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doosead.bsky.social
doosead
@doosead.bsky.social
💀Gamedev💀 (AAA VFx, indie) and artist
Making Wish upon Astar - a roguelike game
Cat enthusiast 🐈
#devlog 68
Some crafting footage: Make shapes with materials, if the right shape, right materials and skillcheck is passed -> you craft an item!
Truly groundbreaking system.

#screenshotsaturday #gamedev #indiedev #game #design #programming #roguelike #2d
November 8, 2025 at 2:57 PM
Poor man's crafting screen (for setting it up, not in the game)

#gamedev #indiedev #roguelike #2d #unity #game
October 23, 2025 at 3:34 PM
First iteration of some crafting
You can put item onto a bench and THEN you can put gems into it. Its the most basic interaction
Next up: Recipes and crafting new items

(disregard looping animation in left bottom corner lol)

#design #roguelike #game #2d #gamedev #indiedev
October 11, 2025 at 3:25 PM
#devlog 63 - Yes, you saw it right. The key adds a 1000 lockpicking skill for a microsecond to open the chest and then removes said 1000 lockpicking skill afterwards.
Seeing how sausage is made is terrifying, isn't it? :)

#gamedev #indiedev #game #roguelike #2d #design #QnA #games
September 21, 2025 at 1:36 PM
#devlog 61 - A very special indicator
This one only targets a 180 degree slice beyond the target you shoot, for a special Ricochet action.
Systemic design enables this kind of red highlight without any special code added!

#games #roguelike #2d #animation #gamedev #indiedev #indiegames
September 7, 2025 at 11:55 AM
AoE range indicator!

I needed to simulate targeting logic for each tile in range of an attack - including all wacky modifiers.
Trying to reuse as much of generic existing logic as possible!

#gamedev #indiedev #unity #roguelike #games #2d #game
September 1, 2025 at 6:08 PM
#devlog 60 - Action Bar!
You can move items/consumables onto the Action Bar for quick use - like in all RPGs. Also supports saving/loading the game, and customisable hotkeys. All running on the same inventory system

#gamedev #indiedev #roguelike #rpg #2d #unity #game
#ScreenshotSaturday
August 23, 2025 at 2:34 PM
Depression hits extra hard recently. Little gets done. Some excuse to cuddle cats tho
August 14, 2025 at 11:41 AM
Finally generating right item descriptors, so Iron Dagger is now a thing!
Now to make it visually different!

#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #unity
August 9, 2025 at 4:58 PM
#Devlog 57 - more lego pieces

When refactoring I implemented containers for more complex FX (+camshake and post), and gameplay effectors for eg. Cleave, ricochet arrows and bullets... Each piece counts!

#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #design #unity
August 2, 2025 at 4:38 PM
Blackbirds

Astar’s birds of choice.
May the black song soothe you!

#gamedev #indiedev #games #design #2d #character
July 27, 2025 at 6:00 PM
Explosive 🧨 arrows!
You modify your bow with a magic gem that causes the arrows to boom!
Warning, you can also hurt yourself! ⚠️

… it’s part of my auxiliary attack initiative, for explosions, cleave etc. Stay tuned!

#gamedev #indiedev #screenshotsaturday #roguelike #game #2d #design
July 12, 2025 at 6:42 PM
I added a space stylization to my fluid simulation and fog of war, which unites both nicely now.

I like how it turned out!

#screenshotsaturday #gamedev #indiedev #roguelike #turnbased #2d #game #design
July 5, 2025 at 7:50 PM
#devlog 53 - Saving Fog of War

My Fog of War resolves on GPU only, so
- To save: Steal data from GPU, save it to disc
- To load: Decode data from disc, push it to GPU nicely

This, alongside literally the whole world, now saves correctly!

#gamedev #indiedev #roguelike #2d #game #design #unity
June 29, 2025 at 9:56 AM
#devlog 51
Adding visual fluff hooks - it is an important part of the implementation to expose hooks for visuals and audio to trigger on various actions. Vital part of the Game experience!

#screenshotsaturday #gamedev #indiedev #roguelike #2d #game #design
June 14, 2025 at 5:13 PM
#devlog 50 - SOCKET SYSTEM
- Put gems with unique effects into sockets of items
- They interact with weapon and each other
- For example, Ruby gives +1 fire damage, Red loopstone doubles all fire damage = +2 fire damage overall!

#screenshotsaturday #gamedev #indiedev #roguelike #2d #design #game
June 7, 2025 at 8:24 AM
Positive vibes only 🫰🙏
June 1, 2025 at 5:32 PM
After aeons of cooking i finally prepared the biggest brain addition a roguelike game can receive!
Behold: BOWS!

yes. Bows. With arrows!
(temp graphics incoming!)

#gamedev #indiedev #roguelike #game #design #unity #2d
May 26, 2025 at 6:26 PM
I added rearming and disarming for TRAPS!
And with doing that, I somehow managed to bork the whole turn system! Gamedev is awesome!

#gamedev #indiedev #roguelike #screenshotsaturday #game #2d
May 17, 2025 at 2:53 PM
I hope to share some progress today, but this kitty got sick and I am helping it now.
May 17, 2025 at 6:40 AM
Today in my CATWORLD:
- Visibility system works - traps are invisible (to some extent!)
- Traps trigger upon enter
- you can DISARM traps!
- Traps can DISARM you!
- Slimes can also be trapped in traps!
all the good stuff!

#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #design
May 10, 2025 at 12:46 PM
Njósnari
May 8, 2025 at 4:47 PM
let skeleton fight the slime while you steal the shrine heal buff from the end of the room

#gamedev #indiedev #unity #2d #roguelike #game
May 4, 2025 at 12:44 PM
#devlog 46 - Traps aka Evil Shrines
A shrine adds an effect (eg. heal) when interacted.
A trap adds an effect (eg. damage) when interacted.

Traps are just evil shrines that interact different.
I just made shrines! Next are traps 😂

#gamedev #indiedev #roguelike #gameplay #rpg #2d
May 2, 2025 at 8:06 AM
Now doing some drawing again.
The shrine of AIM, the goddess of death. Darkness incarnate

A shrine will give you boons provided you are aligned with its deity

Just #roguelike stuff

#gamedev #screenshotsaturday #indiedev #drawing #game
April 26, 2025 at 1:16 PM