Itchingmind
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itchingmind.bsky.social
Itchingmind
@itchingmind.bsky.social
Interests:
Music theory, music production (FL, keyboard, guitar), | Game development + art, Software-/Web Development | some other stuff | German/English

https://linktr.ee/Itchindmind
Little Update on the movement of the little legs
November 10, 2025 at 3:42 PM
My little Cyphonia clavata can now walk properly.
#godot #gamedev #gameassets #proceduralanimation #walking
November 9, 2025 at 11:42 AM
FINALLY I SOLVED THE TILTING AND AVG HEIGHT!
Each leg and the main body have raycasts.
You can get the avg normal orientation from the ray.get_collision_normal() and use it for detecting sloped and so on
#godot #gamedev #gameassets #proceduralanimation #walking
November 4, 2025 at 12:40 PM
Now it is walking up the slope with an angle but something is still not quiet right. anyway: progress :D
#godot #gamedev #gameassets #proceduralanimation
October 31, 2025 at 2:10 PM
Second attempt on procedural animation (walking pattern)
#godot #gamedev #gameassets
October 28, 2025 at 9:29 AM
First attempt on procedural animation #godot #gamedev #gameassets
October 24, 2025 at 7:48 PM
IT'S ALIVE!
Earthworm Animation in #Blender.
An Armature wasn't really needed for this kind of Movement.
It's just some Y-Axis Scaling and changing the Location while following a Curve Modifier.

#GameDev #IndieGameDev #GameAssets
July 17, 2025 at 12:00 PM
#Blender Excavator with functioning Bones and Constraints
#GameDev #IndieGameDev #GameAssets
May 27, 2025 at 8:56 AM
May 10, 2025 at 11:23 AM
April 27, 2025 at 1:46 PM
Finally, after some headaches and frustration, i made it possible for my character to move along a path3d and have some kind of collision detection. #gamedev #godot
April 16, 2025 at 2:57 PM
It's getting better, at least!
March 31, 2025 at 3:20 PM
Learning by doing...

#godot #gamedev #gameart
March 31, 2025 at 11:31 AM
I made a Video about the changes that needed to be done to archive a minecraft like inventory after following the Tutorial "Godot 4 RPG Inventory from Scratch" from @devloglogan.bsky.social
(www.youtube.com/watch?v=V79Y...)

The Source Code is available on Github (Link in Bio)

#gamedev #godot
March 27, 2025 at 12:28 PM