game dev, working on a couple projects
Been working on a timing based deckbuilder recently. I have a prototype out on https://doommustard.itch.io
Pro tip if you want to get really technical about it, even moving the plot forward is treated as a key in most videogames under the hood.
Pro tip if you want to get really technical about it, even moving the plot forward is treated as a key in most videogames under the hood.
So they shove it down the average person's throat, insist that it is good and cross their fingers that enough rubes buy their bullshit that they can afford to keep beating their head against this wall.
So they shove it down the average person's throat, insist that it is good and cross their fingers that enough rubes buy their bullshit that they can afford to keep beating their head against this wall.
An Existential hope.
An Existential hope.
Can't imagine it cause I am that person.
Can't imagine it cause I am that person.