Benja ❤️ Videogames
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benjapenguin.bsky.social
Benja ❤️ Videogames
@benjapenguin.bsky.social
🎮 Lead Designer on Voxile @VoxrayGames
❤️ Husband + Dad
🥘 Cook
🏔️ Mountains
📿 Mindfulness
✈️ FullSail alum
🍂 Making a cozy graveyard game
He/Him
Pinned
I've been posting updates for my cozy graveyard game on Twitter, and I've been nervous about switching platforms.

...But now, I'm trying out Buffer to help post across several platforms.

So, expect Guernsey updates on BlueSky starting in just a little while! 👻 #gamedev #indieGameDev
Today's Guernsey: Just a tiny bit of work updating some of the scripting for Chapter 5. You can now get two beats deeper into the story.

This is uh placeholder dialogue, folks, I promise I'm decent at the writings.

That's all I got for today, folks! #gamedev #indieGameDev
November 26, 2025 at 2:38 AM
Reposted by Benja ❤️ Videogames
Apres Slaughter
YouTube video by VoxRay Games
www.youtube.com
November 26, 2025 at 12:07 AM
Today's Guernsey: Pushed forward on Chapter 5!

Some new code, some new scripts set up. Also fixed a bused tree!

#gamedev! #indieGameDev
November 25, 2025 at 4:07 AM
Today's Guernsey: More fixing stuff, more optimization.

Unrelated to any of that, this 10-year-old asset store water one day started looking super jittery in editor -- but it still looks great in builds! 🤷🏻‍♂️

#gamedev #indieGameDev
November 24, 2025 at 3:18 AM
My daughter, an ACNH fan, wants me to let her play Animal Crossing: New Leaf.

But if I let her play, I'd have to delete my town, Benton.

Now, I haven't played in about ten years.

But... I'm not sure I can delete Benton. 🥹
November 23, 2025 at 2:01 PM
Today's Guernsey: Went on a rabid optimization jag and stripped a bunch of GameObject.Finds out of random places, including several every-frame methods.

Other tweaks and improvements, too.

Everything seems to work, and the framerate gets smoother! 🧈 #gamedev #indieGameDev
November 23, 2025 at 4:49 AM
Tonight's Guernsey: A small one, tonight I added support for each Chapters to make the chicken hungry again, so you can feed the chicken anew with each sunrise!

All chickens polled agreed this was a good idea. 🐓 #gamedev #indieGameDev #chickens
November 22, 2025 at 3:10 AM
Today's Guernsey: Decided to take a break from optimizing and improve the chicken!

🐓Guernsey throws seed particles properly
🐓Chicken keeps a respectful distance
🐓Chicken stops following Guernsey around after being fed

And that's all for today! #gamedev #indieGameDev #chicken
November 21, 2025 at 12:14 AM
Reposted by Benja ❤️ Videogames
Voxile building hacks! www.youtube.com/watch?v=Yyjm...
Voxile building hacks
YouTube video by VoxRay Games
www.youtube.com
November 17, 2025 at 11:48 PM
Today's Guernsey: Switched my efforts from Awake() to GameObject.Find and found a goldmine of unneccessary calls in the chicken script 🫣They're fixed now! But yikes.

🐔 #gamedev #indieGameDev
November 19, 2025 at 1:58 PM
Reposted by Benja ❤️ Videogames
なんか急に寒い〜! #今日のらくがき
November 18, 2025 at 3:36 AM
Today's Guernsey: A few more optimizations. Every dialogue in the game (there are hundreds) was waking up and performing FOUR find operations on start. So hopefully that's better now!

💬 #gamedev #indieGameDev
November 18, 2025 at 11:33 PM
Today's Guernsey: More more more optimizations.

Today, I caught a good one: I had been calling, like a GENIUS, a very expensive GameObject.Find() being run EVERY FRAME while interacting with a locked door. 😱

That oughta help some stutters. #gamedev #indieGameDev
November 18, 2025 at 1:27 AM
Tonight's Guernsey update... More optimization! The game... feels like it's booting faster and running smoother, and still working fine?

I should probably be Serious and do before-and-after checks on the profiler.

But I am not by nature very Serious. 🤷🏻‍♂️ #gamedev #indieGameDev
November 17, 2025 at 1:54 AM
Tonight's Guernsey: A few more optimizations, removing wasteful Awake()'s and unnecessary GameObjectFind()'s.

Slow and steady. 🐢#gamedev #indieGameDev
November 16, 2025 at 5:46 AM
Today's Guernsey: Optimization!

💾Removed an intense, redundant save system component
😳Removed a few wasteful Awake() calls
🔭Removed some expensive GameObject.Find() calls

Shaking my fist at past Ben for not having more discipline. 😤 #gamedev #indieGameDev
November 15, 2025 at 2:38 AM
Today's Guernsey: Optimization! My hunt today concerned tracking down wasteful usages of Awake() to cut down on the amount of time it takes to run the game.

Seems making 100 rooms of an open world in a single scene wasn't such a great idea. 🧐 #gamedev #indieGameDev
November 14, 2025 at 4:42 AM
Today's Guernsey: Going further into optimization, I learned more about Unity's profiler and went through code, removing most of my debug logs.

Gonna keep at this for a bit, interesting challenge. Makes for terrible screenshots, though! 😅 #gamedev #indieGameDev
November 13, 2025 at 3:28 AM
Reposted by Benja ❤️ Videogames
Here's the demo on Steam: store.steampowered.com/app/2803440/...
(Note: demo does NOT include previous tutorial or "adventure" content from the main game, only one survival world!)
Voxile Procedural Survival Only Demo on Steam
Quest, craft, loot, build, destroy, and shoot your way through gorgeous voxel islands! Encounter mutated wildlife, discover secrets, and find out what went wrong in both pre-designed adventure and pro...
store.steampowered.com
November 11, 2025 at 10:38 PM
Reposted by Benja ❤️ Videogames
For the past several months, our team's been on a big push to realize Procedural Survival Islands.

Up to ten biomes packed with dozens of beautiful voxel landmarks, weird quests, exciting loot, foreboding chasms, epic bosses, and so on.

Grab the new free demo on Steam, and tell me what you think!
We have a NEW DEMO! This is exclusively for the new Procedural Survival Islands we've been working on. You get to play one such island, start from nothing, craft, fight, build, destroy, explore.. SP or co-op!
www.youtube.com/watch?v=M36e...
Voxile Procedural Survival Islands Demo Trailer
YouTube video by VoxRay Games
www.youtube.com
November 12, 2025 at 2:19 AM
For the past several months, our team's been on a big push to realize Procedural Survival Islands.

Up to ten biomes packed with dozens of beautiful voxel landmarks, weird quests, exciting loot, foreboding chasms, epic bosses, and so on.

Grab the new free demo on Steam, and tell me what you think!
We have a NEW DEMO! This is exclusively for the new Procedural Survival Islands we've been working on. You get to play one such island, start from nothing, craft, fight, build, destroy, explore.. SP or co-op!
www.youtube.com/watch?v=M36e...
Voxile Procedural Survival Islands Demo Trailer
YouTube video by VoxRay Games
www.youtube.com
November 12, 2025 at 2:19 AM
Today's Guernsey: In search of optimizations and better frame rates, I spent time learning about the Unity profiler and making a bunch of objects in the scene static.

More tomorrow! 👨🏻‍💻#gamedev #indieGameDev
November 12, 2025 at 2:09 AM
Reposted by Benja ❤️ Videogames
We have a NEW DEMO! This is exclusively for the new Procedural Survival Islands we've been working on. You get to play one such island, start from nothing, craft, fight, build, destroy, explore.. SP or co-op!
www.youtube.com/watch?v=M36e...
Voxile Procedural Survival Islands Demo Trailer
YouTube video by VoxRay Games
www.youtube.com
November 11, 2025 at 10:38 PM
Today's Guernsey Update: Another wall section, bit tricky 'cause it's in a narrow walkway behind a hill. But added in a nice little peek of a powerup, even hinted by a collectible.

This will be a "How to Level Design" screenshot during my GDC talk. 🙂‍↕️ #gamedev #indieGameDev
November 10, 2025 at 10:31 PM