blaireblake
blaireblake.bsky.social
blaireblake
@blaireblake.bsky.social
“૮₍˶•⤙•˶₎ა
Dev Log 10: but for now enjoy this scene i made :)
November 16, 2025 at 1:14 PM
Dev Log 10: although the final outcome of the class was a bit choppy and maybe slightly disappointing to some.. i could not be happier with it.. and i am starting to feel that fire that fueled my last two games..
November 16, 2025 at 1:14 PM
Dev Log 10: i was so addicted to created little backstories for characters and when i first started at SCAD i knew i had to take a least one game design class... and thats what i did..
November 16, 2025 at 1:14 PM
Dev Log 10: im done with my class... and i have some thoughts...
November 16, 2025 at 1:14 PM
Dev Log 9: today i plan to work on substance painter, and i want to create a landscape within a crag, and im going to try my hand at a custom toon shader... i found a tutorial online.. and i want to try... please pray for me. 𐔌՞. .՞𐦯
November 9, 2025 at 1:29 PM
Dev Log 9: taking a gaming class for 10 weeks is definitely not enough time to learn all about modeling, but with some practice i am very pleased with the outcome
November 9, 2025 at 1:29 PM
Dev Log 9: ok..... ummmmm sooooo basically i am remodeling my door... i wasnt feeling confident with my previous door, even going for the low-poly aesthetic didnt help it, so i am going to make a similar roman style temple! #devlog
November 9, 2025 at 1:29 PM
Dev Log 8: this is what i am imagining for the environment... just need to add some texture to the building and add some gravestones...✿∗˵╰༼✪ᗜ✪༽╯˵∗✿
November 2, 2025 at 12:45 AM
Dev Log 8: i added a master level sequencer and started adding camera angles for my final animation.... for the animation im thinking low poly scooby doo cemetery (✿˵ ꒡3꒡˵) #devlog
November 2, 2025 at 12:45 AM
Dev Log 7: I plan to make an abandoned cemetery animation where the objects fly from graves into the mausoleum door and open it... my plan for camera work is this path the character is running...
October 26, 2025 at 11:00 AM
Dev Log 7: Finishing up my design in MAYA and ready to export to unreal engine, I started by making a vector image in illustrator and exporting it as an svg and MAYA did all the work ( ๑‾̀◡‾́)σ"
October 26, 2025 at 11:00 AM
Dev Log 5: after spending the week sick, i am slightly behind BUTTTTT i will prevail ;)
October 12, 2025 at 1:13 PM
Dev Log 5: wack wack... i added low poly assets including trees and bushes and..... goose.. WACK #devlog
October 12, 2025 at 1:13 PM
Dev Log 4: BUT! i plan to finish up the last few issues with my first project and i will move on to my next assignment-a point and click game (and unreal was being a butt this weekend so i did not get the chance to work more on assignment 1) YAYYYYYY ꉂ(˵˃ ᗜ ˂˵)
October 5, 2025 at 10:45 AM
Dev Log 4: and yes......... i did forget to do a dev log 3.............. (⊙ _ ⊙ )
October 5, 2025 at 10:45 AM
Dev Log 4: i added/cleaned up the big crag (still need to work on some of the collisions), big rocks CHECK, sum small details CHECK! music CHECK! i also added a post process volume to change the camera effects ദ്ദി(˵ •̀ ᴗ - ˵ ) #devlog
October 5, 2025 at 10:45 AM
Dev Log 2: SANS in my GAME?! ( ꩜ ᯅ ꩜;) (i added trees, gravestones, skulls, bones, and uhhhhhhh uhhhh a bunch of stuff) #sans #beginnergamedev #devlog #undertale
September 21, 2025 at 1:18 PM
dev log 1: i want to create a moody cemetery map with fog, gravestones, fallen trees, and all that junk
September 14, 2025 at 11:58 AM
dev log 1: i spent an ungodly amount of time learning to place cubes (and take this screenshot)… BUT i feel a lot more comfortable traversing unreal engines interface now :3
September 14, 2025 at 11:58 AM