Pinned
celyk
@celykdev.bsky.social
· Dec 14
I updated my quick sky shader and now I'm here to spread the word. It can turn any image into a complete skybox, because real skyboxes are for suckers. Get it on godotshaders for free!! 💙
godotshaders.com/shader/quick...
#Godot
godotshaders.com/shader/quick...
#Godot
Utilizing the new gyroscope support in Xogot to create a parallax illusion!
#realtimevfx #Xogot #Godot #opticalillusion
#realtimevfx #Xogot #Godot #opticalillusion
May 26, 2025 at 3:35 PM
Utilizing the new gyroscope support in Xogot to create a parallax illusion!
#realtimevfx #Xogot #Godot #opticalillusion
#realtimevfx #Xogot #Godot #opticalillusion
Still thinking about how some touch events are discontinuous on iOS. The part that bothers me is that developers seem to be completely oblivious to it. Can I blame them? There's no warning about it in Apple's documentation.
May 17, 2025 at 9:32 AM
Still thinking about how some touch events are discontinuous on iOS. The part that bothers me is that developers seem to be completely oblivious to it. Can I blame them? There's no warning about it in Apple's documentation.
Hello Triangle in CompositorEffects! Ive been working hard to bring the Hello World of graphics to Godot, depth testing and all. The code is well commented so it should be a useful example for others. This is where rendering engines begin! #godot #graphicsprogramming
github.com/celyk/godot-...
github.com/celyk/godot-...
December 17, 2024 at 1:46 PM
Hello Triangle in CompositorEffects! Ive been working hard to bring the Hello World of graphics to Godot, depth testing and all. The code is well commented so it should be a useful example for others. This is where rendering engines begin! #godot #graphicsprogramming
github.com/celyk/godot-...
github.com/celyk/godot-...
What am I working on *now*?
* Apple Pencil sketching demo - vector based stroke rendering
* Custom rendering example - classic "Hello, Triangle!" boilerplate
* Feedback - my custom Node that facillitates texture feedback loops
* GPUTrail - my plugin for creating efficient trails
* Virtual Reality UX
* Apple Pencil sketching demo - vector based stroke rendering
* Custom rendering example - classic "Hello, Triangle!" boilerplate
* Feedback - my custom Node that facillitates texture feedback loops
* GPUTrail - my plugin for creating efficient trails
* Virtual Reality UX
December 17, 2024 at 9:57 AM
What am I working on *now*?
* Apple Pencil sketching demo - vector based stroke rendering
* Custom rendering example - classic "Hello, Triangle!" boilerplate
* Feedback - my custom Node that facillitates texture feedback loops
* GPUTrail - my plugin for creating efficient trails
* Virtual Reality UX
* Apple Pencil sketching demo - vector based stroke rendering
* Custom rendering example - classic "Hello, Triangle!" boilerplate
* Feedback - my custom Node that facillitates texture feedback loops
* GPUTrail - my plugin for creating efficient trails
* Virtual Reality UX
December 14, 2024 at 10:06 PM
I updated my quick sky shader and now I'm here to spread the word. It can turn any image into a complete skybox, because real skyboxes are for suckers. Get it on godotshaders for free!! 💙
godotshaders.com/shader/quick...
#Godot
godotshaders.com/shader/quick...
#Godot
December 14, 2024 at 2:30 PM
I updated my quick sky shader and now I'm here to spread the word. It can turn any image into a complete skybox, because real skyboxes are for suckers. Get it on godotshaders for free!! 💙
godotshaders.com/shader/quick...
#Godot
godotshaders.com/shader/quick...
#Godot
How do I get famous on here
December 14, 2024 at 6:27 AM
How do I get famous on here