doosead
@doosead.bsky.social
💀Gamedev💀 (AAA VFx, indie) and artist
Making Wish upon Astar - a roguelike game
Cat enthusiast 🐈
Making Wish upon Astar - a roguelike game
Cat enthusiast 🐈
#devlog 68
Some crafting footage: Make shapes with materials, if the right shape, right materials and skillcheck is passed -> you craft an item!
Truly groundbreaking system.
#screenshotsaturday #gamedev #indiedev #game #design #programming #roguelike #2d
Some crafting footage: Make shapes with materials, if the right shape, right materials and skillcheck is passed -> you craft an item!
Truly groundbreaking system.
#screenshotsaturday #gamedev #indiedev #game #design #programming #roguelike #2d
November 8, 2025 at 2:57 PM
#devlog 68
Some crafting footage: Make shapes with materials, if the right shape, right materials and skillcheck is passed -> you craft an item!
Truly groundbreaking system.
#screenshotsaturday #gamedev #indiedev #game #design #programming #roguelike #2d
Some crafting footage: Make shapes with materials, if the right shape, right materials and skillcheck is passed -> you craft an item!
Truly groundbreaking system.
#screenshotsaturday #gamedev #indiedev #game #design #programming #roguelike #2d
#devlog 63 - Yes, you saw it right. The key adds a 1000 lockpicking skill for a microsecond to open the chest and then removes said 1000 lockpicking skill afterwards.
Seeing how sausage is made is terrifying, isn't it? :)
#gamedev #indiedev #game #roguelike #2d #design #QnA #games
Seeing how sausage is made is terrifying, isn't it? :)
#gamedev #indiedev #game #roguelike #2d #design #QnA #games
September 21, 2025 at 1:36 PM
#devlog 61 - A very special indicator
This one only targets a 180 degree slice beyond the target you shoot, for a special Ricochet action.
Systemic design enables this kind of red highlight without any special code added!
#games #roguelike #2d #animation #gamedev #indiedev #indiegames
This one only targets a 180 degree slice beyond the target you shoot, for a special Ricochet action.
Systemic design enables this kind of red highlight without any special code added!
#games #roguelike #2d #animation #gamedev #indiedev #indiegames
September 7, 2025 at 11:55 AM
#devlog 61 - A very special indicator
This one only targets a 180 degree slice beyond the target you shoot, for a special Ricochet action.
Systemic design enables this kind of red highlight without any special code added!
#games #roguelike #2d #animation #gamedev #indiedev #indiegames
This one only targets a 180 degree slice beyond the target you shoot, for a special Ricochet action.
Systemic design enables this kind of red highlight without any special code added!
#games #roguelike #2d #animation #gamedev #indiedev #indiegames
#devlog 60 - Action Bar!
You can move items/consumables onto the Action Bar for quick use - like in all RPGs. Also supports saving/loading the game, and customisable hotkeys. All running on the same inventory system
#gamedev #indiedev #roguelike #rpg #2d #unity #game
#ScreenshotSaturday
You can move items/consumables onto the Action Bar for quick use - like in all RPGs. Also supports saving/loading the game, and customisable hotkeys. All running on the same inventory system
#gamedev #indiedev #roguelike #rpg #2d #unity #game
#ScreenshotSaturday
August 23, 2025 at 2:34 PM
#devlog 60 - Action Bar!
You can move items/consumables onto the Action Bar for quick use - like in all RPGs. Also supports saving/loading the game, and customisable hotkeys. All running on the same inventory system
#gamedev #indiedev #roguelike #rpg #2d #unity #game
#ScreenshotSaturday
You can move items/consumables onto the Action Bar for quick use - like in all RPGs. Also supports saving/loading the game, and customisable hotkeys. All running on the same inventory system
#gamedev #indiedev #roguelike #rpg #2d #unity #game
#ScreenshotSaturday
Depression hits extra hard recently. Little gets done. Some excuse to cuddle cats tho
August 14, 2025 at 11:41 AM
Depression hits extra hard recently. Little gets done. Some excuse to cuddle cats tho
Finally generating right item descriptors, so Iron Dagger is now a thing!
Now to make it visually different!
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #unity
Now to make it visually different!
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #unity
August 9, 2025 at 4:58 PM
Finally generating right item descriptors, so Iron Dagger is now a thing!
Now to make it visually different!
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #unity
Now to make it visually different!
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #unity
#Devlog 57 - more lego pieces
When refactoring I implemented containers for more complex FX (+camshake and post), and gameplay effectors for eg. Cleave, ricochet arrows and bullets... Each piece counts!
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #design #unity
When refactoring I implemented containers for more complex FX (+camshake and post), and gameplay effectors for eg. Cleave, ricochet arrows and bullets... Each piece counts!
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #design #unity
August 2, 2025 at 4:38 PM
#Devlog 57 - more lego pieces
When refactoring I implemented containers for more complex FX (+camshake and post), and gameplay effectors for eg. Cleave, ricochet arrows and bullets... Each piece counts!
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #design #unity
When refactoring I implemented containers for more complex FX (+camshake and post), and gameplay effectors for eg. Cleave, ricochet arrows and bullets... Each piece counts!
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #design #unity
Explosive 🧨 arrows!
You modify your bow with a magic gem that causes the arrows to boom!
Warning, you can also hurt yourself! ⚠️
… it’s part of my auxiliary attack initiative, for explosions, cleave etc. Stay tuned!
#gamedev #indiedev #screenshotsaturday #roguelike #game #2d #design
You modify your bow with a magic gem that causes the arrows to boom!
Warning, you can also hurt yourself! ⚠️
… it’s part of my auxiliary attack initiative, for explosions, cleave etc. Stay tuned!
#gamedev #indiedev #screenshotsaturday #roguelike #game #2d #design
July 12, 2025 at 6:42 PM
Explosive 🧨 arrows!
You modify your bow with a magic gem that causes the arrows to boom!
Warning, you can also hurt yourself! ⚠️
… it’s part of my auxiliary attack initiative, for explosions, cleave etc. Stay tuned!
#gamedev #indiedev #screenshotsaturday #roguelike #game #2d #design
You modify your bow with a magic gem that causes the arrows to boom!
Warning, you can also hurt yourself! ⚠️
… it’s part of my auxiliary attack initiative, for explosions, cleave etc. Stay tuned!
#gamedev #indiedev #screenshotsaturday #roguelike #game #2d #design
I added a space stylization to my fluid simulation and fog of war, which unites both nicely now.
I like how it turned out!
#screenshotsaturday #gamedev #indiedev #roguelike #turnbased #2d #game #design
I like how it turned out!
#screenshotsaturday #gamedev #indiedev #roguelike #turnbased #2d #game #design
July 5, 2025 at 7:50 PM
I added a space stylization to my fluid simulation and fog of war, which unites both nicely now.
I like how it turned out!
#screenshotsaturday #gamedev #indiedev #roguelike #turnbased #2d #game #design
I like how it turned out!
#screenshotsaturday #gamedev #indiedev #roguelike #turnbased #2d #game #design
#devlog 53 - Saving Fog of War
My Fog of War resolves on GPU only, so
- To save: Steal data from GPU, save it to disc
- To load: Decode data from disc, push it to GPU nicely
This, alongside literally the whole world, now saves correctly!
#gamedev #indiedev #roguelike #2d #game #design #unity
My Fog of War resolves on GPU only, so
- To save: Steal data from GPU, save it to disc
- To load: Decode data from disc, push it to GPU nicely
This, alongside literally the whole world, now saves correctly!
#gamedev #indiedev #roguelike #2d #game #design #unity
June 29, 2025 at 9:56 AM
#devlog 51
Adding visual fluff hooks - it is an important part of the implementation to expose hooks for visuals and audio to trigger on various actions. Vital part of the Game experience!
#screenshotsaturday #gamedev #indiedev #roguelike #2d #game #design
Adding visual fluff hooks - it is an important part of the implementation to expose hooks for visuals and audio to trigger on various actions. Vital part of the Game experience!
#screenshotsaturday #gamedev #indiedev #roguelike #2d #game #design
June 14, 2025 at 5:13 PM
#devlog 51
Adding visual fluff hooks - it is an important part of the implementation to expose hooks for visuals and audio to trigger on various actions. Vital part of the Game experience!
#screenshotsaturday #gamedev #indiedev #roguelike #2d #game #design
Adding visual fluff hooks - it is an important part of the implementation to expose hooks for visuals and audio to trigger on various actions. Vital part of the Game experience!
#screenshotsaturday #gamedev #indiedev #roguelike #2d #game #design
#devlog 50 - SOCKET SYSTEM
- Put gems with unique effects into sockets of items
- They interact with weapon and each other
- For example, Ruby gives +1 fire damage, Red loopstone doubles all fire damage = +2 fire damage overall!
#screenshotsaturday #gamedev #indiedev #roguelike #2d #design #game
- Put gems with unique effects into sockets of items
- They interact with weapon and each other
- For example, Ruby gives +1 fire damage, Red loopstone doubles all fire damage = +2 fire damage overall!
#screenshotsaturday #gamedev #indiedev #roguelike #2d #design #game
June 7, 2025 at 8:24 AM
#devlog 50 - SOCKET SYSTEM
- Put gems with unique effects into sockets of items
- They interact with weapon and each other
- For example, Ruby gives +1 fire damage, Red loopstone doubles all fire damage = +2 fire damage overall!
#screenshotsaturday #gamedev #indiedev #roguelike #2d #design #game
- Put gems with unique effects into sockets of items
- They interact with weapon and each other
- For example, Ruby gives +1 fire damage, Red loopstone doubles all fire damage = +2 fire damage overall!
#screenshotsaturday #gamedev #indiedev #roguelike #2d #design #game
I added rearming and disarming for TRAPS!
And with doing that, I somehow managed to bork the whole turn system! Gamedev is awesome!
#gamedev #indiedev #roguelike #screenshotsaturday #game #2d
And with doing that, I somehow managed to bork the whole turn system! Gamedev is awesome!
#gamedev #indiedev #roguelike #screenshotsaturday #game #2d
May 17, 2025 at 2:53 PM
I added rearming and disarming for TRAPS!
And with doing that, I somehow managed to bork the whole turn system! Gamedev is awesome!
#gamedev #indiedev #roguelike #screenshotsaturday #game #2d
And with doing that, I somehow managed to bork the whole turn system! Gamedev is awesome!
#gamedev #indiedev #roguelike #screenshotsaturday #game #2d
I hope to share some progress today, but this kitty got sick and I am helping it now.
May 17, 2025 at 6:40 AM
I hope to share some progress today, but this kitty got sick and I am helping it now.
Today in my CATWORLD:
- Visibility system works - traps are invisible (to some extent!)
- Traps trigger upon enter
- you can DISARM traps!
- Traps can DISARM you!
- Slimes can also be trapped in traps!
all the good stuff!
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #design
- Visibility system works - traps are invisible (to some extent!)
- Traps trigger upon enter
- you can DISARM traps!
- Traps can DISARM you!
- Slimes can also be trapped in traps!
all the good stuff!
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #design
May 10, 2025 at 12:46 PM
Today in my CATWORLD:
- Visibility system works - traps are invisible (to some extent!)
- Traps trigger upon enter
- you can DISARM traps!
- Traps can DISARM you!
- Slimes can also be trapped in traps!
all the good stuff!
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #design
- Visibility system works - traps are invisible (to some extent!)
- Traps trigger upon enter
- you can DISARM traps!
- Traps can DISARM you!
- Slimes can also be trapped in traps!
all the good stuff!
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #design
Now doing some drawing again.
The shrine of AIM, the goddess of death. Darkness incarnate
A shrine will give you boons provided you are aligned with its deity
Just #roguelike stuff
#gamedev #screenshotsaturday #indiedev #drawing #game
The shrine of AIM, the goddess of death. Darkness incarnate
A shrine will give you boons provided you are aligned with its deity
Just #roguelike stuff
#gamedev #screenshotsaturday #indiedev #drawing #game
April 26, 2025 at 1:16 PM
Now doing some drawing again.
The shrine of AIM, the goddess of death. Darkness incarnate
A shrine will give you boons provided you are aligned with its deity
Just #roguelike stuff
#gamedev #screenshotsaturday #indiedev #drawing #game
The shrine of AIM, the goddess of death. Darkness incarnate
A shrine will give you boons provided you are aligned with its deity
Just #roguelike stuff
#gamedev #screenshotsaturday #indiedev #drawing #game