Jakub Babiak
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babiak.dev
Jakub Babiak
@babiak.dev
Developer
Reposted by Jakub Babiak
Everyone knows that the x86 ISA is big.


Modern CPUs have ~1000+ mnemonics. Guess how many make up 90% of compiled C/C++ code?

TWELVE. I'm not kidding.

The question is…what if we shrank it?
September 16, 2025 at 6:29 PM
Reposted by Jakub Babiak
After 2 months of work, the Clair Obscur Expedition 33 video is here. I interviewed most of the game's senior leadership team asking one simple question: how did you do this? Their answers were inspiring and moving, and it's no surprise that COE33 is as remarkable as it is: youtu.be/mXLOLgC2V2Q?...
The impossible (true) stories behind the making of Clair Obscur Expedition 33
YouTube video by Skill Up
youtu.be
June 21, 2025 at 9:31 AM
I’ve been learning #vulkan #graphicsprogramming on and off over past few years and this is as far as I’ve come. Written in #rustlang, GPU driven, deferred renderer, frustum culling, PBR materials, point light with cube map shadows, bloom (red bias to emulate film halation). youtu.be/46ZGXjwLMzs
Vulkan Rendering: Helmet in Grid
YouTube video by Jakub Babiak
youtu.be
March 7, 2025 at 2:56 PM
Reposted by Jakub Babiak
Sure, but the popularity of cigarettes et al can speak for itself, too.

We realized there were real harms to cigarettes and took steps to minimize their use.

At this point I think we need to be having honest conversations about what is and isn't healthy for our minds.
January 23, 2025 at 4:18 PM
Reposted by Jakub Babiak
Why do video games cost so much to make these days? A recent NYT article pinned bloated budgets on the graphical arms race, but that's only a small part of the equation. The real problem? Rampant mismanagement.

This week's column is a spicy one: www.bloomberg.com/news/newslet...
Why So Many Video Games Cost So Much to Make
Graphical fidelity is only part of the reason that game budgets have swelled to hundreds of millions of dollars
www.bloomberg.com
January 10, 2025 at 6:01 PM
Reposted by Jakub Babiak
This is gold - a comprehensive list of cli tools written in rust #rust #cli #nix

github.com/sts10/rust-c...
GitHub - sts10/rust-command-line-utilities: A curated list of command-line utilities written in Rust
A curated list of command-line utilities written in Rust - sts10/rust-command-line-utilities
github.com
December 15, 2024 at 11:34 PM
Reposted by Jakub Babiak
The Graphics Programming Conference 2024 presentation videos are live! Including mine about BG3.
Go check out all the other super interesting talks as well!
www.youtube.com/watch?v=zuDj...
The Road to Baldur's Gate 3
YouTube video by Graphics Programming Conference
www.youtube.com
December 4, 2024 at 1:12 PM
Reposted by Jakub Babiak
In our next Tiny Glade update we'll bump the light limit from 32 to 32k while keeping the cost more or less the same.

The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.
December 5, 2024 at 10:12 PM