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doosead.bsky.social
doosead
@doosead.bsky.social
💀Gamedev💀 (AAA VFx, indie) and artist
Making Wish upon Astar - a roguelike game
Cat enthusiast 🐈
Pinned
Ladies and gentes, the project now has a name.

Wish upon Astar is a traditional #roguelike with cats and a story.

Build a camp, learn to know your friends and uncover the Wish, an ultimate artifact that doesn’t need explanation.

I develop it solo. Fun times

#games #indiedev #cats #art #gamedev
I was about to write a devlog but I can’t, the next number is special and I need to think of a special devlog
November 9, 2025 at 5:20 PM
#devlog 68
Some crafting footage: Make shapes with materials, if the right shape, right materials and skillcheck is passed -> you craft an item!
Truly groundbreaking system.

#screenshotsaturday #gamedev #indiedev #game #design #programming #roguelike #2d
November 8, 2025 at 2:57 PM
#devlog 67
My crafting recipe pattern detection seems to be working even if you split the pattern over multiple rows...
which is not intended at all
Swords should not have an empty gap in the middle of them but what do i know
#gamedev #indiedev #roguelike #design #code #programming
November 5, 2025 at 4:33 PM
I am randomly adding more and more stuff to the crafting, now had to refactor my hover over toolset a bit. Lots of work for hovering over stuff, that I can tell
November 2, 2025 at 6:25 PM
#devlog 66
First crafted item! It’s named Sword and it’s a pack of arrows… well it will get better im sure
It’s a bit Jank but it’s a first step… now gotta remove all the ugly warnings, sigh

Footage incoming soon

#gamedev #indiedev #unity #game #design
October 26, 2025 at 6:54 PM
Poor man's crafting screen (for setting it up, not in the game)

#gamedev #indiedev #roguelike #2d #unity #game
October 23, 2025 at 3:34 PM
#devlog 65
Still working on crafting. Setting up recipe UI, figuring out design questions. Trying to guess the best way to visualize a recipe next to the crafting spot.
Quite tricky, given I don't want floating windows management. Lots of thinking ahead!
October 19, 2025 at 1:46 PM
First iteration of some crafting
You can put item onto a bench and THEN you can put gems into it. Its the most basic interaction
Next up: Recipes and crafting new items

(disregard looping animation in left bottom corner lol)

#design #roguelike #game #2d #gamedev #indiedev
October 11, 2025 at 3:25 PM
I had another surgery and now I’m stuck,
Taking a break and playing Megabonk in the meantime because it’s a perfect game with no bad sides
October 4, 2025 at 7:34 PM
#devlog 64 - Spawn Package 📦

Need to spawn a whole package of entities at once, something my spawner didn’t really support. But now it does!

I can spawn a chest, with items, and a key 🔐 to it thrown to random room
#gamedev #indiedev #roguelike #game #2d #design
September 27, 2025 at 2:26 PM
#devlog 63 - Yes, you saw it right. The key adds a 1000 lockpicking skill for a microsecond to open the chest and then removes said 1000 lockpicking skill afterwards.
Seeing how sausage is made is terrifying, isn't it? :)

#gamedev #indiedev #game #roguelike #2d #design #QnA #games
September 21, 2025 at 1:36 PM
Somehow got struck with stress now.
It drains energy and signals the need for rest, if ignored it will only make things worse.

But how to rest without holidays? Thinking about it is stressful

#gamedev #holidays #wellbeing
September 20, 2025 at 9:34 AM
#devlog 62 - Keys!
Im in a design pickle where I would need the player to equip keys to use them. And even then, using them like that wouldn’t consume them.
I think I will need a whole new pipeline for those. Arghh

#gamedev #indiedev #roguelike #games #2d #game
September 15, 2025 at 10:28 AM
#devlog 61 - A very special indicator
This one only targets a 180 degree slice beyond the target you shoot, for a special Ricochet action.
Systemic design enables this kind of red highlight without any special code added!

#games #roguelike #2d #animation #gamedev #indiedev #indiegames
September 7, 2025 at 11:55 AM
AoE range indicator!

I needed to simulate targeting logic for each tile in range of an attack - including all wacky modifiers.
Trying to reuse as much of generic existing logic as possible!

#gamedev #indiedev #unity #roguelike #games #2d #game
September 1, 2025 at 6:08 PM
So far my #gamedev week is going great!

I did exactly 0 work!

Next, I plan to take some rest because
Oh
Boy
It’s exhausting!
Damn!
August 28, 2025 at 2:08 PM
#devlog 60 - Action Bar!
You can move items/consumables onto the Action Bar for quick use - like in all RPGs. Also supports saving/loading the game, and customisable hotkeys. All running on the same inventory system

#gamedev #indiedev #roguelike #rpg #2d #unity #game
#ScreenshotSaturday
August 23, 2025 at 2:34 PM
Reposted by doosead
solodev day 364: hotspots in overworld scene always visible and describe the functions better. The game's prototype playtest is still ongoing! I am thirsty for your feedback! #IndieGameDev #gamedev #UI
August 22, 2025 at 9:37 AM
#devlog 59
I am almost done with the action bar. The plan worked out! Each slot is an inventory and it does wonders (although i needed to make duplicate ghost items for it... ughhh)

#gamedev #indiedev #unity
August 21, 2025 at 3:08 PM
Past weeks I got very little sleep. It’s not that I don’t try to sleep, it’s just…
Something’s off. And it’s turning me into a zombie 😭
August 17, 2025 at 4:59 AM
#devlog 58
Creative use of inventory
Making an action bar, I realized I can make it actually be… backpacks with just one item slot.
Every functionality is there immediately, and no one needs to know about it…

#gamedev #indiedev #roguelike #unity #game #design
August 16, 2025 at 7:10 PM
Depression hits extra hard recently. Little gets done. Some excuse to cuddle cats tho
August 14, 2025 at 11:41 AM
Finally generating right item descriptors, so Iron Dagger is now a thing!
Now to make it visually different!

#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #unity
August 9, 2025 at 4:58 PM
#Devlog 57 - more lego pieces

When refactoring I implemented containers for more complex FX (+camshake and post), and gameplay effectors for eg. Cleave, ricochet arrows and bullets... Each piece counts!

#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #design #unity
August 2, 2025 at 4:38 PM
#devlog 56 - refactoring

I realized setting up content is hard if there’s 20 different menus that do the same thing, but slightly different

So the next thing to do is: replace them all with one common interface.

#gamedev #indiedev #game #design #coding
July 30, 2025 at 6:59 PM