RECLAIMER
a tactical roguelike
drewww.itch.io/reclaimer
Use your dash to pause time and establish the perfect attack, pushing enemies into walls to conserve ammo.
Escape with as much loot as you can!
@roguetemple.bsky.social #14drl #gamedev
a tactical roguelike
drewww.itch.io/reclaimer
Use your dash to pause time and establish the perfect attack, pushing enemies into walls to conserve ammo.
Escape with as much loot as you can!
@roguetemple.bsky.social #14drl #gamedev
September 15, 2025 at 5:04 PM
Everybody can reply
5 reposts
2 quotes
14 likes
And that's another game wrapped: I just finished A Forest, my #nonviolent tradtional #roguelike. While designing a non-violent roguelike, I might have
accidentally stumbled into interactive fiction.
https://braininabowl.itch.io/a-forest
#14drl #gamedev #nonviolentgames
accidentally stumbled into interactive fiction.
https://braininabowl.itch.io/a-forest
#14drl #gamedev #nonviolentgames
A Forest by Brain in a Bowl
A roguelike interactive fiction walking simulator
braininabowl.itch.io
September 15, 2025 at 2:22 PM
Everybody can reply
1 reposts
8 likes
My Roguetemple's Fortnight 2025 Entry "Wraithport Occult Police Department" is available to play in browser on evgeniipetrov.itch.io/wraithport. It's a classic roguelike inspired by ADoM and NetHack, with a nod to ZX Spectrum aesthetics. #14DRL #roguelike #indiedev
Wraithport Occult Police Department by Evgenii Petrov
Classic roguelike
evgeniipetrov.itch.io
September 15, 2025 at 11:37 AM
Everybody can reply
1 reposts
14 likes
3 saves
submitted my game Rouge Rogue for the #14drl jam. still need to learn how to better optimize for WebAssembly on the browser. looking forward to trying out all the other participants entries.
#roguelike #indiedev #turnbased
rentonl.itch.io/rouge-rogue
#roguelike #indiedev #turnbased
rentonl.itch.io/rouge-rogue
Rouge Rogue by rentonl
Descend, Loot, Escape
rentonl.itch.io
September 15, 2025 at 3:42 AM
Everybody can reply
1 reposts
18 likes
I've got a playable build of my #14drl game available here if anyone wants to give it a go and share some feedback! drewww.itch.io/reclaimer
#gamedev
#gamedev
September 13, 2025 at 11:51 PM
Everybody can reply
2 reposts
11 likes
Mostly feature complete, need to write some lore texts and do something with sound/music #14DRL
September 11, 2025 at 5:31 PM
Everybody can reply
1 likes
Changing a ton of stuff at once and it's ... kinda working. Level gen is a mess. There ARE little moments that now start to feel fun / interesting / game-y. But the systems are also pretty baroque and I'm not sure how intelligible I can make it in time for the end of the jam.
#14drl #gamedev
#14drl #gamedev
September 8, 2025 at 6:30 AM
Everybody can reply
2 reposts
11 likes
Combat starting to feel like something here. I think maybe bots need to have more time between shots but it does feel like something.
Main weirdness is that weapon switching takes a turn right now which makes it hard to set up perfect shots. May make it instant.
#gamedev #14drl
Main weirdness is that weapon switching takes a turn right now which makes it hard to set up perfect shots. May make it instant.
#gamedev #14drl
September 7, 2025 at 2:46 PM
Everybody can reply
3 reposts
14 likes
Making good progress on AOE weapons. This is demonstrating that it properly highlights cells that will be hit by the attack, respecting LOS from the target space.
#14drl
#14drl
September 6, 2025 at 4:32 AM
Everybody can reply
2 likes
September 5, 2025 at 5:54 AM
Everybody can reply
3 likes
V1 world generation is in, a simple block-based prefab approach.
Modeling an encounter design idea. You start opening the chest and it takes some turns to unlock, and it activates nearby enemies.
#14drl
Modeling an encounter design idea. You start opening the chest and it takes some turns to unlock, and it activates nearby enemies.
#14drl
September 4, 2025 at 4:45 AM
Everybody can reply
2 likes
work in progress for my #14drl entry. adjacent tile bitmasks have been super helpful in finding valid tile+door placements, how have i never used them before??
#indiedev #turnbased
#indiedev #turnbased
September 3, 2025 at 7:17 PM
Everybody can reply
6 likes
September 2, 2025 at 10:18 AM
Everybody can reply
1 likes
Day 1 #14drl is done. Here's basic gameplay at this point. You can move around and click on enemies to shoot them.
You can swap weapons with number keys. It takes a turn, though, so don't let enemies get too close before you switch to your knife.
Oh, and watch your ammo and reload when you can!
You can swap weapons with number keys. It takes a turn, though, so don't let enemies get too close before you switch to your knife.
Oh, and watch your ammo and reload when you can!
September 2, 2025 at 5:12 AM
Everybody can reply
1 reposts
7 likes
Kicking off a game jam today! I'm taking part in the #14drl event. It's a 14 day game jam, focused on "traditional" roguelikes. itch.io/jam/roguetem...
Staying "traditional" means combat, items, and progression -- elements I haven't explored in past games.
Stay tuned! Or mute!
Staying "traditional" means combat, items, and progression -- elements I haven't explored in past games.
Stay tuned! Or mute!
roguetemple's Fortnight
A game jam from 2025-09-01 to 2025-10-15 hosted by slashie. Create a traditional roguelike in two weeks! A traditional roguelike? For this jam it is specifically desired to create games that retain so...
itch.io
September 1, 2025 at 3:00 PM
Everybody can reply
2 likes
Roguetemple's Fortnight Jam (14DRL, itch.io/jam/roguetem...) starts in 10 days. Dedicated to the classic roguelike experience, as 7DRL in spring increasingly explores broader 'system game' interpretations of the term 'roguelike'.
roguetemple's Fortnight
A game jam from 2025-09-01 to 2025-10-15 hosted by slashie. Create a traditional roguelike in two weeks! A traditional roguelike? For this jam it is specifically desired to create games that retain so...
itch.io
August 21, 2025 at 9:12 PM
Everybody can reply
2 reposts
5 likes
I'm prepping for #14drl #roguelike game jam starting in ~10 days. I think I've got the outlines of a game design.
Here's my (mostly incomprehensible beyond page 1) pre-jam design thinking: docs.google.com/document/d/1...
Hit me up if any of this strikes a chord for you, for better or worse!
Here's my (mostly incomprehensible beyond page 1) pre-jam design thinking: docs.google.com/document/d/1...
Hit me up if any of this strikes a chord for you, for better or worse!
RECLAIMER (14drl)
RECLAIMER is a traditional roguelike focused on improvisational tactical combat. Use ranged and melee weapons to clear out waves of hostile bots. Conserve ammo by using the environment as your weapon:...
docs.google.com
August 21, 2025 at 2:57 AM
Everybody can reply
4 likes
#14drl is approaching. i'm not going to have time for a large project, so instead i will create a simple and traditional RL with a major focus on adding more re-usable features and "juice" to my engine. major inspiration from the incredible vid by @vulgat.bsky.social
www.youtube.com/watch?v=xSYV...
www.youtube.com/watch?v=xSYV...
Jeremiah Reid - Juice your Turns
YouTube video by Roguelike Celebration
www.youtube.com
August 20, 2025 at 8:39 PM
Everybody can reply
1 reposts
2 likes
We are about three weeks away from the start of roguetemple's fortnight, and we now have a channel for it at the roguelikes discord! check out #14drl and start overscoping already!
itch.io/jam/roguetem...
itch.io/jam/roguetem...
roguetemple's Fortnight
A game jam from 2025-09-01 to 2025-10-15 hosted by slashie. Create a traditional roguelike in two weeks! A traditional roguelike? For this jam it is specifically desired to create games that retain so...
itch.io
August 11, 2025 at 4:19 AM
Everybody can reply
2 reposts
1 quotes
2 likes