socio-technical systems, computer-mediated communication, online communities, data visualization
playing: card games, roguelikes, mobas, wargames, 18xx
making: https://drewww.itch.io
a tactical roguelike
drewww.itch.io/reclaimer
Use your dash to pause time and establish the perfect attack, pushing enemies into walls to conserve ammo.
Escape with as much loot as you can!
@roguetemple.bsky.social #14drl #gamedev
Here I'm placing mines and blowing them up from a distance.
Here I'm placing mines and blowing them up from a distance.
Here I'm placing mines and blowing them up from a distance.
Here I'm placing mines and blowing them up from a distance.
I think a single "performance" axis gives away the game, though. Lots of software is better-than-human at some things. LLMs certainly are too. And they're better in surprising domains, as opposed to, say, a calculator.
I think a single "performance" axis gives away the game, though. Lots of software is better-than-human at some things. LLMs certainly are too. And they're better in surprising domains, as opposed to, say, a calculator.
Broadly, output randomness increases tension and push-your-luck feelings. I think that fits my gameplay pillars, so I'm playing around with it more to see what feels right.
Broadly, output randomness increases tension and push-your-luck feelings. I think that fits my gameplay pillars, so I'm playing around with it more to see what feels right.
luma.com/le1g7slf?tk=...
luma.com/le1g7slf?tk=...
may the ritual nourish you
may the ritual nourish you
This animated bar is my current idea.
This animated bar is my current idea.
The NPC has a laser weapon with two shots in it, then it needs to reload.
The NPC has a laser weapon with two shots in it, then it needs to reload.
And, as always, the biggest misapprehension: We don’t want to NOT do this part. It’s fun to learn shit
Call yourself whatever you want but you aren't creatives, that's for sure.
- Attribution in software engineering is rare
- Open source culture
- High average pay, low sense of precarity
- Disconnection between "how" (messy LLM-internals) and "what" (the product); resulting UI has less of an LLM-smell.
- Attribution in software engineering is rare
- Open source culture
- High average pay, low sense of precarity
- Disconnection between "how" (messy LLM-internals) and "what" (the product); resulting UI has less of an LLM-smell.
Not sure if this is stable enough to use in a real game, but I'm glad I tried.
Not sure if this is stable enough to use in a real game, but I'm glad I tried.