ruby0x1
@ruby0x1.ca
narrative designer / tech witch / game designer / writer / art / audio •👩💻Mossfield Origins/Archives • co-founder https://anypercent.studio • creator https://createwith.luxe • http://wren.io • mov ax,13h • she/her 🏳️⚧️🏳️🌈
November 6, 2025 at 12:22 PM
busy doing one of those fun tasks that involves thousands of lines of code change but if things are ok, nothing changes
I took a minute to polish up a bit, feeling nicer overall. 2/several UI controls converted to new workflow ✨luxe game engine ✨
#createwithluxe #screenshotsaturday #gamedev
I took a minute to polish up a bit, feeling nicer overall. 2/several UI controls converted to new workflow ✨luxe game engine ✨
#createwithluxe #screenshotsaturday #gamedev
September 16, 2025 at 5:29 PM
busy doing one of those fun tasks that involves thousands of lines of code change but if things are ok, nothing changes
I took a minute to polish up a bit, feeling nicer overall. 2/several UI controls converted to new workflow ✨luxe game engine ✨
#createwithluxe #screenshotsaturday #gamedev
I took a minute to polish up a bit, feeling nicer overall. 2/several UI controls converted to new workflow ✨luxe game engine ✨
#createwithluxe #screenshotsaturday #gamedev
also added the instanced meshes (boring white axis mesh, but it's working)
August 2, 2025 at 10:58 PM
also added the instanced meshes (boring white axis mesh, but it's working)
with default of 0, you can do slow moving jitter instead
August 2, 2025 at 10:58 PM
with default of 0, you can do slow moving jitter instead
also played around with a line module. by doing if(random() < 0.2) you can do occasional spikes in the amount of jitter e.g electricity
August 2, 2025 at 10:58 PM
also played around with a line module. by doing if(random() < 0.2) you can do occasional spikes in the amount of jitter e.g electricity
more particle vm fun for @luxeengine.com (thread) ✨
added a ribbon renderer, nothing surprising there
(side note: why only one video per post bsky!)
#gamedev
added a ribbon renderer, nothing surprising there
(side note: why only one video per post bsky!)
#gamedev
August 2, 2025 at 10:58 PM
more particle vm fun for @luxeengine.com (thread) ✨
added a ribbon renderer, nothing surprising there
(side note: why only one video per post bsky!)
#gamedev
added a ribbon renderer, nothing surprising there
(side note: why only one video per post bsky!)
#gamedev
now that I've flushed out a lot of weirdness, the cpu particle vm for @luxeengine.com is running nicely. this is 1k pink particles, 50k black particles and runs smoothly, no hitches on spawning that many which is good
+ pink took 0.0803 ms
+ black took 7.9005 ms
#createwithluxe #gamedev
+ pink took 0.0803 ms
+ black took 7.9005 ms
#createwithluxe #gamedev
July 29, 2025 at 9:01 PM
now that I've flushed out a lot of weirdness, the cpu particle vm for @luxeengine.com is running nicely. this is 1k pink particles, 50k black particles and runs smoothly, no hitches on spawning that many which is good
+ pink took 0.0803 ms
+ black took 7.9005 ms
#createwithluxe #gamedev
+ pink took 0.0803 ms
+ black took 7.9005 ms
#createwithluxe #gamedev
bee particles for bee-sky
working on getting the initial particle engine for @luxeengine.com landed has been fun, taking code I wrote years ago and bringing it to something usable. Will make an interesting tech blog or two, cos the tech is neat
#gamedev #createwithluxe
working on getting the initial particle engine for @luxeengine.com landed has been fun, taking code I wrote years ago and bringing it to something usable. Will make an interesting tech blog or two, cos the tech is neat
#gamedev #createwithluxe
July 25, 2025 at 9:27 PM
bee particles for bee-sky
working on getting the initial particle engine for @luxeengine.com landed has been fun, taking code I wrote years ago and bringing it to something usable. Will make an interesting tech blog or two, cos the tech is neat
#gamedev #createwithluxe
working on getting the initial particle engine for @luxeengine.com landed has been fun, taking code I wrote years ago and bringing it to something usable. Will make an interesting tech blog or two, cos the tech is neat
#gamedev #createwithluxe
see also: That's Definitely How People Sit
March 11, 2025 at 11:21 PM
see also: That's Definitely How People Sit