Itchingmind
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itchingmind.bsky.social
Itchingmind
@itchingmind.bsky.social
Interests:
Music theory, music production (FL, keyboard, guitar), | Game development + art, Software-/Web Development | some other stuff | German/English

https://linktr.ee/Itchindmind
Little Update on the movement of the little legs
November 10, 2025 at 3:42 PM
My little Cyphonia clavata can now walk properly.
#godot #gamedev #gameassets #proceduralanimation #walking
November 9, 2025 at 11:42 AM
FINALLY I SOLVED THE TILTING AND AVG HEIGHT!
Each leg and the main body have raycasts.
You can get the avg normal orientation from the ray.get_collision_normal() and use it for detecting sloped and so on
#godot #gamedev #gameassets #proceduralanimation #walking
November 4, 2025 at 12:40 PM
Lucky
open.spotify.com
November 2, 2025 at 12:05 PM
Now it is walking up the slope with an angle but something is still not quiet right. anyway: progress :D
#godot #gamedev #gameassets #proceduralanimation
October 31, 2025 at 2:10 PM
Boredom is actually a unit of time.

Langeweile ist eigentlich eine Zeiteinheit.
October 29, 2025 at 4:10 PM
Second attempt on procedural animation (walking pattern)
#godot #gamedev #gameassets
October 28, 2025 at 9:29 AM
Bleached hair in movies etc. seems to have gained popularity over the years. So much that it has gotten to a point where it really annoys the f* out of me as a natural blonde.. guy.
October 25, 2025 at 7:08 PM
First attempt on procedural animation #godot #gamedev #gameassets
October 24, 2025 at 7:48 PM
When people are free to do as they please, they usually imitate each other — Eric Hoffer
August 5, 2025 at 8:56 AM
I can calculate the motion of heavenly bodies, but not the madness of people — Sir Isaac Newton
August 1, 2025 at 5:27 PM
July 22, 2025 at 8:16 AM
IT'S ALIVE!
Earthworm Animation in #Blender.
An Armature wasn't really needed for this kind of Movement.
It's just some Y-Axis Scaling and changing the Location while following a Curve Modifier.

#GameDev #IndieGameDev #GameAssets
July 17, 2025 at 12:00 PM
Earthworm made in #Blender.
It will probably be used as an Enemy/Boss.
Armature and Animation will also be added later.

#GameDev #IndieGameDev #GameAssets
July 15, 2025 at 11:45 AM
Sniper Elite 5: Apples #gamedev
#indiedev #indiegamedev
July 10, 2025 at 9:00 AM
Creating Levels for a 2.5D platformer game is hard if there are no new mechanics to learn or abilities to unlock. All there is, is coins, enemies and obstacles. Even those have to relate to the theme of the level, which is sometimes difficult to decide or choose. #gamedev #indiedev #indiegame
June 13, 2025 at 11:40 AM
Preview of Level 2 from my Game (temporary Name:) IDontKnowYet
YouTube video by Itchingmind
youtu.be
May 29, 2025 at 1:54 PM
Observation: Two reposts from #IndieGameDev / #GameDev Bots haven't made any difference.
My last post got more than double the likes on X without any reposts.
May 28, 2025 at 8:26 AM
#Blender Excavator with functioning Bones and Constraints
#GameDev #IndieGameDev #GameAssets
May 27, 2025 at 8:56 AM
May 25, 2025 at 3:54 PM
Nanananananana Bat, Man #Blender ain't easy but at least it looks better than my last attempt with sculpting a Bat (will be used as a #GameAsset in #Godot.)

Just #IndieGameDev/ #GameDev Things.
May 19, 2025 at 5:55 PM
Did you know, that you can walk down a Spiral, while following a PathFollow Loop?
#godot #gamedev #godotengine #ScreenshotSaturday
(Video in the Comments)
May 10, 2025 at 11:23 AM
The Prototype for my game is ready and most things work as planned, some need a little optimization, but I'm happy so far. Next steps are the real level designs and proper character and enemy models. #godot #gamedev #platformer

youtube.com/shorts/domS8...
The Prototype for the Mechanics is ready. #gamedev #godot #godotengine #3d #platformer
YouTube video by Itchingmind
youtube.com
May 3, 2025 at 8:09 PM