Ellie
elliesprites.bsky.social
Ellie
@elliesprites.bsky.social
Pixel art and video games.

🏳️‍⚧️♾️
I made the player really fast because I needed to test something and walking around slowly to do it was boring, and it was really fun and now I think maybe this should be a racing game instead
December 18, 2025 at 12:17 PM
tiles are hard and I'm tired and I need a break. 😩
December 17, 2025 at 9:35 PM
Alright, tiles still need actual art, but other than that I think I'm done converting the actual code to work with isometric tiles!
December 15, 2025 at 11:13 PM
...okay, we're doing this.
December 15, 2025 at 6:31 PM
New level up screen! You can now see move info before choosing which move to forget.
December 14, 2025 at 1:55 PM
Oh, and I reworked this move yesterday. I like how it came out.
December 13, 2025 at 9:47 AM
Starting a new thread for Critter Roguelike updates. Here's where the game's at right now.
December 12, 2025 at 7:22 PM
Map: now mini.
(as I prepare to hit the post button, I realize that it's misaligned with the text and am extremely bothered by it. oh well 😛)
December 8, 2025 at 12:50 PM
Map.
December 8, 2025 at 2:01 AM
what am I doing? what is this for? it's a mystery.
December 6, 2025 at 7:53 PM
Forgot to share this the other day, but menus are pretty now.

Today I'll keep adding and animating more moves. Got some pretty fun ones in already, looking forward to sharing them at some point.
December 5, 2025 at 11:18 AM
Alright, now the "command" button is gone and the critter automatically locks on to enemies, and goes back to the player when they're far enough.
November 27, 2025 at 5:15 PM
There's definitely a game here, I just don't know if it's a game other people will enjoy. I kinda like it, and I think I'll like it even more when everything is animated and polished, but I dunno.
November 23, 2025 at 2:45 PM
Alright, here's it in two parts.
November 23, 2025 at 2:45 PM
Alright, here's the current state of things. Still a looong way to go.
November 16, 2025 at 7:07 PM
Now with status effects, among other things.
November 8, 2025 at 3:13 PM
Hud update! I've also set up the map so it only shows rooms you've visited, which makes for better gameplay but worse screenshots, so I've turned that off here.
November 5, 2025 at 11:29 PM
There are now different room layouts and it remembers whether or not you've cleared rooms. It also generates boss rooms (which are always connected to just one room) and treasure rooms - but right now those are just empty.

It might be getting to a point where I could start making actual art soon.
November 5, 2025 at 12:32 PM
And now it's a real map! Sort of. Sadly I have to go to bed now and won't be able to touch the game again for a few days. It's been fun, though :)
November 4, 2025 at 12:54 AM
Now I can generate little dungeon maps. This was simultaneously easier and harder than I thought it would be.
November 3, 2025 at 11:27 PM
The player can now toss healing items at their critter.
November 3, 2025 at 2:27 PM
Starting off, critters now have stats and levels, and damage dealt is displayed.
November 3, 2025 at 1:23 PM
Alright, some people wanted to see the early stages, so here we go. Real-time critter combat, where you don't control your critter directly, but instead give it orders and lead it around the stage.
November 2, 2025 at 2:04 PM
alright, here's some early design stuff. none of it is final at this stage and I'm especially going back and forth on how I want to handle colors for the project as a whole.

that said, enjoy my first attempt at a critter evolution line!
November 1, 2025 at 11:53 AM
tiny mockingbird. might delete eventually.
October 3, 2025 at 9:55 PM