doosead
@doosead.bsky.social
💀Gamedev💀 (AAA VFx, indie) and artist
Making Wish upon Astar - a roguelike game
Cat enthusiast 🐈
Making Wish upon Astar - a roguelike game
Cat enthusiast 🐈
Pinned
doosead
@doosead.bsky.social
· Feb 11
I was about to write a devlog but I can’t, the next number is special and I need to think of a special devlog
November 9, 2025 at 5:20 PM
I was about to write a devlog but I can’t, the next number is special and I need to think of a special devlog
#devlog 68
Some crafting footage: Make shapes with materials, if the right shape, right materials and skillcheck is passed -> you craft an item!
Truly groundbreaking system.
#screenshotsaturday #gamedev #indiedev #game #design #programming #roguelike #2d
Some crafting footage: Make shapes with materials, if the right shape, right materials and skillcheck is passed -> you craft an item!
Truly groundbreaking system.
#screenshotsaturday #gamedev #indiedev #game #design #programming #roguelike #2d
November 8, 2025 at 2:57 PM
#devlog 68
Some crafting footage: Make shapes with materials, if the right shape, right materials and skillcheck is passed -> you craft an item!
Truly groundbreaking system.
#screenshotsaturday #gamedev #indiedev #game #design #programming #roguelike #2d
Some crafting footage: Make shapes with materials, if the right shape, right materials and skillcheck is passed -> you craft an item!
Truly groundbreaking system.
#screenshotsaturday #gamedev #indiedev #game #design #programming #roguelike #2d
#devlog 67
My crafting recipe pattern detection seems to be working even if you split the pattern over multiple rows...
which is not intended at all
Swords should not have an empty gap in the middle of them but what do i know
#gamedev #indiedev #roguelike #design #code #programming
My crafting recipe pattern detection seems to be working even if you split the pattern over multiple rows...
which is not intended at all
Swords should not have an empty gap in the middle of them but what do i know
#gamedev #indiedev #roguelike #design #code #programming
November 5, 2025 at 4:33 PM
#devlog 67
My crafting recipe pattern detection seems to be working even if you split the pattern over multiple rows...
which is not intended at all
Swords should not have an empty gap in the middle of them but what do i know
#gamedev #indiedev #roguelike #design #code #programming
My crafting recipe pattern detection seems to be working even if you split the pattern over multiple rows...
which is not intended at all
Swords should not have an empty gap in the middle of them but what do i know
#gamedev #indiedev #roguelike #design #code #programming
I am randomly adding more and more stuff to the crafting, now had to refactor my hover over toolset a bit. Lots of work for hovering over stuff, that I can tell
November 2, 2025 at 6:25 PM
I am randomly adding more and more stuff to the crafting, now had to refactor my hover over toolset a bit. Lots of work for hovering over stuff, that I can tell
#devlog 65
Still working on crafting. Setting up recipe UI, figuring out design questions. Trying to guess the best way to visualize a recipe next to the crafting spot.
Quite tricky, given I don't want floating windows management. Lots of thinking ahead!
Still working on crafting. Setting up recipe UI, figuring out design questions. Trying to guess the best way to visualize a recipe next to the crafting spot.
Quite tricky, given I don't want floating windows management. Lots of thinking ahead!
October 19, 2025 at 1:46 PM
#devlog 65
Still working on crafting. Setting up recipe UI, figuring out design questions. Trying to guess the best way to visualize a recipe next to the crafting spot.
Quite tricky, given I don't want floating windows management. Lots of thinking ahead!
Still working on crafting. Setting up recipe UI, figuring out design questions. Trying to guess the best way to visualize a recipe next to the crafting spot.
Quite tricky, given I don't want floating windows management. Lots of thinking ahead!
I had another surgery and now I’m stuck,
Taking a break and playing Megabonk in the meantime because it’s a perfect game with no bad sides
Taking a break and playing Megabonk in the meantime because it’s a perfect game with no bad sides
October 4, 2025 at 7:34 PM
I had another surgery and now I’m stuck,
Taking a break and playing Megabonk in the meantime because it’s a perfect game with no bad sides
Taking a break and playing Megabonk in the meantime because it’s a perfect game with no bad sides
#devlog 63 - Yes, you saw it right. The key adds a 1000 lockpicking skill for a microsecond to open the chest and then removes said 1000 lockpicking skill afterwards.
Seeing how sausage is made is terrifying, isn't it? :)
#gamedev #indiedev #game #roguelike #2d #design #QnA #games
Seeing how sausage is made is terrifying, isn't it? :)
#gamedev #indiedev #game #roguelike #2d #design #QnA #games
September 21, 2025 at 1:36 PM
Somehow got struck with stress now.
It drains energy and signals the need for rest, if ignored it will only make things worse.
But how to rest without holidays? Thinking about it is stressful
#gamedev #holidays #wellbeing
It drains energy and signals the need for rest, if ignored it will only make things worse.
But how to rest without holidays? Thinking about it is stressful
#gamedev #holidays #wellbeing
September 20, 2025 at 9:34 AM
Somehow got struck with stress now.
It drains energy and signals the need for rest, if ignored it will only make things worse.
But how to rest without holidays? Thinking about it is stressful
#gamedev #holidays #wellbeing
It drains energy and signals the need for rest, if ignored it will only make things worse.
But how to rest without holidays? Thinking about it is stressful
#gamedev #holidays #wellbeing
#devlog 61 - A very special indicator
This one only targets a 180 degree slice beyond the target you shoot, for a special Ricochet action.
Systemic design enables this kind of red highlight without any special code added!
#games #roguelike #2d #animation #gamedev #indiedev #indiegames
This one only targets a 180 degree slice beyond the target you shoot, for a special Ricochet action.
Systemic design enables this kind of red highlight without any special code added!
#games #roguelike #2d #animation #gamedev #indiedev #indiegames
September 7, 2025 at 11:55 AM
#devlog 61 - A very special indicator
This one only targets a 180 degree slice beyond the target you shoot, for a special Ricochet action.
Systemic design enables this kind of red highlight without any special code added!
#games #roguelike #2d #animation #gamedev #indiedev #indiegames
This one only targets a 180 degree slice beyond the target you shoot, for a special Ricochet action.
Systemic design enables this kind of red highlight without any special code added!
#games #roguelike #2d #animation #gamedev #indiedev #indiegames
#devlog 60 - Action Bar!
You can move items/consumables onto the Action Bar for quick use - like in all RPGs. Also supports saving/loading the game, and customisable hotkeys. All running on the same inventory system
#gamedev #indiedev #roguelike #rpg #2d #unity #game
#ScreenshotSaturday
You can move items/consumables onto the Action Bar for quick use - like in all RPGs. Also supports saving/loading the game, and customisable hotkeys. All running on the same inventory system
#gamedev #indiedev #roguelike #rpg #2d #unity #game
#ScreenshotSaturday
August 23, 2025 at 2:34 PM
#devlog 60 - Action Bar!
You can move items/consumables onto the Action Bar for quick use - like in all RPGs. Also supports saving/loading the game, and customisable hotkeys. All running on the same inventory system
#gamedev #indiedev #roguelike #rpg #2d #unity #game
#ScreenshotSaturday
You can move items/consumables onto the Action Bar for quick use - like in all RPGs. Also supports saving/loading the game, and customisable hotkeys. All running on the same inventory system
#gamedev #indiedev #roguelike #rpg #2d #unity #game
#ScreenshotSaturday
Reposted by doosead
solodev day 364: hotspots in overworld scene always visible and describe the functions better. The game's prototype playtest is still ongoing! I am thirsty for your feedback! #IndieGameDev #gamedev #UI
August 22, 2025 at 9:37 AM
solodev day 364: hotspots in overworld scene always visible and describe the functions better. The game's prototype playtest is still ongoing! I am thirsty for your feedback! #IndieGameDev #gamedev #UI
Past weeks I got very little sleep. It’s not that I don’t try to sleep, it’s just…
Something’s off. And it’s turning me into a zombie 😭
Something’s off. And it’s turning me into a zombie 😭
August 17, 2025 at 4:59 AM
Past weeks I got very little sleep. It’s not that I don’t try to sleep, it’s just…
Something’s off. And it’s turning me into a zombie 😭
Something’s off. And it’s turning me into a zombie 😭
Depression hits extra hard recently. Little gets done. Some excuse to cuddle cats tho
August 14, 2025 at 11:41 AM
Depression hits extra hard recently. Little gets done. Some excuse to cuddle cats tho
Finally generating right item descriptors, so Iron Dagger is now a thing!
Now to make it visually different!
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #unity
Now to make it visually different!
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #unity
August 9, 2025 at 4:58 PM
Finally generating right item descriptors, so Iron Dagger is now a thing!
Now to make it visually different!
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #unity
Now to make it visually different!
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #unity
#Devlog 57 - more lego pieces
When refactoring I implemented containers for more complex FX (+camshake and post), and gameplay effectors for eg. Cleave, ricochet arrows and bullets... Each piece counts!
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #design #unity
When refactoring I implemented containers for more complex FX (+camshake and post), and gameplay effectors for eg. Cleave, ricochet arrows and bullets... Each piece counts!
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #design #unity
August 2, 2025 at 4:38 PM
#Devlog 57 - more lego pieces
When refactoring I implemented containers for more complex FX (+camshake and post), and gameplay effectors for eg. Cleave, ricochet arrows and bullets... Each piece counts!
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #design #unity
When refactoring I implemented containers for more complex FX (+camshake and post), and gameplay effectors for eg. Cleave, ricochet arrows and bullets... Each piece counts!
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #design #unity