Currently working hard on my game, Hotch Potch House.
Also teaching Unreal Engine 5 and Blender @Fukuoka, Japan.
HotchPotchHouse.com
Hideori.com
I'll miss the 90s UI🥲
Oh, and the new controversial logo...
I'll miss the 90s UI🥲
Oh, and the new controversial logo...
Node system, good UI, written in Rust... it's even got a decent logo!
What more could you ask for in a 2D software🤷♂️
#GameDev
Node system, good UI, written in Rust... it's even got a decent logo!
What more could you ask for in a 2D software🤷♂️
#GameDev
It was practically impossible (or I didn't know how) with BehaviorTree, but not anymore with StateTree☝️
It was practically impossible (or I didn't know how) with BehaviorTree, but not anymore with StateTree☝️
Current version is not flexible enough to be used for various types of enemies.
Current version is not flexible enough to be used for various types of enemies.
This is the email that you receive from Epic when your project was NOT selected for a MegaGrant.
Maybe next time😃
This is the email that you receive from Epic when your project was NOT selected for a MegaGrant.
Maybe next time😃
It includes UE Project's Folder Structure, NPC Modeling, Lighting Optimization and other topics!
hotchpotchhouse.com/en/2025/12/0...
#GameDev #IndieGame #UE5
It includes UE Project's Folder Structure, NPC Modeling, Lighting Optimization and other topics!
hotchpotchhouse.com/en/2025/12/0...
#GameDev #IndieGame #UE5
今回のトピックは、UEプロジェクトのフォルダ構造、キャラクターモデリング、ライトの最適化などなど!
hotchpotchhouse.com/ja/2025/12/0...
#ゲーム制作 #インディーゲーム #UE5
今回のトピックは、UEプロジェクトのフォルダ構造、キャラクターモデリング、ライトの最適化などなど!
hotchpotchhouse.com/ja/2025/12/0...
#ゲーム制作 #インディーゲーム #UE5
hotchpotchhouse.com/ja/2025/11/0...
・かいじゅうモデリング
・メインメニューと設定メニュー
・つかまりロジック大改良
・Affinityの発表に関して
などなど!
#ゲーム制作 #インディーゲーム #UE5
hotchpotchhouse.com/ja/2025/11/0...
・かいじゅうモデリング
・メインメニューと設定メニュー
・つかまりロジック大改良
・Affinityの発表に関して
などなど!
#ゲーム制作 #インディーゲーム #UE5
hotchpotchhouse.com/en/2025/11/0...
Featuring:
1. Kaiju modeling
2. Main and system menus
3. Ledge hang logic revamp
4. Thoughts on Affinity
and more!
#GameDev #IndieGame #UE5
hotchpotchhouse.com/en/2025/11/0...
Featuring:
1. Kaiju modeling
2. Main and system menus
3. Ledge hang logic revamp
4. Thoughts on Affinity
and more!
#GameDev #IndieGame #UE5
And today, I reduced the resolution to 1920x1080, and now I have projects that run as smooth as mink.
I hope it helps those who are brave enough to use a Mac for UE5🙏
#UE5
And today, I reduced the resolution to 1920x1080, and now I have projects that run as smooth as mink.
I hope it helps those who are brave enough to use a Mac for UE5🙏
#UE5
Don't miss the cute little input hints at the bottom🙂
#ScreenShotSaturday #GameDev #IndieGame
Don't miss the cute little input hints at the bottom🙂
#ScreenShotSaturday #GameDev #IndieGame
Mainly bug fixes.
Nice to know the creator is active🙂
exoside.com/quadremesher...
#blender #3D
Mainly bug fixes.
Nice to know the creator is active🙂
exoside.com/quadremesher...
#blender #3D
Sculpting in Blender, Texturing in Substance, Rigging in Blender, Finish in UE5👌
He is one of the NPCs from my game Hotch Potch House:)
#Blender #GameDev #IndieGame
Sculpting in Blender, Texturing in Substance, Rigging in Blender, Finish in UE5👌
He is one of the NPCs from my game Hotch Potch House:)
#Blender #GameDev #IndieGame
You can now control how far the character moves and slide smoothly along curved ledges.
A little more polish and it’ll be ready to go✨
#gamedev #indiegame #UE5
You can now control how far the character moves and slide smoothly along curved ledges.
A little more polish and it’ll be ready to go✨
#gamedev #indiegame #UE5