Ok the compression hurts me. I'll see if I can fix it later, but I might end up making a youtube video instead
May 26, 2025 at 3:44 PM
Ok the compression hurts me. I'll see if I can fix it later, but I might end up making a youtube video instead
Utilizing the new gyroscope support in Xogot to create a parallax illusion!
#realtimevfx #Xogot #Godot #opticalillusion
#realtimevfx #Xogot #Godot #opticalillusion
May 26, 2025 at 3:35 PM
Utilizing the new gyroscope support in Xogot to create a parallax illusion!
#realtimevfx #Xogot #Godot #opticalillusion
#realtimevfx #Xogot #Godot #opticalillusion
Or... why not a pencil tool for sketching level ideas directly onto your game?
May 21, 2025 at 1:37 PM
Or... why not a pencil tool for sketching level ideas directly onto your game?
Still buffing out the kinks of the UI tech. TBH I just wanted to see if it was possible. It opens up a lot a lot of potential. I'm thinking I could use it to build a visual node system.
May 21, 2025 at 1:33 PM
Still buffing out the kinks of the UI tech. TBH I just wanted to see if it was possible. It opens up a lot a lot of potential. I'm thinking I could use it to build a visual node system.
Still thinking about how some touch events are discontinuous on iOS. The part that bothers me is that developers seem to be completely oblivious to it. Can I blame them? There's no warning about it in Apple's documentation.
May 17, 2025 at 9:32 AM
Still thinking about how some touch events are discontinuous on iOS. The part that bothers me is that developers seem to be completely oblivious to it. Can I blame them? There's no warning about it in Apple's documentation.
Hello Triangle in CompositorEffects! Ive been working hard to bring the Hello World of graphics to Godot, depth testing and all. The code is well commented so it should be a useful example for others. This is where rendering engines begin! #godot #graphicsprogramming
github.com/celyk/godot-...
github.com/celyk/godot-...
December 17, 2024 at 1:46 PM
Hello Triangle in CompositorEffects! Ive been working hard to bring the Hello World of graphics to Godot, depth testing and all. The code is well commented so it should be a useful example for others. This is where rendering engines begin! #godot #graphicsprogramming
github.com/celyk/godot-...
github.com/celyk/godot-...
December 14, 2024 at 10:06 PM
I updated my quick sky shader and now I'm here to spread the word. It can turn any image into a complete skybox, because real skyboxes are for suckers. Get it on godotshaders for free!! 💙
godotshaders.com/shader/quick...
#Godot
godotshaders.com/shader/quick...
#Godot
December 14, 2024 at 2:30 PM
I updated my quick sky shader and now I'm here to spread the word. It can turn any image into a complete skybox, because real skyboxes are for suckers. Get it on godotshaders for free!! 💙
godotshaders.com/shader/quick...
#Godot
godotshaders.com/shader/quick...
#Godot