Appy Bear Studio
🚨 2 DAYS LEFT 🚨

The price drop for SENTINEL 519 ends soon!

Grab the premium, offline sci-fi shooter for just $1.19 AUD before it goes back up.

✅ No Ads.
✅ Offline Play.
✅ Just Action.

🔗 Get it here: play.google.com/store/apps/d...

#IndieGameDev #MobileGame #Sale #SENTINEL519 #AppyBearStudio
February 10, 2026 at 11:37 PM
This review really hit home today 🐻

Knowing that SENTINEL 519 brought a player some joy during a difficult time is exactly why I enjoy this journey. They also offered some fantastic technical feedback!

This is what I love about the community, the passion to help indie games improve

#IndieGameDev
February 10, 2026 at 1:01 AM
Heads down, focused mode. 🐻💻

Work is progressing on the prototypes! No reveals today as I'm deep in the "invisible work" phase (design, testing, repeat).

Here is a peek at the Unity view.💡

Back to the deep recesses of the game dev labs!

#IndieGameDev #Unity3D #SoloDev
February 9, 2026 at 12:39 AM
SENTINEL 519 // FEB PRICE DROP 🚨

Grab SENTINEL 519 at a discount this week! 🌌

Experience the genesis of the saga in this intense, offline Sci-Fi Shooter. No ads, no interruptions—just action.

💰 AUD $1.19 (Limited Time Offer)
🗓 Feb 6th - Feb 13th
📱 Google Play Exclusive

Link 👇🐻

#indiegamedev
February 6, 2026 at 1:50 AM
I'll be honest, I've been a bit quiet lately. But that's because there are multiple prototypes cooking! 🐻👨‍🍳

So far, we have the visceral combat of Project IS0L8T3D vs. the clean sunshine of Project Cozy.

#indiegamedev #solodev #appybearstudio

(Continued 👇)
January 27, 2026 at 1:54 AM
Wrapping up the week with another update. 🐻

This video shows the iterative steps of development. I can't promise that everything shown today will appear, but showing the "maybe" pile is part of the journey!

Here is a progress video on the prototype, now lazily dubbed: "Project Cozy"

#indiegamedev
January 21, 2026 at 11:34 PM
From high-octane action to a sombre pace. 🎨

While the heavy lifting for the backend cooks in the background, I’m testing a new prototype closer to the surface.

This is a pivot from the intense action of my debut title (and the IS0L8T3D prototype).

#indiegamedev #cozygame

(Video below 👇)
January 19, 2026 at 2:23 AM
Not much to show today because I fell down the Unity Asset Store rabbit hole.

I was meant to be working on new online features, but I got pulled away looking at tools. Honestly, I just love seeing what other developers and artists come up with.

Back to the code now... eventually. 🐻

#indiegamedev
January 13, 2026 at 11:57 PM
Behold... the thrill of backend development! 😅

It might just look like five buttons, but getting Auth running correctly via @unity.com Gaming Services is a massive invisible milestone.

A lot of learning behind the scenes this week, even if the screenshot isn't exactly cinematic. 🐻

#indiegamedev
January 8, 2026 at 10:01 PM
Moving from strictly offline to including online features for the next project. 🐻☁️

I loved the "no ads, fully offline" philosophy of my first game, but for the new one, I want to keep that soul while layering in community features.

#indiegamedev #indiedev #unity3d #solodev
January 5, 2026 at 11:02 PM
First day of the new year to get back into working on tweaking prototypes!

#2026 #newyear #indiegamedev
January 5, 2026 at 1:23 AM
Happy New Year everyone! 🎆

Here's to an amazing start to 2026 and many more games from the indie community!!!

As a shameless plug, below are the links to SENTINEL 519: SAGA - GENESIS on Android and iOS! 👇🐻

#indiegamedev #2026 #GameDev #SoloDev
SENTINEL 519 - NEW YEAR PRICE DROP 🚨

Grab our 1st game at its LOWEST price ever!

💰 AUD $0.99 (Limited Time)
🗓 Dec 30 - Jan 6, 2026 (GMT 00:00)
📱 App Store & Google Play

Google Play: play.google.com/store/apps/d...
Apple App Store : apps.apple.com/us/app/senti...

#Sale #IndieGame #MobileGaming
January 1, 2026 at 12:43 AM
SENTINEL 519 - NEW YEAR PRICE DROP 🚨

Grab our 1st game at its LOWEST price ever!

💰 AUD $0.99 (Limited Time)
🗓 Dec 30 - Jan 6, 2026 (GMT 00:00)
📱 App Store & Google Play

Google Play: play.google.com/store/apps/d...
Apple App Store : apps.apple.com/us/app/senti...

#Sale #IndieGame #MobileGaming
December 30, 2025 at 8:22 AM
I was planning a break, but the prototype called!

Spent the last few days adding "JUICE" to Project IS0L8T3D:

🔊 SFX on swings/hits
⚫️ B&W damage FX
🦸‍♂️ New character models
💨 Cape physics

Early days (and janky), but the "Game Feel" is coming together.

Here is to a prosperous 2026! 🐻🚀

#IndieGameDev
December 29, 2025 at 2:40 AM
As the year comes to a close, it has been a year of high highs and low lows. But it has been a year of progress...ever steady progress!

For me personally, sharing my game updates is what helps keep me engaged and makes me want to keep pushing forward.

#IndieGameDev #2026 #AppyBearStudio
December 24, 2025 at 7:49 PM
2025: A Year in Review. 🚀

​It was a year of two halves: refining the old and discovering the new.

​Phase 1: The Release 📲

Focused on supporting SENTINEL 519. The goal: launch on mobile & ship the "Sentinel Invaders" update. A massive lesson in persistence.

#indiegamedev #retrospective
December 21, 2025 at 8:15 PM
I know the last video was leaning towards "Full Noir," but... who doesn't love a bit of colour? 🎨

I tweaked the Post Processing Asset again, and I think this "Coloured Comic" look hits the sweet spot.

But I didn't just procrastinate! There's more about the video in the next post! 👇

#indiegamedev
December 18, 2025 at 1:02 PM
I failed to stick to the roadmap this weekend. 😅

I was meant to be working on the AI, but I got side-tracked testing a new Post Processing Effect Asset.

So, here is Project IS0L8T3D... as a Noir Comic Book? 🕵️‍♂️

#indiegamedev
December 16, 2025 at 8:15 PM
Here is the landscape version of the video!

You get a much clearer view of the logic markers around the player in this format.

Currently working on the next phase of the Enemy AI, so keep an eye out for that update, hopefully soon! 🐻

youtu.be/SPoyYoSXE40?...

#indiegamedev #devworkcontinues
December 15, 2025 at 5:57 AM
Behind the scenes on IS0L8T3D: Fixing the "Swarm."

Originally, enemies followed the player directly. The result? They bunched up or formed a line.

To fix this, I added invisible "Markers" around the player. Enemies hunt for an open marker rather than the player's centre point.

#indiegamedev
December 14, 2025 at 6:56 PM
Here is the landscape version of the video!

I really like the direction this is taking. I can see the difference with every change and it has me a bit more excited about working on my next project with every iteration!

youtu.be/mFeshaNvc24

#indiegamedev #gamedesign #unity3d #prototyping
December 11, 2025 at 7:33 PM
I think I'm inching closer to that "Combat Feel" with every iteration.

Added hit effects, camera shake, and launching enemies into a Ragdoll state.

Love this. Even though the models are placeholders, this is easily my favourite part of the prototyping phase! 🐻

#IS0L8T3D #prototyping #indiegamedev
December 11, 2025 at 7:04 PM
Reposted by Appy Bear Studio
Taskbar Treasure Week now on Steam 💦
A curated celebration of cozy desktop pets, idle loops, and incremental adventures. You’ll find new demos, fresh releases, exclusive discounts. Shallow Pond is taking part.

#indiegame #indiedev #cozygaming #MondayVibes #platformer
December 8, 2025 at 6:53 PM
Reposted by Appy Bear Studio
Taskbar Treasure Week has officially started on Steam!

Don't forget to try out Spiritstead's demo alongside other cozy desktop idle & incremental games!

store.steampowered.com/app/3501540/...

store.steampowered.com/curator/4519...

#indiedev #cozygame #gamedev
Taskbar Treasure Week
From desktop pets to incremental idle loops, this curated showcase brings together the coziest indie games of the year. Including new demos, fresh releases, and special discounts.
store.steampowered.com
December 8, 2025 at 6:53 PM