I'm currently working on multiple issues related to windowing/highdpi/fullscreen for different platforms but I'd need some help with some other issues.
Could someone help me with any of them? 🤔
github.com/raysan5/rayl...
I'm currently working on multiple issues related to windowing/highdpi/fullscreen for different platforms but I'd need some help with some other issues.
Could someone help me with any of them? 🤔
github.com/raysan5/rayl...
www.sebastianaaltonen.com/blog/no-grap...
I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
www.sebastianaaltonen.com/blog/no-grap...
I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
There's a new site, new documentation, new UI stuff, new VFX stuff, new Debugger and a whole lot more. Read about it here, and come help us test!
luxeengine.com/dev-log-16/?...
#gamedev #gameengine #createwithluxe #devlog
floooh.github.io/2025/12/01/s...
(as always I'll need to do a couple more edits to fix typos and repetitions but first I'll need some food intake)
floooh.github.io/2025/12/01/s...
(as always I'll need to do a couple more edits to fix typos and repetitions but first I'll need some food intake)
#vintagestory #voxelart #voxel #sandbox #survivalgames #pixelart
#vintagestory #voxelart #voxel #sandbox #survivalgames #pixelart
Initially I made this work by sampling many normal directions rotated around the hair strand direction, but I eventually got an approximation working that doesn't rely on multi-sampling.
github.com/runevision/H...
Initially I made this work by sampling many normal directions rotated around the hair strand direction, but I eventually got an approximation working that doesn't rely on multi-sampling.
github.com/runevision/H...
How to rotate in 3D with arbitrary axes. I tried to make this as accessible as I could
mini.gmshaders.com/p/3d-rotation
How to rotate in 3D with arbitrary axes. I tried to make this as accessible as I could
mini.gmshaders.com/p/3d-rotation
We launched Little Rocket Lab this week, and it's been mega for us. Which is amazing, because well, the industry is bad right now!
So I wanna go through the things we did, in the hope that something here can be helpful to someone here
➡️➡️
We launched Little Rocket Lab this week, and it's been mega for us. Which is amazing, because well, the industry is bad right now!
So I wanna go through the things we did, in the hope that something here can be helpful to someone here
➡️➡️
github.com/floooh/sokol...
...and a new sample (needs WebGPU): floooh.github.io/sokol-webgpu...
github.com/floooh/sokol...
...and a new sample (needs WebGPU): floooh.github.io/sokol-webgpu...
I think it's the most beautiful sky I've ever made for a game, and it isn't even physically-based 😅
#indiedev #gamedev #indiegames
I think it's the most beautiful sky I've ever made for a game, and it isn't even physically-based 😅
#indiedev #gamedev #indiegames
Details in the changelog: github.com/floooh/sokol...
Details in the changelog: github.com/floooh/sokol...
github.com/raysan5/rayl...
github.com/raysan5/rayl...