blaireblake
blaireblake.bsky.social
blaireblake
@blaireblake.bsky.social
“૮₍˶•⤙•˶₎ა
Dev Log 10: im done with my class... and i have some thoughts...
November 16, 2025 at 1:14 PM
Dev Log 9: ok..... ummmmm sooooo basically i am remodeling my door... i wasnt feeling confident with my previous door, even going for the low-poly aesthetic didnt help it, so i am going to make a similar roman style temple! #devlog
November 9, 2025 at 1:29 PM
Dev Log 8: i added a master level sequencer and started adding camera angles for my final animation.... for the animation im thinking low poly scooby doo cemetery (✿˵ ꒡3꒡˵) #devlog
November 2, 2025 at 12:45 AM
Dev Log 7: Finishing up my design in MAYA and ready to export to unreal engine, I started by making a vector image in illustrator and exporting it as an svg and MAYA did all the work ( ๑‾̀◡‾́)σ"
October 26, 2025 at 11:00 AM
Dev Log 5: wack wack... i added low poly assets including trees and bushes and..... goose.. WACK #devlog
October 12, 2025 at 1:13 PM
Dev Log 4: i added/cleaned up the big crag (still need to work on some of the collisions), big rocks CHECK, sum small details CHECK! music CHECK! i also added a post process volume to change the camera effects ദ്ദി(˵ •̀ ᴗ - ˵ ) #devlog
October 5, 2025 at 10:45 AM
Dev Log 2: SANS in my GAME?! ( ꩜ ᯅ ꩜;) (i added trees, gravestones, skulls, bones, and uhhhhhhh uhhhh a bunch of stuff) #sans #beginnergamedev #devlog #undertale
September 21, 2025 at 1:18 PM
dev log 1: i spent an ungodly amount of time learning to place cubes (and take this screenshot)… BUT i feel a lot more comfortable traversing unreal engines interface now :3
September 14, 2025 at 11:58 AM