Benja ❤️ Videogames
@benjapenguin.bsky.social
920 followers 41 following 240 posts
🎮 Lead Designer on Voxile @VoxrayGames ❤️ Husband + Dad 🥘 Cook 🏔️ Mountains 📿 Mindfulness ✈️ FullSail alum 🍂 Making a cozy graveyard game He/Him
Posts Media Videos Starter Packs
Pinned
I've been posting updates for my cozy graveyard game on Twitter, and I've been nervous about switching platforms.

...But now, I'm trying out Buffer to help post across several platforms.

So, expect Guernsey updates on BlueSky starting in just a little while! 👻 #gamedev #indieGameDev
Today's Guernsey: Set up audio on the folding chairs using some quick clips grabbed from freesound. A clickety clacky loop and a kthunk when done. Not beautiful yet, but works for now!

#gamedev #indieGameDev
Tonight's Guernsey: Long road trip today so short update. Did some tweaks to the code from yesterday to also update the numbers on the HUD element.

It's a bit hacky but it's good enough! ☺️ #gamedev #indieGameDev
Today's Guernsey: Eating my comeuppance from yesterday, fixed the code to more elegantly handle new images in the little item counter UI.

That's all for now! #gamedev #indieGameDev
Today's Guernsey: Main work was getting a solution for the chair UI sprite up and working.

Doesn't look great yet and has a pretty big bug but will fix.

I also had a little kid (not mine) chatting my ear off whilst trying to work so... more tomorrow. 🪑 #gamedev #indieGameDev
Todays' Guernsey Update: Chapter 5 organization and setup!

🐦‍⬛ Chapter of Crows!
🦌 Chapter of Animals!
📚 Book hooked up!
🪑 Chair ui icon (WIP)
🔖 Chapter outlined

More tomorrow but I'm tuckered out today... 😮‍💨 #gamedev #indieGameDev
Tonight's Guernsey: A handful of small jobs.

🪑 Adjusted chair placement (was way too tight before)
🧮 Chairs know when they've all been collected and debug say so
👨🏻‍💻 Chair code tweaks to work closer with Collectible scripts

And that's it for today! #gamedev #indieGameDev
Today's Guernsey: A hodgepodge!

🐞 Fixed a bug with tree transparency
🪑 Chairs are now counted by Guernsey's inventory
⬇️ Adjusted all of the mourners at the funeral

#gamedev #indieGameDev
Today's Guernsey: Busy day means simple update.

More setup on the funeral/burial area -- a tree, chairs, and a more modern-looking grave.

One step at a time! 🥾#gamedev #indieGameDev
Today's Guernsey: Okay, I lied, a bit more work fixing up the chair.

Now it pops properly, has better collision when folded on the ground, and there's a properly localized localized string for the button prompt.

🪑 #gamedev #indieGameDev #foldingChair
Today's Guernsey: Patched up the funeral folding chair, works like a charm now.

Onward! #gamedev #indieGameDev
Tonight's Guernsey: To prep for the funeral, you gotta set up the chairs.

Unfortunately, I'm a bad and sleepy game developer, so every time Guernsey sets up a chair he falls through the world.

I'll fix that! But... not tonight. 😴 #gamedev #indieGameDev
Today's Guernsey: Started blocking out Chapter 6.

Can't make a cozy, lofi graveyard game about death and life without a funeral, can ye?

🪦 #gamedev #indieGameDev
Today's Guernsey: Small, but productive!

🌽(so sick of corn but) tweaked the corn maze walls AGAIN for better visibility
🧭Mapped out chapter 5's overall plot, I think?

That second one's exciting. Let me out of this corn maze! 👻 #gamedev #indieGameDev
Today's Guernsey: Bit of a meandering day, trying to figure out what to do next. But in the process...

🌽Tweaked height of the corn stalks a bit
🗻Terrain tweaks near the corn maze
↔️Little placement adjustments

But tomorrow maybe... the next chapter? 👻 #gamedev #indieGameDev
Tonight's Guernsey: Lost in the corn maze again. I tried futzing with layer masks and other solutions and didn't get results. So I did something REAL CLEVER and just changed the size of the colliders so Guernsey couldn't slip on them anymore.

🤷🏻‍♂️✌🏻🚶🏻‍♂️#gamedev #indieGameDev
Tonight's Guernsey: Well, I failed to accomplish anything! 😓

Guernsey slides when he bumps into the corn, so I tried a bunch of stuff to fix that, but so far nothing works. Think I need to use a layermask but ain't workin'.

Back at it tomorrow... 🤷🏻‍♂️ #gamedev << #indieGameDev
Today's Guernsey: Still lost in this corn maze... Doing tweaks to collision on the corn stalks, smoothing out the terrain a bit, and adjusting the corn stalk heights up a bit now that you can see through them.

'🥱 #gamedev #indieGameDev
Today's Guernsey: Attached the ol' fadeout script to the cornstalks, which now fade away if Guernsey walks behind them. 🤔 Needs some work, but should make the maze a bit more navigable.

#gamedev #indieGameDev
Today's Guernsey: A small one.

🐿️ Tweaked the squirrel's positioning
👨🏻‍🎨 Maze terrain smoothing and improvements
🫨 Plant wiggle tweaks on the false corn walls
🎨 Making color difference subtler on false corn walls

#gamedev #indieGameDev
Tonight's Guernsey: I carved some "gutters" into the corn maze to make getting an acorn to a squirrel a bit easier,

Also, added a little plant wiggle to the trick corn bits you can pass through!

We call that JUICE, kids. We call that GAME FEEL. 😎 #gamedev #indieGameDev
Tonight's Guernsey: Added a little squirrel to the corn maze so you can kick an acorn through the maze for his lunch.

What a great little graveyard keeper you are, takin' care of squirrels. ❤️🐿️ #gamedev #indieGameDev
Sleepy morning Guernsey:

🎨 Tweaked color palette of the ferns to make them more autumnal
🎨 Added two color variations to railroad ties to give 'em a bit more wabi-sabi

#gamedev #indieGameDev
Today's Guernsey: Had a short amount of time this morning so did a quick flythrough, saw that this monument could use some touch-ups, and got started with a new plinth, a subtler stipled look, and some texture variation for... well, for texture.

🫡 #gamedev #indieGameDev
Today's Guernsey: Some stuff in yesterday's screen was bugging me...

🪵Log now gone when inside the car
😎Tightened up the darkening blinders
💡Shaders on backpack and walking stick are now lit

This screen is in daylight, yesterday's was twilight ☀️ #gamedev #indieGameDev
Today's Guernsey:

🚂Train car interior lighting and particles
🪴Tweaked orange and brown bushes for contrast
💡Added some lights to the weather manager
🌳Propped the train car to look overgrown

And that's it for tonight! #gamedev #indieGameDev