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ruby0x1.ca
ruby0x1
@ruby0x1.ca
narrative designer / tech witch / game designer / writer / art / audio •👩‍💻Mossfield Origins/Archives • co-founder https://anypercent.studio • creator https://createwith.luxehttp://wren.io • mov ax,13h • she/her 💾🏳️‍⚧️🏳️‍🌈
Its not even hard bsky.app/profile/luxe...
We’ve updated the @luxeengine.com website to include an additional section about our philosophy and standards!

Generative “AI” is not welcome in our game engine or community, their current incarnation is not compatible with our ethics, standards or goals. We don’t compromise and don’t need to ✨
February 5, 2026 at 2:15 AM
If you search for the sentence in this post you’ll find quite a lot of posts! bsky.app/profile/ruby...
the engine we use & the games we're making
January 20, 2026 at 3:46 PM
Reposted by ruby0x1
We’ve updated the @luxeengine.com website to include an additional section about our philosophy and standards!

Generative “AI” is not welcome in our game engine or community, their current incarnation is not compatible with our ethics, standards or goals. We don’t compromise and don’t need to ✨
January 11, 2026 at 6:15 AM
Reposted by ruby0x1
the engine we use & the games we're making
January 12, 2026 at 1:43 AM
Reposted by ruby0x1
If you haven't yet, you can join us on the luxe community forum and introduce yourself here! #createwithluxe

community.luxeengine.com/t/welcome-sa...
Welcome, say hello!
Heyoh, I’m Josh, I’m a middle school teacher in BC, Canada who worked briefly in game dev before switching careers. Now I dabble and show kids how to code and generally muck about in an ADHD manner. 🙂
community.luxeengine.com
January 18, 2026 at 5:36 PM
I saw you mention code first that’s a good fit with how we use luxe ✨ e.g the first tutorial is immediate style cos for a long time people assumed it was editor first and would get a bit off track cos of it being the primary path atm (means code focused and tools for content things)
January 18, 2026 at 6:45 AM
Yea happy to detail anything as needed!
January 18, 2026 at 5:52 AM
hello! it's on the FAQ about source, but the model is kinda based on sustainability and right now, open source is a time sink we can't sustain among many other things. the issue isn't people having the source, it's other stuff. so e.g if you were making a game and reasonable, you'd easily get source
January 18, 2026 at 5:14 AM
Reposted by ruby0x1
We’re on sale for our biggest discount yet: 35% off!

Game Informer said 1000xRESIST is “one of the most groundbreaking stories in video game history.”

So run, don’t walk, to grab our Peabody award-winning game!
January 17, 2026 at 6:09 PM
on the tools side aseprite is great for pixeling and animation and stuff,

www.aseprite.org
Aseprite
Animated sprite editor & pixel art tool
www.aseprite.org
January 17, 2026 at 5:48 AM
Can take a look at @luxeengine.com fwiw, happy to hear thoughts or answer stuff while we’re documenting (there’s a pixel art template, tile editor, and arcade physics to quickly dive into prototypes)
January 17, 2026 at 5:43 AM
Reposted by ruby0x1
My blog post about how software rendered depth based occlusion culling in Block Game functions is out now! enikofox.com/posts/softwa...

#GameDev #ProcGen 🎮
Software occlusion culling in Block Game
My GPU is the integrated Radeon Vega 8 that comes with my AMD Ryzen 7 5700G CPU. I tell you this so you know that my workstation is not a graphical computing powerhouse. It is, in fact, quite weak. To...
enikofox.com
January 16, 2026 at 10:10 PM
Thanks for the shout, happy to answer questions about 2D or 3D state etc, always depends on your experience and expectations as to what fits your needs but we’re making all kinds of fun magic ✨
January 16, 2026 at 2:56 AM
@sophieh.itch.io might know
January 15, 2026 at 4:40 PM
curiously though they do use game engines to render stuff these days, virtual sets are a whole thing. see here for example www.unrealengine.com/en-US/blog/f...
Forging new paths for filmmakers on The Mandalorian
Epic Games technical lead Jeff Farris explains how Unreal Engine forged a new production path on "The Mandalorian" Season 1.
www.unrealengine.com
January 14, 2026 at 2:52 AM
I made the first and last (minus the character drawing) - that and the rest is @pomidori.studio !
January 12, 2026 at 3:08 AM
the engine we use & the games we're making
January 12, 2026 at 1:43 AM
happy to answer questions ✨
January 10, 2026 at 2:41 AM
Reposted by ruby0x1
If you'd like to, head over to createwith.luxe and grab it, it's free.

You can also read a recent dev log to see some interesting status updates! luxeengine.com/dev-log-16/

Also, if you take a look, let us know! We love to hear from you.

#createwithluxe #gamedev #gameengine
luxe engine
a lovingly crafted cross platform game engine, try the preview!
createwith.luxe
January 1, 2026 at 9:26 PM
Reposted by ruby0x1
Happy new year!

If you're looking for #gamedev fun, learning and expanding your skills, why not try luxe game engine?

You can dive straight into the high level and enjoy a foundation that makes things easy, or you can deep dive and take absolute control over how your game works. you can have both!
January 1, 2026 at 9:25 PM
workflow matters, it's why @luxeengine.com has rapid iteration using a scripted language at it's heart even if other languages are an option it's important that part is first
January 8, 2026 at 2:33 AM
looking forward to feedback if you have time! anything in particular you wanted to tinker with?
January 5, 2026 at 7:37 AM
Crossy castle too then
January 3, 2026 at 8:02 PM
Reposted by ruby0x1
CHARACTER:
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#whatarethemossfieldarchives
#mossfieldarchives|
January 1, 2026 at 10:54 PM
(doesn't GGJ partner with AI sponsors and stuff? might not fit with @pixelneighbor.bsky.social ideals)
January 3, 2026 at 4:34 AM