| Dev and co-founder of the indie game studio Duck Reaction.
Je travaille actuellement sur un jeu type cozy builder | Working on clay cozy builder game
#dev #gamedev #devop 🎮
Voilà ma création : #Sonic !
Ne vous inquiétez pas, c'est super simple, si un dev comme moi y arrive... 😅
#BloomBuddy
les baleines bleues chantent de moins en moins.
Comme leur source de nourriture disparaît et que les températures élevées de l'eau leur causent des difficultés, elles n'ont plus la force de chanter.
Les vagues de chaleur les réduisent au silence...
les baleines bleues chantent de moins en moins.
Comme leur source de nourriture disparaît et que les températures élevées de l'eau leur causent des difficultés, elles n'ont plus la force de chanter.
Les vagues de chaleur les réduisent au silence...
Cool. So you get the dual benefits of it being slower than an experienced developer to get a half-decent result *and* it never learns.
Bargain!
Cool. So you get the dual benefits of it being slower than an experienced developer to get a half-decent result *and* it never learns.
Bargain!
Bravo à Mälissia 👏
#indigame #digitalart
Watch the full video and play the demo here:
duck-reaction.itch.io/bloom-buddy
#gamedev #indiegame #art
Bravo à Mälissia 👏
#indigame #digitalart
store.steampowered.com/news/app/221...
store.steampowered.com/news/app/221...
Il suffit de s'inscrire à la newsletter 👇
Bloom Buddy is a cozy builder. For now you can create tiny scenes with clay and we'd love your feedback.
💌Join the playtests via our newsletter: subscribepage.io/duckreaction...
📺Content creators feel free to reach out
#indiegame #cozygame #gamedev
Message pour les boîtes qui veulent remplacer tous leurs devs par une IA : vous allez vous casser les dents 🦷💥
#IA #Productivité
Thankfully, I’m using the cutting-edge Opus 4 model @anthropic.com — wouldn’t want to miss such insightful comments 😆
#AI #dev 🤖💥
Message pour les boîtes qui veulent remplacer tous leurs devs par une IA : vous allez vous casser les dents 🦷💥
#IA #Productivité
Thankfully, I’m using the cutting-edge Opus 4 model @anthropic.com — wouldn’t want to miss such insightful comments 😆
#AI #dev 🤖💥
Thankfully, I’m using the cutting-edge Opus 4 model @anthropic.com — wouldn’t want to miss such insightful comments 😆
#AI #dev 🤖💥
Fini la galère… ou en tout cas, un peu moins 😅
Les traductions pour l’accessibilité deviennent plus simples à gérer !
store.steampowered.com/news/group/4...
Fini la galère… ou en tout cas, un peu moins 😅
Les traductions pour l’accessibilité deviennent plus simples à gérer !
store.steampowered.com/news/group/4...
Just starred this one on GitHub ⭐
So I've forked it and starting updating it, github.com/ThorWhitemou...
if anyone needs a console to use ingame
#indiegame #unity3d #indiedev #solodev #gamedev
Just starred this one on GitHub ⭐
⚡ Our new DOTS e-book will help you make the right decision for your game development.
⚡ Our new DOTS e-book will help you make the right decision for your game development.
In our next game (a cozy builder), we’ve added a copy-paste-as-text feature!
Under the hood, we use Odin Serializer + LZ4 compression + Base64.
It’s fast, and the result is small enough to share easily.
#madewithunity
Ai8AAAAAATEAAABHAGEAbQBlAC4AQwBsAGEAeQBFAGQAaQB0AG8AcgAuAE0AbwBkAGUAbAAuAFMAYwB1AGwAcAB0AEQAYQB0AGEALAAgAEcAYQBtAGUALgBDAGwAYQB5AEUAZABpAHQAbwByAAAAAAABAQoAAABzAGgAYQBwAGUAQgBvAHgAZQBzAC8BAAAAAX0AAABTAHkAcwB0AGUAbQAuAEMAbwBsAGwAZQBjAHQAaQBvAG4AcwAuA=
#indiegame #gamedev #cozygame
In our next game (a cozy builder), we’ve added a copy-paste-as-text feature!
Under the hood, we use Odin Serializer + LZ4 compression + Base64.
It’s fast, and the result is small enough to share easily.
#madewithunity
Handling all the constraints without glitches is a real challenge 😵💫
My best ally wasn’t #ChatGPT — it was #TDD 🧪
Test-Driven Development is such a great way to tackle complex problems and make code more reliable.
Still wondering why we don’t learn more about it 🤔
#dev
Easy and fun to use — tricky to build 😅
#gamedev #madewithunity #indiedev
With #AI, I often feel the same way: you have to explain everything in detail, or it goes off the rails!
Will AI replace devs? I don't think so... 🧵
#AI #Dev #Experience
With #AI, I often feel the same way: you have to explain everything in detail, or it goes off the rails!
Will AI replace devs? I don't think so... 🧵
#AI #Dev #Experience
Et avec l'IA, j'ai souvent ce ressenti : il faut tout expliquer dans le moindre détail, sinon ça part en vrille !
L'IA va remplacer les devs ? Je n'y crois pas... 🧵
#IA #Dev #Expérience
Et avec l'IA, j'ai souvent ce ressenti : il faut tout expliquer dans le moindre détail, sinon ça part en vrille !
L'IA va remplacer les devs ? Je n'y crois pas... 🧵
#IA #Dev #Expérience
Profitez en tant que je ne peux pas corriger les prix.
I messed up the prices on Steam — right now, the Game + Soundtrack bundle is cheaper than the game alone 🙃
I can't fix it immediately, so... enjoy the discount while it lasts!
👉 https://store.steampowered.com/app/2412190/Meaningless/
#indiegame #discount
Profitez en tant que je ne peux pas corriger les prix.
Players will be able to create their own characters! #gamedev #unity3d
And today we have our first character coming to life in game ✨🎉
This is just the beginning, can't wait to show you what's next!
#indiegame #gamedev #cozygame
Mais comment les animer sans squelette ? 🤔
La solution : un algorithme d’auto-rigging ! 🔧✨
J'explique... 🧵
#JeuVideo #Unity
Mais comment les animer sans squelette ? 🤔
La solution : un algorithme d’auto-rigging ! 🔧✨
J'explique... 🧵
#JeuVideo #Unity
It’ll animate player creations automatically.
First : Improved the voxelization algorithm, now running on the GPU. Pretty pleased with the results. 🚀
#Voxel #GPU #GameDev
It’ll animate player creations automatically.
First : Improved the voxelization algorithm, now running on the GPU. Pretty pleased with the results. 🚀
#Voxel #GPU #GameDev
www.stjv.fr/2025/01/gg25...
www.stjv.fr/2025/01/gg25...
For our next #videogame, we’re developing an algorithm to automatically rig meshes with bones and apply weight.
@duckreaction.bsky.social
#3d #gamedev #dev
For our next #videogame, we’re developing an algorithm to automatically rig meshes with bones and apply weight.
@duckreaction.bsky.social
#3d #gamedev #dev