Music theory, music production (FL, keyboard, guitar), | Game development + art, Software-/Web Development | some other stuff | German/English
https://linktr.ee/Itchindmind
#godot #gamedev #gameassets #proceduralanimation #walking
#godot #gamedev #gameassets #proceduralanimation #walking
Each leg and the main body have raycasts.
You can get the avg normal orientation from the ray.get_collision_normal() and use it for detecting sloped and so on
#godot #gamedev #gameassets #proceduralanimation #walking
Each leg and the main body have raycasts.
You can get the avg normal orientation from the ray.get_collision_normal() and use it for detecting sloped and so on
#godot #gamedev #gameassets #proceduralanimation #walking
#godot #gamedev #gameassets #proceduralanimation
#godot #gamedev #gameassets #proceduralanimation
Earthworm Animation in #Blender.
An Armature wasn't really needed for this kind of Movement.
It's just some Y-Axis Scaling and changing the Location while following a Curve Modifier.
#GameDev #IndieGameDev #GameAssets
Earthworm Animation in #Blender.
An Armature wasn't really needed for this kind of Movement.
It's just some Y-Axis Scaling and changing the Location while following a Curve Modifier.
#GameDev #IndieGameDev #GameAssets
(www.youtube.com/watch?v=V79Y...)
The Source Code is available on Github (Link in Bio)
#gamedev #godot
(www.youtube.com/watch?v=V79Y...)
The Source Code is available on Github (Link in Bio)
#gamedev #godot