Bekoha
bekoha.bsky.social
Bekoha
@bekoha.bsky.social
Unofficial unverified fan-page (impersonation) of Bekoha (not real) at bsky dot app? bsky dot social?? whatever this webzone is; acquaintance of eggbug
Well they're really useful and save a lot of time (Stacker being basically an array modified complete with offsets and rotations IIRC) and built-in PHX/construction props (esp. coasters) were made with Easy Weld in mind and have standardized markings where you'd aim on each of two parts to auto-join
December 7, 2025 at 2:41 PM
One of the most heavily biased cherrypicked before and after comparisons as the original mission description screen might be the only one in the entire game that uses a lower res font texture and every other screen uses a marginally better one but that's how marketing works
December 7, 2025 at 1:49 PM
More old stuff I haven't reposted to this webzone yet, a TimeSplitters 2 texture pack for Dolphin that I made mainly for myself, replaces font atlases and partial UI elements (HP bars, loading BGs, buttons, crosshairs) with higher res recreations + optional DualShock prompts

bekoha.github.io/ts2/
December 7, 2025 at 1:49 PM
they put me in bloodborne (beast mode i'm afraid)
December 5, 2025 at 6:01 PM
And (most likely, imo, etc) Bitstream's version of Electra known as Transitional 521 for Silent Hill 4 as it has matching quirks that differ from Monotype's version of Electra (much closer f and i to Bitstream's with i's dot being more off center)

Better (?) comparison bsky.app/profile/beko...
December 2, 2025 at 8:55 AM
December 1, 2025 at 9:18 PM
haven't tested with the merged anniversary version and not even sure if the link still actually works as catbox has been really spotty recently if not also outright blocked here but still files.catbox.moe/8fiibm.zip
November 29, 2025 at 10:22 PM
remembered a quick map i made years ago based on a throwaway joke post that someone should make a map where you can unlock hl2ep2 little rocket man achievement by shooting the gnome into a hoop
November 29, 2025 at 10:15 PM
Dynacomware's DFPOP1 is not an exact match (A's in the original have cuts on top and question mark is obviously different) but it's close enough
November 28, 2025 at 4:16 AM
My favourite sci-fi staple, an forklift 😄 (actually true)
November 27, 2025 at 1:03 PM
Wait, that's literally the model from Lawnmower Man
November 25, 2025 at 11:40 PM
I am still half-convinced that this is an intentional Jerma reference because of all the Jerma-as-Spamton edits at the time
November 24, 2025 at 10:32 PM
exhausted and cba to actually finish this one at the moment but wanted to post anyways
November 19, 2025 at 4:34 PM
Did Tomcat Alley (1994) steal Doom (1993)'s font????

(no, but when glancing at Jerma's LP of the former, for a second some characters reminded me of the latter and I thought it was interesting)
November 13, 2025 at 8:19 PM
Oh yeah, I already made a proper vector verison of GabeCube logo a year ago (shoutout @wildweasel486.bsky.social)

SVG web.archive.org/web/20241223...
November 12, 2025 at 7:23 PM
November 11, 2025 at 10:06 PM
Wish I remembered that mod was a thing when originally recording the video! Someone in the replies back then also brought it up and I can doubly confirm that it actually plays surprisingly well for a port made in a vacuum
November 11, 2025 at 6:44 AM
that one video from 2021 that (I think?) gave me the only sliver of cred in quake 1 community that I'm coasting on to this day
November 11, 2025 at 5:48 AM
Messed around with Blender shaders a bit more, turns out "glass" shader is more like "ass" and you get better? results using BSDF with Transmission of 1, so that's likely the way to go after I redo lighting again as previous setup had exposure of full -5 stops because I have no idea what I'm doing
November 10, 2025 at 11:20 PM
Not a single not iconic costume in that movie, 90% of my first time watch screenshots were just of the MC's jacket
Absolutely deserved an exhibition and glad that we got to see both these Polaroids and costumes in more detail (first two photos grabbed off the internet some time ago)
November 10, 2025 at 5:05 PM
A repost reminded that I was working on another Yakuza poster recreation a year ago, but because I felt like I *have* to 3D model every bottle despite barely doing any 3D, got stunlocked by not being able to match the shading exactly and dreading redrawing the Staminan Royale eagle, oh well, one day
November 10, 2025 at 3:28 AM
Actually made the following shitpost a few years ago based on that exact idea during another HLA discussion
November 9, 2025 at 7:44 AM
At least we can definitively rule out where it's not!
November 9, 2025 at 7:03 AM
November 8, 2025 at 11:36 PM
NL as someone who took 1 CS course can also go blow for blow in programming and game design advice against this guy
November 8, 2025 at 9:30 PM