Jeremy Laumon
@jeremy.laumon.name
Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
🇫🇷 in 🇳🇱 fighting for what's cheese
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
🇫🇷 in 🇳🇱 fighting for what's cheese
Pinned
Jeremy Laumon
@jeremy.laumon.name
· Oct 20
GitHub - jlaumon/AssetCooker: Asset Cooker is a build system aimed at game assets, for custom engines. It leverages Windows' USN journals to robustly track which files change, and only cook what needs...
Asset Cooker is a build system aimed at game assets, for custom engines. It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked. - GitHu...
github.com
Let's fill the timeline here as well:
A few months ago I released Asset Cooker, a build system aimed at game assets, with a UI.
It is using the USN journals from Windows to robustly keep track of file changes, and only cook what needs to be cooked.
github.com/jlaumon/Asse...
A few months ago I released Asset Cooker, a build system aimed at game assets, with a UI.
It is using the USN journals from Windows to robustly keep track of file changes, and only cook what needs to be cooked.
github.com/jlaumon/Asse...
Reposted by Jeremy Laumon
Łukasz from Wookash Podcast (@gameengineering.bsky.social) has posted a lengthy conversation I recorded with him a few weeks ago:
www.youtube.com/watch?v=2KPU...
It's really awkward for me to watch it so I'll assume it's just confused rambling :)
www.youtube.com/watch?v=2KPU...
It's really awkward for me to watch it so I'll assume it's just confused rambling :)
Dear ImGui | On UI Architecture with Omar Cornut
YouTube video by Wookash Podcast
www.youtube.com
November 8, 2025 at 8:04 PM
Łukasz from Wookash Podcast (@gameengineering.bsky.social) has posted a lengthy conversation I recorded with him a few weeks ago:
www.youtube.com/watch?v=2KPU...
It's really awkward for me to watch it so I'll assume it's just confused rambling :)
www.youtube.com/watch?v=2KPU...
It's really awkward for me to watch it so I'll assume it's just confused rambling :)
Reposted by Jeremy Laumon
Funding: if your mid/large business uses Dear ImGui - and maybe you are approaching end of year budget/planning etc. - please consider reaching out (PM/email) so I can help you help Dear ImGui !
November 5, 2025 at 8:00 PM
Funding: if your mid/large business uses Dear ImGui - and maybe you are approaching end of year budget/planning etc. - please consider reaching out (PM/email) so I can help you help Dear ImGui !
Reposted by Jeremy Laumon
Mediapart et « Libération » révèlent des images inédites du 25 mars 2023. Elles montrent des consignes prohibées et dangereuses données par la hiérarchie.
Enquête vidéo de @camillepolloni.bsky.social et @laurawoj1.bsky.social 👉 www.mediapart.fr/journal/fran...
Enquête vidéo de @camillepolloni.bsky.social et @laurawoj1.bsky.social 👉 www.mediapart.fr/journal/fran...
November 5, 2025 at 11:18 AM
Mediapart et « Libération » révèlent des images inédites du 25 mars 2023. Elles montrent des consignes prohibées et dangereuses données par la hiérarchie.
Enquête vidéo de @camillepolloni.bsky.social et @laurawoj1.bsky.social 👉 www.mediapart.fr/journal/fran...
Enquête vidéo de @camillepolloni.bsky.social et @laurawoj1.bsky.social 👉 www.mediapart.fr/journal/fran...
Really inspiring! Love the anecdotes on quirky architecture choices
i had a chat with lukasz and @antovsky about gamedev and stuff, if youre into that sort of thing! the middle hour is the juiciest but its all fantastic, ofc ;) youtu.be/mFBmoCv5EcQ?...
Game Architectures with Alex Evans and Anton Mikhailov
YouTube video by Wookash Podcast
youtu.be
November 4, 2025 at 7:46 AM
Really inspiring! Love the anecdotes on quirky architecture choices
Reposted by Jeremy Laumon
Hi Engine/graphics friends.
There are a few position open at Hello games over in Guildford.
Jr - Graduate level (programmer)
hellogames.org/jobs/junior-...
Mid - Sr level (engine/graphics)
hellogames.org/jobs/graphic...
Note: I’m not affiliated with hello games just want to help boost openings
There are a few position open at Hello games over in Guildford.
Jr - Graduate level (programmer)
hellogames.org/jobs/junior-...
Mid - Sr level (engine/graphics)
hellogames.org/jobs/graphic...
Note: I’m not affiliated with hello games just want to help boost openings
November 2, 2025 at 6:12 PM
Hi Engine/graphics friends.
There are a few position open at Hello games over in Guildford.
Jr - Graduate level (programmer)
hellogames.org/jobs/junior-...
Mid - Sr level (engine/graphics)
hellogames.org/jobs/graphic...
Note: I’m not affiliated with hello games just want to help boost openings
There are a few position open at Hello games over in Guildford.
Jr - Graduate level (programmer)
hellogames.org/jobs/junior-...
Mid - Sr level (engine/graphics)
hellogames.org/jobs/graphic...
Note: I’m not affiliated with hello games just want to help boost openings
Reposted by Jeremy Laumon
I've implemented a GPU-driven debug line renderer for Tides based on this great article by @belgianrenderer.gijskaerts.com www.gijskaerts.com/wordpress/?p.... Now I can debug why my GPU-driven LOD selection doesn't work 😅
October 29, 2025 at 7:29 AM
I've implemented a GPU-driven debug line renderer for Tides based on this great article by @belgianrenderer.gijskaerts.com www.gijskaerts.com/wordpress/?p.... Now I can debug why my GPU-driven LOD selection doesn't work 😅
Reposted by Jeremy Laumon
Finally, a personal request: I've been bedridden for the last year with medical issues, and I'm just now finally getting set up with a surgeon to get them fixed. I'm not able to work in this condition, so if you can spare a few dollars, that'd really help.
ko-fi.com/fooneturing
ko-fi.com/fooneturing
Support Foone Turing ❤️
Become a supporter of Foone Turing today!
ko-fi.com
October 28, 2025 at 1:32 AM
Finally, a personal request: I've been bedridden for the last year with medical issues, and I'm just now finally getting set up with a surgeon to get them fixed. I'm not able to work in this condition, so if you can spare a few dollars, that'd really help.
ko-fi.com/fooneturing
ko-fi.com/fooneturing
C++26 adds "template for" which allows iterating over members of a struct, so it's almost the same thing out of the box (without the possibility of getting the member names)
If you're curious about how Boost.PFR works, this blog article explains the basics:
akrzemi1.wordpress.com/2020/10/01/r...
It's clever but not too crazy! I definitely see potential uses for it
akrzemi1.wordpress.com/2020/10/01/r...
It's clever but not too crazy! I definitely see potential uses for it
October 24, 2025 at 6:02 AM
C++26 adds "template for" which allows iterating over members of a struct, so it's almost the same thing out of the box (without the possibility of getting the member names)
Reposted by Jeremy Laumon
I've got the perfect solution for you.
October 23, 2025 at 10:22 PM
I've got the perfect solution for you.
Reposted by Jeremy Laumon
19,000 demo downloads. Boris is jumping for joy (literally).
Thank you for exploring, playing, and being silly with us 💛
If you liked the demo, wishlist Adorable Adventures on Steam, it helps more than you know 🌿
steampowered.com/app/3840230/
#indiegame #cozygame #steamdemo
Thank you for exploring, playing, and being silly with us 💛
If you liked the demo, wishlist Adorable Adventures on Steam, it helps more than you know 🌿
steampowered.com/app/3840230/
#indiegame #cozygame #steamdemo
October 19, 2025 at 7:20 AM
19,000 demo downloads. Boris is jumping for joy (literally).
Thank you for exploring, playing, and being silly with us 💛
If you liked the demo, wishlist Adorable Adventures on Steam, it helps more than you know 🌿
steampowered.com/app/3840230/
#indiegame #cozygame #steamdemo
Thank you for exploring, playing, and being silly with us 💛
If you liked the demo, wishlist Adorable Adventures on Steam, it helps more than you know 🌿
steampowered.com/app/3840230/
#indiegame #cozygame #steamdemo
I'm going to try that tonight 👀
🚀We're super happy to announce that the demo for Adorable Adventures is now live on Steam 🙌
steampowered.com/app/4006020/
Have a look, play, and let us know what you think of our adorable hero Boris 🐗. If you like it, help us out with a wishlist: steampowered.com/app/3840230/
steampowered.com/app/4006020/
Have a look, play, and let us know what you think of our adorable hero Boris 🐗. If you like it, help us out with a wishlist: steampowered.com/app/3840230/
October 10, 2025 at 4:26 PM
I'm going to try that tonight 👀
Reposted by Jeremy Laumon
People have always haunted me with me:
"Hey Keano, when is your amazing Skyrim expansion named Lordbound coming out?"
How about today? LORDBOUND IS OUT NOW!
A Skyrim expansion 11 years in the making:
🌲60+ HOURS OF ADVENTURING
🏰 50 DUNGEONS
❓ 40 QUESTS
www.nexusmods.com/skyrimspecia...
"Hey Keano, when is your amazing Skyrim expansion named Lordbound coming out?"
How about today? LORDBOUND IS OUT NOW!
A Skyrim expansion 11 years in the making:
🌲60+ HOURS OF ADVENTURING
🏰 50 DUNGEONS
❓ 40 QUESTS
www.nexusmods.com/skyrimspecia...
Lordbound
The drums of war are beating inside the Druadach Valley. After two hundred years of isolation the valley has restored its severed connections to the provinces of Skyrim and High Rock, exposing its wit
www.nexusmods.com
October 2, 2025 at 6:42 PM
People have always haunted me with me:
"Hey Keano, when is your amazing Skyrim expansion named Lordbound coming out?"
How about today? LORDBOUND IS OUT NOW!
A Skyrim expansion 11 years in the making:
🌲60+ HOURS OF ADVENTURING
🏰 50 DUNGEONS
❓ 40 QUESTS
www.nexusmods.com/skyrimspecia...
"Hey Keano, when is your amazing Skyrim expansion named Lordbound coming out?"
How about today? LORDBOUND IS OUT NOW!
A Skyrim expansion 11 years in the making:
🌲60+ HOURS OF ADVENTURING
🏰 50 DUNGEONS
❓ 40 QUESTS
www.nexusmods.com/skyrimspecia...
Reposted by Jeremy Laumon
New blog post! In "Billions of triangles in minutes" we'll walk through hierarchical cluster level of detail generation of, well, billions of triangles in minutes. Reposts welcome!
zeux.io/2025/09/30/b...
zeux.io/2025/09/30/b...
September 30, 2025 at 5:40 PM
New blog post! In "Billions of triangles in minutes" we'll walk through hierarchical cluster level of detail generation of, well, billions of triangles in minutes. Reposts welcome!
zeux.io/2025/09/30/b...
zeux.io/2025/09/30/b...
Reposted by Jeremy Laumon
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "Ray Tracing The World of Assassin’s Creed Shadows" by Luc Leblanc and Melino Conte from Ubisoft is now online: youtu.be/2K-rwy4aMmU?...
RAY TRACING THE WORLD OF ASSASSIN'S CREED SHADOWS (Advances in Real-Time Rendering SIGGRAPH 2025)
YouTube video by SIGGRAPH Advances in Real-Time Rendering
youtu.be
September 30, 2025 at 1:57 AM
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "Ray Tracing The World of Assassin’s Creed Shadows" by Luc Leblanc and Melino Conte from Ubisoft is now online: youtu.be/2K-rwy4aMmU?...
Reposted by Jeremy Laumon
Advanced Shader Delivery is here devblogs.microsoft.com/directx/agil...
Agility SDK 1.618: Advanced Shader Delivery and 1.716 out of preview - DirectX Developer Blog
We are pleased to announce the retail release of AgilitySDK 1.618, available on Agility SDK Downloads today! This release promotes our 1.716 features out of preview and also introduces support for the...
devblogs.microsoft.com
September 26, 2025 at 12:25 AM
Advanced Shader Delivery is here devblogs.microsoft.com/directx/agil...
Reposted by Jeremy Laumon
This new video by Timothy Lottes will be the craziest way of programming you've seen for a long time. www.youtube.com/watch?v=RrL7...
Fixing C
YouTube video by Neokineogfx
www.youtube.com
September 23, 2025 at 5:48 PM
This new video by Timothy Lottes will be the craziest way of programming you've seen for a long time. www.youtube.com/watch?v=RrL7...
Reposted by Jeremy Laumon
My team is hiring. Let's join Battlefield 6 Rendering Team (Montréal).
jobs.ea.com/en_US/ca...
jobs.ea.com/en_US/ca...
September 23, 2025 at 7:41 AM
My team is hiring. Let's join Battlefield 6 Rendering Team (Montréal).
jobs.ea.com/en_US/ca...
jobs.ea.com/en_US/ca...
Reposted by Jeremy Laumon
If you're on LinkedIn, here's the opt-out for LinkedIn's AI bullshit using your content.
www.linkedin.com/mypreference...
www.linkedin.com/mypreference...
LinkedIn Login, Sign in | LinkedIn
Login to LinkedIn to keep in touch with people you know, share ideas, and build your career.
www.linkedin.com
September 22, 2025 at 5:08 PM
If you're on LinkedIn, here's the opt-out for LinkedIn's AI bullshit using your content.
www.linkedin.com/mypreference...
www.linkedin.com/mypreference...
If you're curious about how Boost.PFR works, this blog article explains the basics:
akrzemi1.wordpress.com/2020/10/01/r...
It's clever but not too crazy! I definitely see potential uses for it
akrzemi1.wordpress.com/2020/10/01/r...
It's clever but not too crazy! I definitely see potential uses for it
September 21, 2025 at 7:56 AM
If you're curious about how Boost.PFR works, this blog article explains the basics:
akrzemi1.wordpress.com/2020/10/01/r...
It's clever but not too crazy! I definitely see potential uses for it
akrzemi1.wordpress.com/2020/10/01/r...
It's clever but not too crazy! I definitely see potential uses for it
Reposted by Jeremy Laumon
Sharing some details about my job hunt in case it's helpful to someone!
After our project got canned I applied to 12 jobs as a first, and mercifully last, batch.
6 were Unreal-based, 6 were custom tech
After our project got canned I applied to 12 jobs as a first, and mercifully last, batch.
6 were Unreal-based, 6 were custom tech
September 14, 2025 at 4:43 PM
Sharing some details about my job hunt in case it's helpful to someone!
After our project got canned I applied to 12 jobs as a first, and mercifully last, batch.
6 were Unreal-based, 6 were custom tech
After our project got canned I applied to 12 jobs as a first, and mercifully last, batch.
6 were Unreal-based, 6 were custom tech
Reposted by Jeremy Laumon
Game physics people: is it a thing that the various algorithms can give you either a distance (which may be petentration distance) or a boolean for separation, but not both? Is this some fundamental uncertainty?
September 12, 2025 at 6:10 PM
Game physics people: is it a thing that the various algorithms can give you either a distance (which may be petentration distance) or a boolean for separation, but not both? Is this some fundamental uncertainty?
Reposted by Jeremy Laumon
Reposted by Jeremy Laumon
I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code.
(And yes it's really been 10 years 👴).
therealmjp.github.io/posts/ten-ye...
(And yes it's really been 10 years 👴).
therealmjp.github.io/posts/ten-ye...
Ten Years of D3D12
For those of us that have been using it from the start, it can be hard to believe that Direct3D 12 has been around for nearly ten years now. Windows 10 was released on July 29th 2015, and D3D12 has be...
therealmjp.github.io
September 8, 2025 at 12:49 AM
I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code.
(And yes it's really been 10 years 👴).
therealmjp.github.io/posts/ten-ye...
(And yes it's really been 10 years 👴).
therealmjp.github.io/posts/ten-ye...
Swimming lessons have started again! (for my daughter)
That means I have 30 min to think and code on my laptop at a time in the day where I'm not even exhausted!!
That means I have 30 min to think and code on my laptop at a time in the day where I'm not even exhausted!!
August 30, 2025 at 6:28 AM
Swimming lessons have started again! (for my daughter)
That means I have 30 min to think and code on my laptop at a time in the day where I'm not even exhausted!!
That means I have 30 min to think and code on my laptop at a time in the day where I'm not even exhausted!!