Fourteen Screws
banner
fourteenscrews.com
Fourteen Screws
@fourteenscrews.com
Hi there! We're Fourteen Screws. We're trying to launch a game studio, and learning about game development as we go. Come say hello!
Reposted by Fourteen Screws
in-depth thread: optimizing GDScript performance from ~83ms to ~9ms in a scene our tower defense game Rift Riff, made in Godot, with 1000 enemies. 🧵👇🏼

#gamedev #godotengine
July 14, 2025 at 9:17 PM
Working on a #3d model in of a ship I sailed on a couple of years ago in #blender. Here's a WIP of the helm assembly which will show how the helm controls the rudder
May 5, 2025 at 9:03 PM
Reposted by Fourteen Screws
fyi there are far better folks who make #Irishlanguage products e.g. An Spailpín Fánach based in the Gaeltacht and on the go for decades. They do all their work through Irish, in an Irish-speaking environment.

www.spailpin.com/en/
T-shirts, Hoodies, Sweatshirts, Irish gifts from An Spailpín Fánach, Galway Gaeltacht, Ireland - An Spailpín Fánach
www.spailpin.com
April 14, 2025 at 6:30 PM
Reposted by Fourteen Screws
Just posted a bunch of my pool models. They're dense for games, but a good starting point!
February 20, 2025 at 7:20 PM
I haven't posted any #Blender pics in a while, but I've been studiously toiling away on some #3d projects, including #modelling a coat of arms and trim for a museum piece in Poland, one of my partner's childhood toys, and a random toilet roll holder I liked the look of. Getting better all the while
February 16, 2025 at 8:45 PM
Reposted by Fourteen Screws
Remember how I was saying how Blender has serious inefficiencies with game dev workflows and that Blender Studio should take on a game or real-time engine project to get someone in-company familiar with the problems?

Well, someone there had the same idea...
#Blender #BlenderStudio #GameDev
Project DogWalk - Blender Studio
A bite-sized game, focused on interactive storytelling. Made to test Blender and Godot in a unified pipeline.
studio.blender.org
February 15, 2025 at 8:51 AM
This feels like an excellent initiative, not just for reassuring conscious buyers that they are supporting the work of artists, but also as a means of highlighting how many in the indie dev space reject this Gen AI nonsense.
We're stoked to introduce the 'No Gen AI' seal for indie games!

Indie devs can use it on their game's store page to assure potential players that their game was made without the use of Generative AI.

You can grab it from the Polygon Treehouse website:-

www.polygon-treehouse.com/no-gen-ai-seal
February 15, 2025 at 2:14 PM
Reposted by Fourteen Screws
My 2025 hobby is helping my pals de-centre tech from their lives.

Acquire CDs, records, DVDs, paper books, reference books, magazines, dictionaries, etc. Go to the library!

Going analog is a small way to stop relying on tech bro monsters & helps preserve knowledge they're literally deleting.
February 2, 2025 at 7:52 PM
Reposted by Fourteen Screws
Global Game Jam 2025 is completed here at Galway Game Jam! A massive congratulations to all the Jammers who blew us away with their talent and passion! Check out their games on our itch.io page 🫧🫧
Thank you to our sponsors Ardán, @portershed.bsky.social and Beaglier Systems
January 26, 2025 at 5:40 PM
Storm Éowyn didn't make it easy, but our first entry to a game jam is in. "Futures" is a boardgame of market manipulation and deception. You can download the jam entry here: fourteenscrews.itch.io/futures

#gamedev #galwayglobalgamejam #globalgamejam
January 26, 2025 at 4:24 PM
Very excited to take part in this! Looks like it's going to be a ton of fun 😁 #gamedev #globalgamejam #galwayglobalgamejam
1 Week to Go!!!!! 🎮

With Global Game Jam 2025 just around the corner us volunteers at Galway Game Jam are delighted to be hosting a site for their worldwide event for our 10th consecutive year!

We're back in Portershed a Dó in Galway City from Friday 24th - Sunday 26th January.
January 22, 2025 at 2:14 PM
Reposted by Fourteen Screws
1 Week to Go!!!!! 🎮

With Global Game Jam 2025 just around the corner us volunteers at Galway Game Jam are delighted to be hosting a site for their worldwide event for our 10th consecutive year!

We're back in Portershed a Dó in Galway City from Friday 24th - Sunday 26th January.
January 17, 2025 at 5:55 PM
I've been working on a revamped version of the fourteenscrews.com. This version will use my own theme for Jekyll with Bootstrap 5 rather than leaning on Minimal Mistakes. I'm pretty happy with how it's looking! On a related note---new Fourteen Screws website coming soon 😄
January 17, 2025 at 10:24 AM
I joined the Imirt AGM the yesterday to hear about plans for #gamedev in Ireland in 2025 and beyond. Some very exciting things happening right now. An enormous amount of work going into finding funding to help indies and small studios. The event recording should be online soon. Check it out.
January 17, 2025 at 8:50 AM
An excellent night testing boardgames at Treehouse Café in Sheffield tonight. Some very cool people making some very cool games
January 12, 2025 at 10:33 PM
One of the best things about getting back into writing is having fun with descriptions. I know people say things like "show don't tell" or "leave it to the reader's imagination". But sometimes explicit is fun #gamedev #ttrpg #worldbuilding
December 30, 2024 at 11:58 AM
Reposted by Fourteen Screws
👏🏽 💯 @chuckwendig.bsky.social speaks the true true.
December 29, 2024 at 9:28 PM
Posting these a little late, but here are two wonderful gifts I received from my partner this Christmas. I am so incredibly lucky that I have someone who supports these little dreams of mine. I feel very seen. Belated happy Christmas folks, and a happy new year #gamedev #worldbuilding #ttrpg
December 30, 2024 at 9:51 AM
Reposted by Fourteen Screws
lead into gold?? thats baby shit! watch this!

[turns sand into a depressed chatbot]
December 22, 2024 at 7:05 AM
Some very exciting stuff happening for game developers in Ireland! Numerous opportunities to get your indie studio up and running including a variety of accelerator programs and mentorships. It's wonderful to see this in my home country. Éire is the place to be for #indie #gamedev
December 18, 2024 at 10:27 PM
When worldbuilding I use placeholders for names of locations, people, etc. Because I typeset in LaTeX I can define a macro which lets me write with my placeholders. When I'm ready to drop the real names in I edit in one file and the whole document updates. It even maintains my index #ttrpg #gamedev
December 14, 2024 at 3:56 PM
Attending an event called Games For Good that I spontaneously signed up for yesterday and, wouldn't you know it, it turns out it's specifically about writing games to tackle the disinformation epidemic (literally my day job!!!). 'Dis gonna be good #gamedev #gamesforgood
December 11, 2024 at 2:05 PM
Just attended a really interesting talk by @creativeeuireland.bsky.social featuring @doomcube.bsky.social on applying for funding under Creative Europe. It's incredibly heartening to see the initiatives (albeit competitive) that exist to help you make your dream game #gamedev #indie #creativeeurope
December 10, 2024 at 12:57 PM
Reposted by Fourteen Screws
been working on this game so long its both extremely ordinary and extremely surreal to be here

anyway, Caves of Qud 1.0 is out

www.youtube.com/watch?v=4nG-...
Caves of Qud - 1.0 Out Now Trailer
YouTube video by Kitfox Games
www.youtube.com
December 5, 2024 at 8:41 PM
Quick lil lunch break means I have 30 minutes to do a little Blender 😊 Wrapping up this low-poly man, and the block female figure has re-joined the game as a reference for how to convert this model into an equivalent female shape. So that's good to know! Learning loads anyway #blender #b3d #3d
December 4, 2024 at 2:05 PM