Ferch
freech.spicetower.games
Ferch
@freech.spicetower.games
Former IT admin, cabinet maker, and part-time wild bird retailer. Current househusband and independent game developer.
Cat Dad
Nicolas Cage Homunculus
FFXIV: Kaien Togarashi @ Malboro - Side content enthusiast
He/him

Art by @allasinnia.bsky.social
Pinned
Hey! I'm Freech!
A big dream of mine has been to make games, and after many years, I'm finally carving out more time to make that a reality.
My interests lie in 3D video game development, and I've been learning Godot and Blender for that purpose. Hoping to have fun stuff to post here!
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I’m relieved that this violent paramilitary force will be removed from our streets, but I won’t believe it until they're actually gone.

Minnesotans deserve justice and accountability, and I won’t stop until we get it.
February 12, 2026 at 3:40 PM
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As Minnesota's senior senator runs to replace Tim Walz as governor, her votes and positions on Trump, ICE, and labor should be disqualifying to progressive voters.
Amy Klobuchar’s Record on Trump Is Shameful - Racket
As Minnesota's senior senator runs to replace Tim Walz as governor, her votes and positions on Trump, ICE, and labor should be disqualifying to progressive voters.
racketmn.com
February 10, 2026 at 9:50 PM
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I’m kind of amazed that Hammsgiving was such a huge hit. Getting a bar full of people to yell fuck Ice is a lot of fun
Happy Hammsgiving!
Fuck Ice
February 6, 2026 at 2:29 AM
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watch us, bitch
This is an absolute threat. “You’re not going to stop ICE. You’re not going to stop Border Patrol.”

Said with the cool casual tone of a sociopath.
February 4, 2026 at 2:33 PM
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brass solidarity band performing “stand by me” in the streets of whittier next to alex pretti’s memorial. the crowd started chanting “the people united will never be defeated” so they incorporated it into the song. i love minneapolis
January 27, 2026 at 12:22 AM
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In solidarity with today's ICE OUT OF MINNESOTA blackout, MinnMax is donating $1 to the Immigrant Law Center of Minnesota for every share of this Bluesky post for the next hour.
January 23, 2026 at 4:01 PM
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I came to Minneapolis to report on what's going on, and one of the main questions I showed up with is "just what is the scale of the resistance?" After all, we're all used to the news calling Portland a "war zone" or whatever when it's just some protests in one part of town.
January 22, 2026 at 3:58 AM
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ATTENTION.
On Friday, January 23rd, we will be closed as part of the ICE OUT general strike opposing the federal occupation of Minnesota.
January 18, 2026 at 11:35 PM
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pulling this reflection on white silence/fear over here, too:
January 15, 2026 at 4:41 PM
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On Wednesday, Renee Macklin Good was fatally shot by a federal ICE agent. Becca Good, her wife, shared the following statement with MPR News.
Renee Macklin Good’s wife says she ‘nurtured kindness’
On Wednesday, Renee Macklin Good was fatally shot by a federal ICE agent. Becca Good, her wife, shared the following statement with MPR News.
www.mprnews.org
January 9, 2026 at 4:07 PM
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Yes, JD. Let’s ask them if they think a stay at home mom, avowed Christian, and widow of a veteran deserved to be shot in the face and left to bleed out in her own car after dropping her 6-year-old off at school, for the crime of looking out for her neighbors. Let’s ask everyone running for office.
January 8, 2026 at 8:27 PM
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HUGE NEWS! We're launching a pack of 10,000 Game Assets for use in your games and other projects across a variety of genres including puzzle, platformer, RPG, Adventure and more. All made by HUMANS, for commercial use in YOUR GAMES! #gamedev #indiedev ci.itch.io/all-game-ass...
10,000 Game Assets by Chequered Ink
10k Handmade Assets For Your Games!
ci.itch.io
December 1, 2025 at 10:15 AM
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i know WHY this is but that just makes it even more of a kick in the pants lmao
November 28, 2025 at 3:28 AM
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My game is for POWERWASH SIMULATOR FANS, algorithm PLEASE FIND THEM!
My game is for POWERWASH SIMULATOR FANS, algorithm PLEASE FIND THEM!
My game is for POWERWASH SIMULATOR FANS, algorithm PLEASE FIND THEM!
My game is for POWERWASH SIMULATOR FANS, algorithm PLEASE FIND THEM!

#IndieDev #IndieGames
November 19, 2025 at 5:58 PM
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For Arc Raiders to ride the wave of human sociability all the way to the bank, while also being so contemptuous of the thing that makes us social animals in its own workflow demonstrates a lack of artistic integrity that I find impossible to ignore.

Our review: https://bit.ly/49bVn01
November 10, 2025 at 4:31 PM
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Day Thirty - Freeform: The Final Sword

Nothing too complex. Just a fine-looking sword.

No reference, no plan going into it.

And with this, I've completed my goal of making a sword every day of September. :) Not an official Swordtember I guess, but I'm so happy I did this, and I learned a ton!
October 1, 2025 at 12:42 AM
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Day Twenty-Nine - Freeform: "Elemental Sword"

Penultimate day, and I had time, so I made a very busy sword. I had no plans before today for what I'd do, and I didn't have reference, so I just played through until the sword was done.

I'm pretty satisfied with where my whims took me!
September 29, 2025 at 9:34 PM
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Day Twenty-Eight - Request: Fiery Dragon Sword

The Fiery Dragon Sword from Guild Wars

Had to go with GW1 over 2 because I can't handle that level of detail yet. And the dragon head was already a stretch! Not to mention dipping back into particles (it's been a bit)

Not perfect, but good and fun!
September 29, 2025 at 2:34 AM
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Day Twenty-Seven: Energy Sword

The Energy Sword from Halo: Combat Evolved

Needed another sword that'd be fairly straightforward (busy, busy day), but trying to replicate an older style and play around with the shader was satisfying! We animating again, too!

Swords do come in all shapes and sizes.
September 28, 2025 at 2:42 AM
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Day Twenty-Six: Chronicle Sword

The Chronicle Sword from Dark Cloud

While I planned on doing this one from the start, and hoped to take some time to learn how to properly unwrap and paint the texture... I didn't do that! And it's way off in places.

But MAN was it an interesting (fun) one to make!
September 27, 2025 at 1:16 AM
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Day Twenty-Five - Prompt: "Water-Blade"

This idea was one I already wanted to make before it was requested.

In a recurring theme of things that I did that I make it difficult to notice, the blade-water is animated. I also sculpted the shell-guard!

Needed a relatively quick one for the days ahead!
September 25, 2025 at 5:16 PM
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Day Twenty-Four - Request: The Buster Sword

As if it needs introduction: the Buster Sword from Final Fantasy VII.

Something I did my best to do justice, but you can hardly see the etching with how I rendered it (the part that easily took me the longest, haha)

But hey! Well worth the effort!
September 25, 2025 at 4:40 AM
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Day Twenty-Three - Theme: Future

But maybe it also went magic?

While I normally like working on blades, I wanted the blade to be simpler this time around, with more focus on the hilt from what I learned working on other swords, and an attempt to make it more mechanical.

Freeform is fun.
September 24, 2025 at 1:48 AM
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Day Twenty-Two - Theme: Clock

I'm proud of parts of this, but alas, I feel that I lost to it.

Something something about time and fools.

This was a good lesson in global vs local transformation and rotation, along with asymmetrical components.

Also. Time.

Tick-tock. Tick-tock.
September 23, 2025 at 2:17 AM