Hideori T
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hotchpotchhouse.com
Hideori T
@hotchpotchhouse.com
3D Artist/Game Developer
Currently working hard on my game, Hotch Potch House.
Also teaching Unreal Engine 5 and Blender @Fukuoka, Japan.
HotchPotchHouse.com
Hideori.com
StateTree porting from BehaviorTree is complete😃

#GameDev #IndieGame #ゲーム制作
December 15, 2025 at 4:33 PM
Really?

#UE5
November 30, 2025 at 1:36 PM
Another Character Workflow😃
Blender→Substance→UE5

#Gamedev #IndieGame #Blender #UE5
November 13, 2025 at 3:44 PM
Freshly forged system menu⚒️

Don't miss the cute little input hints at the bottom🙂

#ScreenShotSaturday #GameDev #IndieGame
October 25, 2025 at 4:13 PM
My character workflow for games!
Sculpting in Blender, Texturing in Substance, Rigging in Blender, Finish in UE5👌

He is one of the NPCs from my game Hotch Potch House:)

#Blender #GameDev #IndieGame
October 20, 2025 at 5:33 PM
Making system menu mockups😃
Watch me improve it👐

#ScreenShotSaturday #GameDev #IndieGame
October 18, 2025 at 4:11 PM
Everyone!
MegaLights finally works on Mac in 5.7!

Off→16FPS
On→40FPS

#gamedev #UE5
October 15, 2025 at 4:22 PM
ミーン
October 14, 2025 at 5:08 PM
Reworked the ledge-hang logic. It’s now more efficient, stable, and just better overall!
You can now control how far the character moves and slide smoothly along curved ledges.
A little more polish and it’ll be ready to go✨

#gamedev #indiegame #UE5
October 13, 2025 at 4:49 PM