Jeremy Laumon
@jeremy.laumon.name
Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
🇫🇷 in 🇳🇱 fighting for what's cheese
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
🇫🇷 in 🇳🇱 fighting for what's cheese
J'arrive j'arrive !
September 27, 2025 at 10:17 AM
J'arrive j'arrive !
It's what programmers crave!
September 21, 2025 at 1:23 PM
It's what programmers crave!
Wow breathtaking pop-up, are you trying to flex on me @visualstudio.com??? 😂
August 27, 2025 at 6:47 AM
Wow breathtaking pop-up, are you trying to flex on me @visualstudio.com??? 😂
Digital Foundry in 3 years (maybe)
August 20, 2025 at 6:06 PM
Digital Foundry in 3 years (maybe)
You know what they say: those who can, do; those who can't... lead? 🤔
And on that note, it's time for a bio update!
And on that note, it's time for a bio update!
July 7, 2025 at 7:42 PM
You know what they say: those who can, do; those who can't... lead? 🤔
And on that note, it's time for a bio update!
And on that note, it's time for a bio update!
Could be a great survival horror game too! 😂
July 7, 2025 at 5:26 PM
Could be a great survival horror game too! 😂
I even print the errors in red ✨
June 14, 2025 at 5:35 AM
I even print the errors in red ✨
Small update for Asset Cooker!
I added a tool to find and delete files that are not used by any command ("orphan files"), to help keep a clean output folder!
github.com/jlaumon/Asse...
I added a tool to find and delete files that are not used by any command ("orphan files"), to help keep a clean output folder!
github.com/jlaumon/Asse...
May 29, 2025 at 8:03 PM
Small update for Asset Cooker!
I added a tool to find and delete files that are not used by any command ("orphan files"), to help keep a clean output folder!
github.com/jlaumon/Asse...
I added a tool to find and delete files that are not used by any command ("orphan files"), to help keep a clean output folder!
github.com/jlaumon/Asse...
This is a goat pen, level designers are going too far with their yellow paint
April 7, 2025 at 4:18 PM
This is a goat pen, level designers are going too far with their yellow paint
I stole your idea @molecularmusing.bsky.social!
That's a great solution to make sure globals have their constructor called only when I decide, without having an extra poitner indirection and/or a dynamic allocation. I had a few annoying unique_ptr, they're gone now!
github.com/jlaumon/Bedr...
That's a great solution to make sure globals have their constructor called only when I decide, without having an extra poitner indirection and/or a dynamic allocation. I had a few annoying unique_ptr, they're gone now!
github.com/jlaumon/Bedr...
March 31, 2025 at 7:53 PM
I stole your idea @molecularmusing.bsky.social!
That's a great solution to make sure globals have their constructor called only when I decide, without having an extra poitner indirection and/or a dynamic allocation. I had a few annoying unique_ptr, they're gone now!
github.com/jlaumon/Bedr...
That's a great solution to make sure globals have their constructor called only when I decide, without having an extra poitner indirection and/or a dynamic allocation. I had a few annoying unique_ptr, they're gone now!
github.com/jlaumon/Bedr...
The book my parents bought as a Christmas gift for my son has AI generated images. The stories are probably generated too, they read very weird for a toddler book.
One of the page even has a half-generated signature 😩
One of the page even has a half-generated signature 😩
January 1, 2025 at 9:04 AM
The book my parents bought as a Christmas gift for my son has AI generated images. The stories are probably generated too, they read very weird for a toddler book.
One of the page even has a half-generated signature 😩
One of the page even has a half-generated signature 😩
One random design decision I'm happy with in my STL replacement lib, is that I can write unit tests anywhere, and run them any time.
So I litter my files with tests as I write code, without any friction.
In Release, the code is compiled but optimized out.
So I litter my files with tests as I write code, without any friction.
In Release, the code is compiled but optimized out.
December 13, 2024 at 8:19 PM
One random design decision I'm happy with in my STL replacement lib, is that I can write unit tests anywhere, and run them any time.
So I litter my files with tests as I write code, without any friction.
In Release, the code is compiled but optimized out.
So I litter my files with tests as I write code, without any friction.
In Release, the code is compiled but optimized out.
I've downloaded STALKER 2
It's compiling shaders
It's compiling shaders
November 25, 2024 at 8:37 PM
I've downloaded STALKER 2
It's compiling shaders
It's compiling shaders
Not sure how I feel about this 🫠
November 6, 2024 at 5:49 AM
Not sure how I feel about this 🫠