Hideori T
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hotchpotchhouse.com
Hideori T
@hotchpotchhouse.com
3D Artist/Game Developer
Currently working hard on my game, Hotch Potch House.
Also teaching Unreal Engine 5 and Blender @Fukuoka, Japan.
HotchPotchHouse.com
Hideori.com
Speaking of open source, I'm also excited Audacity 4.0 is coming next year with a massive UI refactoring.
I'll miss the 90s UI🥲

Oh, and the new controversial logo...
December 17, 2025 at 2:30 PM
Found this amazing open source 2D software called Graphite and immediately started donating!

Node system, good UI, written in Rust... it's even got a decent logo!
What more could you ask for in a 2D software🤷‍♂️

#GameDev
December 17, 2025 at 2:30 PM
Super happy to find out the way to finally omit dispatcher after attack!
It was practically impossible (or I didn't know how) with BehaviorTree, but not anymore with StateTree☝️
December 15, 2025 at 4:43 PM
Next step is to make it more modular🚀
Current version is not flexible enough to be used for various types of enemies.
December 15, 2025 at 4:33 PM
StateTree porting from BehaviorTree is complete😃

#GameDev #IndieGame #ゲーム制作
December 15, 2025 at 4:33 PM
Guys!
This is the email that you receive from Epic when your project was NOT selected for a MegaGrant.

Maybe next time😃
December 6, 2025 at 2:57 PM
Published December Blog Post🥳

It includes UE Project's Folder Structure, NPC Modeling, Lighting Optimization and other topics!

hotchpotchhouse.com/en/2025/12/0...

#GameDev #IndieGame #UE5
December 5, 2025 at 4:16 PM
ゲーム開発ブログを更新しました🥳

今回のトピックは、UEプロジェクトのフォルダ構造、キャラクターモデリング、ライトの最適化などなど!

hotchpotchhouse.com/ja/2025/12/0...

#ゲーム制作 #インディーゲーム #UE5
December 5, 2025 at 11:00 AM
Really?

#UE5
November 30, 2025 at 1:36 PM
I didn't know any of these things!

#UE5 #GameDev
November 28, 2025 at 2:44 PM
Organizing my Mac’s folder structure for the third time in my life.
These are the folders under Documents, my small cabinet members.

Ignore the unremovable intruders😑

#GameDev #3DArtist
November 19, 2025 at 4:44 PM
Here is an embarrassingly rough concept art that I don't even know if I can call so.
November 13, 2025 at 3:44 PM
Another Character Workflow😃
Blender→Substance→UE5

#Gamedev #IndieGame #Blender #UE5
November 13, 2025 at 3:44 PM
ゲーム開発ブログ10月号を公開しました🥳
hotchpotchhouse.com/ja/2025/11/0...

・かいじゅうモデリング
・メインメニューと設定メニュー
・つかまりロジック大改良
・Affinityの発表に関して
などなど!

#ゲーム制作 #インディーゲーム #UE5
November 6, 2025 at 9:00 PM
Just dropped October developer blog🥳
hotchpotchhouse.com/en/2025/11/0...

Featuring:
1. Kaiju modeling
2. Main and system menus
3. Ledge hang logic revamp
4. Thoughts on Affinity

and more!

#GameDev #IndieGame #UE5
November 6, 2025 at 2:04 PM
I use a 4K monitor and always wondered why my UE5 projects don't run at a decent framerate even on M4 Max...
And today, I reduced the resolution to 1920x1080, and now I have projects that run as smooth as mink.
I hope it helps those who are brave enough to use a Mac for UE5🙏

#UE5
November 1, 2025 at 4:14 PM
Freshly forged system menu⚒️

Don't miss the cute little input hints at the bottom🙂

#ScreenShotSaturday #GameDev #IndieGame
October 25, 2025 at 4:13 PM
Found Quad Remesher got an update for the first time in 2 years.
Mainly bug fixes.
Nice to know the creator is active🙂
exoside.com/quadremesher...

#blender #3D
October 23, 2025 at 3:45 PM
My character workflow for games!
Sculpting in Blender, Texturing in Substance, Rigging in Blender, Finish in UE5👌

He is one of the NPCs from my game Hotch Potch House:)

#Blender #GameDev #IndieGame
October 20, 2025 at 5:33 PM
Making system menu mockups😃
Watch me improve it👐

#ScreenShotSaturday #GameDev #IndieGame
October 18, 2025 at 4:11 PM
Everyone!
MegaLights finally works on Mac in 5.7!

Off→16FPS
On→40FPS

#gamedev #UE5
October 15, 2025 at 4:22 PM
ミーン
October 14, 2025 at 5:08 PM
Published September blog post🥳

#gamedev #indiegame #ゲーム制作
October 14, 2025 at 5:05 PM
Reworked the ledge-hang logic. It’s now more efficient, stable, and just better overall!
You can now control how far the character moves and slide smoothly along curved ledges.
A little more polish and it’ll be ready to go✨

#gamedev #indiegame #UE5
October 13, 2025 at 4:49 PM
Optional setup for objects whose origin is not at the center of bounding box.
October 6, 2025 at 4:30 PM