Carlos P. Sempere (Celuloide)
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celuloide.bsky.social
Carlos P. Sempere (Celuloide)
@celuloide.bsky.social
◦ Combat Designer @ Larian
◦ Sleepless indie dev (ShotgunKatana / Yokohama Nights)
◦ Author of '¡Alabado sea el sol!' http://bit.ly/3rAggu5
◦ Web: https://linktr.ee/celuloide
◦ He/Him
Pinned
ShotgunKatana combat prototype is up on Itch.io. Cut and Shoot through your foes and go nuts on the poor skellys! csempere.itch.io/shotgunkatan...

#gamedev #indiedev
Reposted by Carlos P. Sempere (Celuloide)
it's on miro. it's literally on figma. you have to log into okta. it's in jira. it's on zoom. it's on pureref. it's on flow. it's on perforce. it's on slack. you can find it on slack. you can go to slack and find it. log onto slack right now. you can slack it. slack has it for you. it's on slack.
November 12, 2025 at 10:15 PM
Reposted by Carlos P. Sempere (Celuloide)
technology that makes people more productive is inherently used to perpetuate capitalism, that’s why I make videogames, technology that makes people less productive
November 11, 2025 at 6:20 PM
Reposted by Carlos P. Sempere (Celuloide)
November 11, 2025 at 10:30 PM
Reposted by Carlos P. Sempere (Celuloide)
We don’t use generative AI at Strange Scaffold and I can confirm that a *lot* of other studios are not—whether indie or AAA.

Get outta here with this normalization bullshit.
November 12, 2025 at 3:25 AM
Reposted by Carlos P. Sempere (Celuloide)
Did you know Yokohama was the first Japanese city with street gas-powered lamps? Yokai hunters value these resources and act cautious when darkness reigns #gamedev #indiedev #screenshotsaturday
November 9, 2025 at 6:45 PM
Did you know Yokohama was the first Japanese city with street gas-powered lamps? Yokai hunters value these resources and act cautious when darkness reigns #gamedev #indiedev #screenshotsaturday
November 9, 2025 at 6:45 PM
ShotgunKatana combat prototype is up on Itch.io. Cut and Shoot through your foes and go nuts on the poor skellys! csempere.itch.io/shotgunkatan...

#gamedev #indiedev
November 9, 2025 at 6:13 PM
Reposted by Carlos P. Sempere (Celuloide)
hello! my game is about exploring an interconnected underworld, grapple-hook movement tech, and frenetic FPS combat. been simmering on low for a few years now but it is almost ready. please wishlist: store.steampowered.com/app/1396870/... #pitchyagame
November 7, 2025 at 7:46 PM
Reposted by Carlos P. Sempere (Celuloide)
ICYMI: Microsoft’s charge “implies a more than $12 billion quarterly loss at OpenAI, said Firoz Valliji, an analyst at Bernstein.”

That “would mark one of the largest single-quarter losses for a tech company in history.”

@jessefelder.bsky.social $MSFT
www.wsj.com/livecoverage...
November 7, 2025 at 7:17 PM
Reposted by Carlos P. Sempere (Celuloide)
long-haired pikachu
November 7, 2025 at 5:49 PM
Reposted by Carlos P. Sempere (Celuloide)
happy plants
November 7, 2025 at 10:01 PM
Reposted by Carlos P. Sempere (Celuloide)
Everything about making video games is harder than you think.
November 6, 2025 at 11:07 AM
Reposted by Carlos P. Sempere (Celuloide)
Please take a minute to scroll through this—and share it.
It's the story of our time.

The Authoritarian Stack: How Tech Billionaires Are Building a Post-Democratic American—And Why Europe Is Next.

www.authoritarian-stack.info
The Authoritarian Stack
How Tech Billionaires Are Building a Post-Democratic America — And Why Europe Is Next
www.authoritarian-stack.info
November 5, 2025 at 11:36 PM
Reposted by Carlos P. Sempere (Celuloide)
NEW: Big layoffs at Final Fantasy maker Square Enix, which is shrinking its US and UK offices as it looks to cut costs and consolidate publishing operations in Japan. Exact number isn't clear but the company says it will save $19.6 million due to the cuts www.bloomberg.com/news/article...
Square Enix Lays Off Staff In Global Restructuring
Japanese video-game company aims to save $19.6 million annually
www.bloomberg.com
November 6, 2025 at 7:56 PM
Reposted by Carlos P. Sempere (Celuloide)
November 5, 2025 at 7:37 AM
Reposted by Carlos P. Sempere (Celuloide)
Unknowable
November 4, 2025 at 1:47 PM
Reposted by Carlos P. Sempere (Celuloide)
It wasn't deep. It didn't have much to say. But Xiao Xiao inspired millions to try Flash animation for themselves.

A Beijing artist made this series -- and turned stick fights into a phenomenon. We're exploring why and how he did it:
animationobsessive.substack.com/p/when-stick...
November 3, 2025 at 7:27 PM
Reposted by Carlos P. Sempere (Celuloide)
New awareness campaign
November 3, 2025 at 3:23 PM
Reposted by Carlos P. Sempere (Celuloide)
a gryphon, too
July 20, 2025 at 12:47 PM
Reposted by Carlos P. Sempere (Celuloide)
She protects
#makoami
October 1, 2025 at 4:49 PM
Reposted by Carlos P. Sempere (Celuloide)
patrons can play this literally right now on my discord btw
#vesna #dogNightmare #gamedev #indiegames
November 1, 2025 at 12:21 AM
Reposted by Carlos P. Sempere (Celuloide)
The Corporation has equipped its Hunters with special Radars; If you see a red light coming from your backpack, be ready: Demons are lurking nearby... #indiedev #gamedev
September 9, 2025 at 12:13 PM
Reposted by Carlos P. Sempere (Celuloide)
BREAKING: Yesterday Grand Theft Auto VI maker Rockstar Games fired dozens of people, all of whom were involved in union efforts. A British union calls it "blatant and ruthless" union-busting. Take-Two Interactive says it was due to misconduct.

Here's the scoop: www.bloomberg.com/news/article...
‘Grand Theft Auto’ Studio Accused of Union Busting After Firings
Union says 30 and 40 people were terminated. Rockstar Games’ parent company cites ‘gross misconduct’
www.bloomberg.com
October 31, 2025 at 7:44 PM