game dev, working on a couple projects
Been working on a timing based deckbuilder recently. I have a prototype out on https://doommustard.itch.io
#indiedev
since we got a hybrid card game rpg we gotta have a card game themed #earthbound style background.
#godot
#indiedev
since we got a hybrid card game rpg we gotta have a card game themed #earthbound style background.
#godot
Kiki: heard you calling my friend a morning drink.
Them's fighting words.
Kiki: heard you calling my friend a morning drink.
Them's fighting words.
I've added Keyword Hints to my #TimingBased #deckbuilder
Should I just upload this new version to itch immediately? keyword hints make the game so much easier to figure out especially since the feature can be used to make small tutorials.
I've added Keyword Hints to my #TimingBased #deckbuilder
Should I just upload this new version to itch immediately? keyword hints make the game so much easier to figure out especially since the feature can be used to make small tutorials.
you're welcome
#indiedev
#gamedev
#Godot
#TimingBased ⏰ #Deckbuilder 🃏
you're welcome
#indiedev
#gamedev
#Godot
#TimingBased ⏰ #Deckbuilder 🃏
#gamedev
#indiedev
With animations for the enemies it has been much easier to realize that my block mechanic was working as intended, but NEEDs enemy animations to be fun to use.
#gamedev
#indiedev
With animations for the enemies it has been much easier to realize that my block mechanic was working as intended, but NEEDs enemy animations to be fun to use.
#gamedev
#indiedev
#gamedev
#indiedev
started testing the blocking mechanic
#indiedev
#gamedev
started testing the blocking mechanic
#indiedev
#gamedev
🃏
I also added a leniency value to the combo effect so now a combo will still occur even if the card is coded to check the combo value before you manage to get one in.
#GameDev
#indieDev
🃏
I also added a leniency value to the combo effect so now a combo will still occur even if the card is coded to check the combo value before you manage to get one in.
#GameDev
#indieDev