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benjapenguin.bsky.social
Benja ❤️ Videogames
@benjapenguin.bsky.social
🎮 Lead Designer on Voxile @VoxrayGames
❤️ Husband + Dad
🥘 Cook
🏔️ Mountains
📿 Mindfulness
✈️ FullSail alum
🍂 Making a cozy graveyard game
He/Him
Today's Guernsey: More fixing stuff, more optimization.

Unrelated to any of that, this 10-year-old asset store water one day started looking super jittery in editor -- but it still looks great in builds! 🤷🏻‍♂️

#gamedev #indieGameDev
November 24, 2025 at 3:18 AM
Today's Guernsey: Went on a rabid optimization jag and stripped a bunch of GameObject.Finds out of random places, including several every-frame methods.

Other tweaks and improvements, too.

Everything seems to work, and the framerate gets smoother! 🧈 #gamedev #indieGameDev
November 23, 2025 at 4:49 AM
Tonight's Guernsey: A small one, tonight I added support for each Chapters to make the chicken hungry again, so you can feed the chicken anew with each sunrise!

All chickens polled agreed this was a good idea. 🐓 #gamedev #indieGameDev #chickens
November 22, 2025 at 3:10 AM
Today's Guernsey: Decided to take a break from optimizing and improve the chicken!

🐓Guernsey throws seed particles properly
🐓Chicken keeps a respectful distance
🐓Chicken stops following Guernsey around after being fed

And that's all for today! #gamedev #indieGameDev #chicken
November 21, 2025 at 12:14 AM
Today's Guernsey: Switched my efforts from Awake() to GameObject.Find and found a goldmine of unneccessary calls in the chicken script 🫣They're fixed now! But yikes.

🐔 #gamedev #indieGameDev
November 19, 2025 at 1:58 PM
Today's Guernsey: A few more optimizations. Every dialogue in the game (there are hundreds) was waking up and performing FOUR find operations on start. So hopefully that's better now!

💬 #gamedev #indieGameDev
November 18, 2025 at 11:33 PM
Today's Guernsey: More more more optimizations.

Today, I caught a good one: I had been calling, like a GENIUS, a very expensive GameObject.Find() being run EVERY FRAME while interacting with a locked door. 😱

That oughta help some stutters. #gamedev #indieGameDev
November 18, 2025 at 1:27 AM
Tonight's Guernsey update... More optimization! The game... feels like it's booting faster and running smoother, and still working fine?

I should probably be Serious and do before-and-after checks on the profiler.

But I am not by nature very Serious. 🤷🏻‍♂️ #gamedev #indieGameDev
November 17, 2025 at 1:54 AM
Today's Guernsey: Optimization!

💾Removed an intense, redundant save system component
😳Removed a few wasteful Awake() calls
🔭Removed some expensive GameObject.Find() calls

Shaking my fist at past Ben for not having more discipline. 😤 #gamedev #indieGameDev
November 15, 2025 at 2:38 AM
Todays' Guernsey: A semi-successful attempt to recreate the shading I've been doing on trees to leaf piles, and a more successful attempt to get smoother UI for quest items working, so they now pop up after the chapter start text!

🙌🏻 #gamedev #indieGameDev
November 10, 2025 at 5:27 AM