To do this in Godot shaders all we need is access to the AABB. I want to add it
September 6, 2025 at 11:54 PM
To do this in Godot shaders all we need is access to the AABB. I want to add it
I like your work. Keep it up! :)
July 9, 2025 at 4:07 AM
I like your work. Keep it up! :)
I know your pain, but they seem a bit strapped for manpower currently. I'm sure documentation for nodes will come eventually. Your best bet is joining the Discord and digging through the examples posted there, that's how I made that even though I've only just started using it myself.
July 7, 2025 at 5:12 AM
I know your pain, but they seem a bit strapped for manpower currently. I'm sure documentation for nodes will come eventually. Your best bet is joining the Discord and digging through the examples posted there, that's how I made that even though I've only just started using it myself.
Ok the compression hurts me. I'll see if I can fix it later, but I might end up making a youtube video instead
May 26, 2025 at 3:44 PM
Ok the compression hurts me. I'll see if I can fix it later, but I might end up making a youtube video instead
Not yet. In mean time, you should try out my Apple Pencil sketching demo that I made for Xogot :)
github.com/celyk/godot-...
github.com/celyk/godot-...
GitHub - celyk/godot-ipad-demos
Contribute to celyk/godot-ipad-demos development by creating an account on GitHub.
github.com
May 23, 2025 at 2:29 PM
Not yet. In mean time, you should try out my Apple Pencil sketching demo that I made for Xogot :)
github.com/celyk/godot-...
github.com/celyk/godot-...
Or... why not a pencil tool for sketching level ideas directly onto your game?
May 21, 2025 at 1:37 PM
Or... why not a pencil tool for sketching level ideas directly onto your game?
Still buffing out the kinks of the UI tech. TBH I just wanted to see if it was possible. It opens up a lot a lot of potential. I'm thinking I could use it to build a visual node system.
May 21, 2025 at 1:33 PM
Still buffing out the kinks of the UI tech. TBH I just wanted to see if it was possible. It opens up a lot a lot of potential. I'm thinking I could use it to build a visual node system.
Very sensible. I guess you could add shading using tube like normals but might be overkill for the style. I like the simple look, as it blends in well with the environment
May 20, 2025 at 12:43 PM
Very sensible. I guess you could add shading using tube like normals but might be overkill for the style. I like the simple look, as it blends in well with the environment
It feels like it's melting. Great stuff!
May 20, 2025 at 12:29 PM
It feels like it's melting. Great stuff!
Hey IQ! It's always a pleasure to hear your insights.
I discovered your channel back in 2019 and was gripped by your streams at the time. That is what propelled me onto the technical and artistic journey I've been on since!
Thank you for being an inspiration ❤️
P.S your accent is charming
I discovered your channel back in 2019 and was gripped by your streams at the time. That is what propelled me onto the technical and artistic journey I've been on since!
Thank you for being an inspiration ❤️
P.S your accent is charming
May 17, 2025 at 10:30 AM
Hey IQ! It's always a pleasure to hear your insights.
I discovered your channel back in 2019 and was gripped by your streams at the time. That is what propelled me onto the technical and artistic journey I've been on since!
Thank you for being an inspiration ❤️
P.S your accent is charming
I discovered your channel back in 2019 and was gripped by your streams at the time. That is what propelled me onto the technical and artistic journey I've been on since!
Thank you for being an inspiration ❤️
P.S your accent is charming
Many of these are ongoing projects, and there's more cooking. Expect to hear about them soon™
December 17, 2024 at 10:02 AM
Many of these are ongoing projects, and there's more cooking. Expect to hear about them soon™