DOOMMustard
doommustard.bsky.social
DOOMMustard
@doommustard.bsky.social
they/them
game dev, working on a couple projects
Been working on a timing based deckbuilder recently. I have a prototype out on https://doommustard.itch.io
I've been working on my paper mario inspired deckbuilder and I have transitions into and out of combat fully implemented, as well as a system to store both the combat and overworld environment simultaneously loaded but while ensuring only one runs at a time. #gamedev #godot. #indiedev
June 26, 2025 at 6:25 AM
#gamedev
#indiedev
the main character is gonna have glasses so we gotta be able to use an effect like this
June 8, 2025 at 2:56 AM
#gamedev
#indiedev
since we got a hybrid card game rpg we gotta have a card game themed #earthbound style background.
#godot
June 8, 2025 at 2:10 AM
while I was learning how to do video editing for the devlog, I made a shitpost of @melonypepon.bsky.social describing #FireEmblem,
May 14, 2025 at 1:14 AM
January 28, 2025 at 11:10 PM
It is now possible to die! Isn't that exciting!
you're welcome

#indiedev
#gamedev
#Godot
#TimingBased#Deckbuilder 🃏
December 27, 2024 at 8:45 AM
I've added some animations to the enemy, as well as more #programmerart for it
#gamedev
#indiedev

With animations for the enemies it has been much easier to realize that my block mechanic was working as intended, but NEEDs enemy animations to be fun to use.
December 26, 2024 at 3:13 AM
animation and sound effects really add to the impact of the timing based ⏰ #deckbuilder 🃏I'm working on, even these ones that don't really fit the vibe I'm going for still add a ton to the experience.
#gamedev
#indiedev
December 24, 2024 at 7:24 AM
I've added damage effects to my Timing-based⏰ #Deckbuilder🃏 as well as little indicators for mana cost and defense.
started testing the blocking mechanic
#indiedev
#gamedev
December 22, 2024 at 7:09 AM
As part of recovering from sick I had to do a ton of cleaning today, so I couldn't work on #gamedev. but while I was, I had my old school laptop, dump my old game projects onto an thumb drive so I could look back on them on more stable hardware. Here's something I made in 8th grade.
December 19, 2024 at 6:12 AM