Benja ❤️ Videogames
banner
benjapenguin.bsky.social
Benja ❤️ Videogames
@benjapenguin.bsky.social
🎮 Lead Designer on Voxile @VoxrayGames
❤️ Husband + Dad
🥘 Cook
🏔️ Mountains
📿 Mindfulness
✈️ FullSail alum
🍂 Making a cozy graveyard game
He/Him
Today's Guernsey: Just a tiny bit of work updating some of the scripting for Chapter 5. You can now get two beats deeper into the story.

This is uh placeholder dialogue, folks, I promise I'm decent at the writings.

That's all I got for today, folks! #gamedev #indieGameDev
November 26, 2025 at 2:38 AM
Today's Guernsey: Pushed forward on Chapter 5!

Some new code, some new scripts set up. Also fixed a bused tree!

#gamedev! #indieGameDev
November 25, 2025 at 4:07 AM
Today's Guernsey: More fixing stuff, more optimization.

Unrelated to any of that, this 10-year-old asset store water one day started looking super jittery in editor -- but it still looks great in builds! 🤷🏻‍♂️

#gamedev #indieGameDev
November 24, 2025 at 3:18 AM
Today's Guernsey: Went on a rabid optimization jag and stripped a bunch of GameObject.Finds out of random places, including several every-frame methods.

Other tweaks and improvements, too.

Everything seems to work, and the framerate gets smoother! 🧈 #gamedev #indieGameDev
November 23, 2025 at 4:49 AM
Tonight's Guernsey: A small one, tonight I added support for each Chapters to make the chicken hungry again, so you can feed the chicken anew with each sunrise!

All chickens polled agreed this was a good idea. 🐓 #gamedev #indieGameDev #chickens
November 22, 2025 at 3:10 AM
Today's Guernsey: Decided to take a break from optimizing and improve the chicken!

🐓Guernsey throws seed particles properly
🐓Chicken keeps a respectful distance
🐓Chicken stops following Guernsey around after being fed

And that's all for today! #gamedev #indieGameDev #chicken
November 21, 2025 at 12:14 AM
Today's Guernsey: Switched my efforts from Awake() to GameObject.Find and found a goldmine of unneccessary calls in the chicken script 🫣They're fixed now! But yikes.

🐔 #gamedev #indieGameDev
November 19, 2025 at 1:58 PM
Today's Guernsey: A few more optimizations. Every dialogue in the game (there are hundreds) was waking up and performing FOUR find operations on start. So hopefully that's better now!

💬 #gamedev #indieGameDev
November 18, 2025 at 11:33 PM
Today's Guernsey: More more more optimizations.

Today, I caught a good one: I had been calling, like a GENIUS, a very expensive GameObject.Find() being run EVERY FRAME while interacting with a locked door. 😱

That oughta help some stutters. #gamedev #indieGameDev
November 18, 2025 at 1:27 AM
Tonight's Guernsey update... More optimization! The game... feels like it's booting faster and running smoother, and still working fine?

I should probably be Serious and do before-and-after checks on the profiler.

But I am not by nature very Serious. 🤷🏻‍♂️ #gamedev #indieGameDev
November 17, 2025 at 1:54 AM
Tonight's Guernsey: A few more optimizations, removing wasteful Awake()'s and unnecessary GameObjectFind()'s.

Slow and steady. 🐢#gamedev #indieGameDev
November 16, 2025 at 5:46 AM
Today's Guernsey: Optimization!

💾Removed an intense, redundant save system component
😳Removed a few wasteful Awake() calls
🔭Removed some expensive GameObject.Find() calls

Shaking my fist at past Ben for not having more discipline. 😤 #gamedev #indieGameDev
November 15, 2025 at 2:38 AM
Today's Guernsey: Optimization! My hunt today concerned tracking down wasteful usages of Awake() to cut down on the amount of time it takes to run the game.

Seems making 100 rooms of an open world in a single scene wasn't such a great idea. 🧐 #gamedev #indieGameDev
November 14, 2025 at 4:42 AM
Today's Guernsey: Going further into optimization, I learned more about Unity's profiler and went through code, removing most of my debug logs.

Gonna keep at this for a bit, interesting challenge. Makes for terrible screenshots, though! 😅 #gamedev #indieGameDev
November 13, 2025 at 3:28 AM
Today's Guernsey: In search of optimizations and better frame rates, I spent time learning about the Unity profiler and making a bunch of objects in the scene static.

More tomorrow! 👨🏻‍💻#gamedev #indieGameDev
November 12, 2025 at 2:09 AM
Today's Guernsey Update: Another wall section, bit tricky 'cause it's in a narrow walkway behind a hill. But added in a nice little peek of a powerup, even hinted by a collectible.

This will be a "How to Level Design" screenshot during my GDC talk. 🙂‍↕️ #gamedev #indieGameDev
November 10, 2025 at 10:31 PM
Todays' Guernsey: A semi-successful attempt to recreate the shading I've been doing on trees to leaf piles, and a more successful attempt to get smoother UI for quest items working, so they now pop up after the chapter start text!

🙌🏻 #gamedev #indieGameDev
November 10, 2025 at 5:27 AM
Tonight's Guernsey: Built a nice wall of trees that offers a brief but tantalizing glimpse at the railroad tracks and abandoned rail car beyond -- but how can you get there, dear player!?

#gamedev #indieGameDev
November 9, 2025 at 5:11 AM
Today's Guernsey: Another slight update, but today:

🌲 Cypress leaves no longer look lit on one side in a weird way
🐞 Fixed an issue with train tunnel bliners

And that's it. #gamedev #indieGameDev
November 7, 2025 at 1:57 PM
Tonight's Guernsey: Realized I never fluffed up this colorful fella, so here he is all shaded and fluffy lookin'.

That's all I got time for tonight! 😮‍💨 #gamedev #indieGameDev
November 7, 2025 at 5:29 AM
Tonight's Guernsey: MOAR FLUFFY TREES

💃🏻Cypress!
🕺🏻Japanese Maple!
💃🏻Apple!
🕺🏻Oak!

Making a game blending 3D lighting with 2D sprites, it can be hard to know what to shade in art, vs. let the engine do it. But this is a clear visual upgrade. 🧐 #gamedev #indieGameDev
November 6, 2025 at 12:50 AM
Today's Guernsey:

🌳Fluffed up birch and sycamore tree textures
📑Set guiding wind targets for Chapter 5
🗂️Organized all scripts into the script folder

I'm a big believer in organized, disciplined development! 😤 Except for Guernsey, here I'm a mess. #gamedev #indieGameDev
November 5, 2025 at 2:14 AM
Today's Guernsey: Decided to take a different approach with tree leaves, adding some more intentional shading into the mix.

What do you think? Should all the trees look more like this? 🤔 #gamedev #indieGameDev
November 4, 2025 at 12:43 AM
Today's Guernsey: The family took a walk in the woods and I decided the game needs some more red trees. Here's a red tree!

🌲 #gamedev #indieGameDev
November 3, 2025 at 5:54 AM
Today's Guernsey: Set up hint dialogue and fixed some little bugs around the nascent Chapter 5. It's becoming a thing!

Put my best writing chops into these hints, folks. 🧐 #gamedev #indieGameDev
November 2, 2025 at 1:53 AM