Matthieu Giraud
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dr-matt.bsky.social
Matthieu Giraud
@dr-matt.bsky.social
Dev et cofondateur du studio de jeux vidéo indés Duck Reaction.
| Dev and co-founder of the indie game studio Duck Reaction.

Je travaille actuellement sur un jeu type cozy builder | Working on clay cozy builder game

#dev #gamedev #devop 🎮
Pinned
💡 Voilà une idée pour tester l'éditeur pâte à modeler de notre prochain jeu : participer au petit défi créatif.

Voilà ma création : #Sonic !
Ne vous inquiétez pas, c'est super simple, si un dev comme moi y arrive... 😅

#BloomBuddy
Reposted by Matthieu Giraud
Les scientifiques tirent la sonnette d'alarme:
les baleines bleues chantent de moins en moins.

Comme leur source de nourriture disparaît et que les températures élevées de l'eau leur causent des difficultés, elles n'ont plus la force de chanter.

Les vagues de chaleur les réduisent au silence...
August 28, 2025 at 8:36 AM
Reposted by Matthieu Giraud
"We use coding agents like junior developers".

Cool. So you get the dual benefits of it being slower than an experienced developer to get a half-decent result *and* it never learns.

Bargain!
August 28, 2025 at 9:31 AM
Ça fait super plaisir de voir les joueuses/joueurs maîtriser le jeu mieux que l'équipe de production.

Bravo à Mälissia 👏
#indigame #digitalart
Incredible creation by Mälissia 🤩
Watch the full video and play the demo here:
duck-reaction.itch.io/bloom-buddy

#gamedev #indiegame #art
August 27, 2025 at 4:01 PM
Reposted by Matthieu Giraud
#MakeRoom Update 3 is out now! It'll add 3D model exporting and many other improvements to the custom object editor, it'll also introduce over 40 new items! 🎉

store.steampowered.com/news/app/221...
August 25, 2025 at 8:45 AM
Ça vous dit de tester un #jeuvideo #cozy avec de la pâte à modeler ?
Il suffit de s'inscrire à la newsletter 👇
🌟Bloom Buddy 0.2.0 playtests are coming soon! 🌟

Bloom Buddy is a cozy builder. For now you can create tiny scenes with clay and we'd love your feedback.

💌Join the playtests via our newsletter: subscribepage.io/duckreaction...

📺Content creators feel free to reach out
#indiegame #cozygame #gamedev
August 4, 2025 at 2:31 PM
Reposted by Matthieu Giraud
On s’attend à ce que les milliardaires quittent le pays pour éviter de payer 10€ d’impôts, par contre, si on arrete la carrière de tous les fonctionnaires, on suppose que ça n’aura aucun effet sur l’activité économique.
July 22, 2025 at 5:34 PM
J’essaie constamment d’améliorer ma façon d’utiliser l’IA, mais malgré tous mes efforts (et le budget que j’y mets) je suis encore très souvent déçu 😮‍💨🤖

Message pour les boîtes qui veulent remplacer tous leurs devs par une IA : vous allez vous casser les dents 🦷💥

#IA #Productivité
Wow, truly revolutionary AI — writes code and reminds us it’s initializing values… just in case the function name wasn’t clear enough 😅

Thankfully, I’m using the cutting-edge Opus 4 model @anthropic.com — wouldn’t want to miss such insightful comments 😆

#AI #dev 🤖💥
July 10, 2025 at 1:39 PM
Wow, truly revolutionary AI — writes code and reminds us it’s initializing values… just in case the function name wasn’t clear enough 😅

Thankfully, I’m using the cutting-edge Opus 4 model @anthropic.com — wouldn’t want to miss such insightful comments 😆

#AI #dev 🤖💥
July 10, 2025 at 1:35 PM
Amazing!
Making a big sword from @supergiantgames.bsky.social HADES, part 1!
June 30, 2025 at 1:35 PM
#Steam enrichit son éditeur de page magasin ! 🥳
Fini la galère… ou en tout cas, un peu moins 😅
Les traductions pour l’accessibilité deviennent plus simples à gérer !

store.steampowered.com/news/group/4...
Steamworks Development - Updates to Store Page Asset Management - Steam News
Better localization support, alt text for accessibility, and updated workflow for asset overrides
store.steampowered.com
June 25, 2025 at 8:14 AM
Reposted by Matthieu Giraud
Breaking: #PitchYaGame IS LIVE! 🚀

Time to pitch the world your #IndieGames! 🥳
June 6, 2025 at 11:00 AM
Having an in-game console can be super handy for debugging or testing close to production.
Just starred this one on GitHub ⭐
May 30, 2025 at 11:57 AM
Reposted by Matthieu Giraud
Are you wondering if Unity’s Data-Oriented Technology Stack (DOTS) can benefit your next project?

⚡ Our new DOTS e-book will help you make the right decision for your game development.
May 16, 2025 at 3:19 PM
Here’s a simple way to share compressed binary data through Discord chat 😁
In our next game (a cozy builder), we’ve added a copy-paste-as-text feature!
Under the hood, we use Odin Serializer + LZ4 compression + Base64.
It’s fast, and the result is small enough to share easily.
#madewithunity
This is a chair.

Ai8AAAAAATEAAABHAGEAbQBlAC4AQwBsAGEAeQBFAGQAaQB0AG8AcgAuAE0AbwBkAGUAbAAuAFMAYwB1AGwAcAB0AEQAYQB0AGEALAAgAEcAYQBtAGUALgBDAGwAYQB5AEUAZABpAHQAbwByAAAAAAABAQoAAABzAGgAYQBwAGUAQgBvAHgAZQBzAC8BAAAAAX0AAABTAHkAcwB0AGUAbQAuAEMAbwBsAGwAZQBjAHQAaQBvAG4AcwAuA=

#indiegame #gamedev #cozygame
May 29, 2025 at 7:55 AM
Use #AI to go faster, not to code blindly.
Always review AI-generated code—even when the model seems smart!
May 29, 2025 at 7:48 AM
Looks simple… but it’s not.
Handling all the constraints without glitches is a real challenge 😵‍💫
My best ally wasn’t #ChatGPT — it was #TDD 🧪
Test-Driven Development is such a great way to tackle complex problems and make code more reliable.
Still wondering why we don’t learn more about it 🤔
#dev
WIP — Here’s how you can customize your clay creature’s skeleton 🦴✨
Easy and fun to use — tricky to build 😅

#gamedev #madewithunity #indiedev
April 3, 2025 at 9:26 AM
Micromanagement is hell 🔥, whether you're experiencing it or doing it to others.
With #AI, I often feel the same way: you have to explain everything in detail, or it goes off the rails!

Will AI replace devs? I don't think so... 🧵
#AI #Dev #Experience
March 11, 2025 at 8:30 AM
Le micromanagement, c'est un enfer 🔥, que ce soit le subir ou le faire subir.
Et avec l'IA, j'ai souvent ce ressenti : il faut tout expliquer dans le moindre détail, sinon ça part en vrille !

L'IA va remplacer les devs ? Je n'y crois pas... 🧵
#IA #Dev #Expérience
March 4, 2025 at 1:27 PM
J'ai fait le boulet avec les prix sur steam. Le bundle est moins cher que le jeu 😅
Profitez en tant que je ne peux pas corriger les prix.
Pricing mistake = good deal for you ! 💵

I messed up the prices on Steam — right now, the Game + Soundtrack bundle is cheaper than the game alone 🙃
I can't fix it immediately, so... enjoy the discount while it lasts!

👉 https://store.steampowered.com/app/2412190/Meaningless/

#indiegame #discount
Meaningless on Steam
Solve puzzles by moving blocks to guide the ball to the exit in a minimalist 3D world. Take the time to appreciate your success; it's hypnotizing and satisfying to watch.
store.steampowered.com
March 3, 2025 at 10:45 AM
Now auto rigging + procedural animations ✨
Players will be able to create their own characters! #gamedev #unity3d
We're making a game in which you can create your creatures with clay
And today we have our first character coming to life in game ✨🎉
This is just the beginning, can't wait to show you what's next!
#indiegame #gamedev #cozygame
February 18, 2025 at 7:21 AM
Dans le prochain jeu de @duckreaction.bsky.social, les joueurs pourront sculpter leurs propres personnages en pâte à modeler… 🎭🎨

Mais comment les animer sans squelette ? 🤔
La solution : un algorithme d’auto-rigging ! 🔧✨
J'explique... 🧵

#JeuVideo #Unity
February 6, 2025 at 10:16 AM
Back at it with our auto-rigging algorithm for our next #VideoGame at @duckreaction.bsky.social. 🎮🦆

It’ll animate player creations automatically.

First : Improved the voxelization algorithm, now running on the GPU. Pretty pleased with the results. 🚀
#Voxel #GPU #GameDev
February 6, 2025 at 9:53 AM
Grève générale dans le milieu du #jeuvideo pour de meilleures conditions de travail.

www.stjv.fr/2025/01/gg25...
GG25 : Appel à la grève générale de l’industrie du jeu vidéo – 13 février 2025 – STJV
Fort de ses années d’expérience comme syndicat majoritaire de l’industrie du jeu vidéo, le STJV a pu dresser un bilan de celle-ci , devenue un véritable cirque
www.stjv.fr
January 19, 2025 at 12:26 PM
Step 2: Identify the #voxels affected by the bones of the skeleton (red cube).

Next up: propagate heat from the bones through the cells to determine each bone's influence on the vertices. 🌐✨

Inspired by #blender 's approach! 🛠️
#dev #unity #gamedev #rigging
December 11, 2024 at 9:56 PM
Bringing creatures to life by assigning skeletons to meshes is no small task!
For our next #videogame, we’re developing an algorithm to automatically rig meshes with bones and apply weight.
@duckreaction.bsky.social

#3d #gamedev #dev
December 11, 2024 at 1:47 PM