Yes it helps for marketing, but it also focuses the game very succinctly!
DitherDream is a “trippy little exploration game,” and anything that didnt fit that got cut. Thats the only way I was able to break through my own scope creep tendencies and release it.
Yes it helps for marketing, but it also focuses the game very succinctly!
DitherDream is a “trippy little exploration game,” and anything that didnt fit that got cut. Thats the only way I was able to break through my own scope creep tendencies and release it.
But this feels like actual hard evidence!
There’s another possibility though: The files were deliberately conspicuously edited just to distract or mislead people.
Don’t mind me though, I’m crazy 🤷
But this feels like actual hard evidence!
There’s another possibility though: The files were deliberately conspicuously edited just to distract or mislead people.
Don’t mind me though, I’m crazy 🤷
There is sanctioned boycott on Microsoft and Xbox from the BDS movement going on *right now*.
You don't gotta say anything, no justifications, nothing. This is something you can start doing now.
There is sanctioned boycott on Microsoft and Xbox from the BDS movement going on *right now*.
You don't gotta say anything, no justifications, nothing. This is something you can start doing now.
You don't gotta say anything, no justifications, nothing. This is something you can start doing now.
I work to live, and creativity is pretty core to my existence.
If you get a job offer with a very good salary, but in exchange they forbid you to develop games on your free time (due to being a game company), would you accept the offer, or decline it?
#indiedev #gamedev #solodev #midlifecrisis
I work to live, and creativity is pretty core to my existence.
They exist entirely within the sky shader, which feels right for DitherDream, and I think they look quite nice already! They really help anchor the scene in just a little bit of reality that I think was missing before.
They'll be in the next update in a few weeks!
They exist entirely within the sky shader, which feels right for DitherDream, and I think they look quite nice already! They really help anchor the scene in just a little bit of reality that I think was missing before.
They'll be in the next update in a few weeks!