Jeremy Laumon
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Jeremy Laumon
@jeremy.laumon.name
Rendering Hardware Interface Lead 🎉 @Guerrilla

Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker

🇫🇷 in 🇳🇱 fighting for what's cheese
Ahhh that explains why I got it when debugging a Maya plugin, the debugger was indeed attached.

I don't know which version of Windows we use at work, but I guess it'll resolve itself eventually when we upgrade
November 6, 2025 at 5:59 AM
Jb to the rescue!
November 5, 2025 at 7:02 PM
A quick web search indicates I was wrong, it's only 500! 😂 but apparently there's a registry key to bump that limit.

When it happened to me I was debugging a Maya plugin (and Maya also has a million dlls) and it's not clear at all what the problem is
November 5, 2025 at 6:47 PM
Isn't there a stupid limit in VS where it stops loading symbols after 512 modules? How do people debug unreal? 😂
November 5, 2025 at 6:33 PM
Imgui with a Bing search bar
October 30, 2025 at 9:14 PM
You're doing it wrong, you should ship imgui with an AI chat bot that tells you about asserts
a close up of a man 's head and neck
ALT: a close up of a man 's head and neck
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October 30, 2025 at 7:34 PM
No antialiasing on the debug lines??
a man in a military uniform is standing in front of a group of people and says `` right to jail '' .
ALT: a man in a military uniform is standing in front of a group of people and says `` right to jail '' .
media.tenor.com
October 29, 2025 at 8:41 AM
Reposted by Jeremy Laumon
Finally, a personal request: I've been bedridden for the last year with medical issues, and I'm just now finally getting set up with a surgeon to get them fixed. I'm not able to work in this condition, so if you can spare a few dollars, that'd really help.

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October 28, 2025 at 1:32 AM
Yes I also heard that 16 bytes alignment helps avoiding some of the overhead (or you can try loading from typed buffer of uint4, to make the compiler aware that it's 16 bytes aligned, but that sounds impractical 😂)
October 16, 2025 at 5:51 AM
Yeah ok, makes sense that you'd need some kind of vector rendering for that sort of thing (though not many games do things like that I think)
October 16, 2025 at 5:45 AM
What does text in world space mean? Text not facing the camera?
October 16, 2025 at 5:20 AM
Which one though? Might be worth trying both 🤔
October 15, 2025 at 6:00 PM
Ok now do it again with vsync off!
October 15, 2025 at 5:05 PM