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A new patch is available for SENTINEL 519!
Under the hood, we’ve upgraded to Unity 6.3 and cleaned up assets for better stability. But the real headline is a setting change:
Camera Y-Axis now defaults to NORMAL. 🕹️
More 👇
#IndieGameDev #Unity3D #SoloDev #MobileGaming
A new patch is available for SENTINEL 519!
Under the hood, we’ve upgraded to Unity 6.3 and cleaned up assets for better stability. But the real headline is a setting change:
Camera Y-Axis now defaults to NORMAL. 🕹️
More 👇
#IndieGameDev #Unity3D #SoloDev #MobileGaming
Knowing that SENTINEL 519 brought a player some joy during a difficult time is exactly why I enjoy this journey. They also offered some fantastic technical feedback!
This is what I love about the community, the passion to help indie games improve
#IndieGameDev
Knowing that SENTINEL 519 brought a player some joy during a difficult time is exactly why I enjoy this journey. They also offered some fantastic technical feedback!
This is what I love about the community, the passion to help indie games improve
#IndieGameDev
Work is progressing on the prototypes! No reveals today as I'm deep in the "invisible work" phase (design, testing, repeat).
Here is a peek at the Unity view.💡
Back to the deep recesses of the game dev labs!
#IndieGameDev #Unity3D #SoloDev
Work is progressing on the prototypes! No reveals today as I'm deep in the "invisible work" phase (design, testing, repeat).
Here is a peek at the Unity view.💡
Back to the deep recesses of the game dev labs!
#IndieGameDev #Unity3D #SoloDev
Grab SENTINEL 519 at a discount this week! 🌌
Experience the genesis of the saga in this intense, offline Sci-Fi Shooter. No ads, no interruptions—just action.
💰 AUD $1.19 (Limited Time Offer)
🗓 Feb 6th - Feb 13th
📱 Google Play Exclusive
Link 👇🐻
#indiegamedev
Grab SENTINEL 519 at a discount this week! 🌌
Experience the genesis of the saga in this intense, offline Sci-Fi Shooter. No ads, no interruptions—just action.
💰 AUD $1.19 (Limited Time Offer)
🗓 Feb 6th - Feb 13th
📱 Google Play Exclusive
Link 👇🐻
#indiegamedev
So far, we have the visceral combat of Project IS0L8T3D vs. the clean sunshine of Project Cozy.
#indiegamedev #solodev #appybearstudio
(Continued 👇)
So far, we have the visceral combat of Project IS0L8T3D vs. the clean sunshine of Project Cozy.
#indiegamedev #solodev #appybearstudio
(Continued 👇)
This video shows the iterative steps of development. I can't promise that everything shown today will appear, but showing the "maybe" pile is part of the journey!
Here is a progress video on the prototype, now lazily dubbed: "Project Cozy"
#indiegamedev
This video shows the iterative steps of development. I can't promise that everything shown today will appear, but showing the "maybe" pile is part of the journey!
Here is a progress video on the prototype, now lazily dubbed: "Project Cozy"
#indiegamedev
Here are a few still shots (running on a Samsung S20). It is definitely refreshing to switch gears to test out other genres. 🐻
#Unity3D #CozyGame #indiegamedev #prototype
Here are a few still shots (running on a Samsung S20). It is definitely refreshing to switch gears to test out other genres. 🐻
#Unity3D #CozyGame #indiegamedev #prototype
While the heavy lifting for the backend cooks in the background, I’m testing a new prototype closer to the surface.
This is a pivot from the intense action of my debut title (and the IS0L8T3D prototype).
#indiegamedev #cozygame
(Video below 👇)
While the heavy lifting for the backend cooks in the background, I’m testing a new prototype closer to the surface.
This is a pivot from the intense action of my debut title (and the IS0L8T3D prototype).
#indiegamedev #cozygame
(Video below 👇)
It might just look like five buttons, but getting Auth running correctly via @unity.com Gaming Services is a massive invisible milestone.
A lot of learning behind the scenes this week, even if the screenshot isn't exactly cinematic. 🐻
#indiegamedev
It might just look like five buttons, but getting Auth running correctly via @unity.com Gaming Services is a massive invisible milestone.
A lot of learning behind the scenes this week, even if the screenshot isn't exactly cinematic. 🐻
#indiegamedev
Grab our 1st game at its LOWEST price ever!
💰 AUD $0.99 (Limited Time)
🗓 Dec 30 - Jan 6, 2026 (GMT 00:00)
📱 App Store & Google Play
Google Play: play.google.com/store/apps/d...
Apple App Store : apps.apple.com/us/app/senti...
#Sale #IndieGame #MobileGaming
Grab our 1st game at its LOWEST price ever!
💰 AUD $0.99 (Limited Time)
🗓 Dec 30 - Jan 6, 2026 (GMT 00:00)
📱 App Store & Google Play
Google Play: play.google.com/store/apps/d...
Apple App Store : apps.apple.com/us/app/senti...
#Sale #IndieGame #MobileGaming
Spent the last few days adding "JUICE" to Project IS0L8T3D:
🔊 SFX on swings/hits
⚫️ B&W damage FX
🦸♂️ New character models
💨 Cape physics
Early days (and janky), but the "Game Feel" is coming together.
Here is to a prosperous 2026! 🐻🚀
#IndieGameDev
Spent the last few days adding "JUICE" to Project IS0L8T3D:
🔊 SFX on swings/hits
⚫️ B&W damage FX
🦸♂️ New character models
💨 Cape physics
Early days (and janky), but the "Game Feel" is coming together.
Here is to a prosperous 2026! 🐻🚀
#IndieGameDev
For me personally, sharing my game updates is what helps keep me engaged and makes me want to keep pushing forward.
#IndieGameDev #2026 #AppyBearStudio
For me personally, sharing my game updates is what helps keep me engaged and makes me want to keep pushing forward.
#IndieGameDev #2026 #AppyBearStudio
It was a year of two halves: refining the old and discovering the new.
Phase 1: The Release 📲
Focused on supporting SENTINEL 519. The goal: launch on mobile & ship the "Sentinel Invaders" update. A massive lesson in persistence.
#indiegamedev #retrospective
It was a year of two halves: refining the old and discovering the new.
Phase 1: The Release 📲
Focused on supporting SENTINEL 519. The goal: launch on mobile & ship the "Sentinel Invaders" update. A massive lesson in persistence.
#indiegamedev #retrospective
See Player
Draw Weapon
Read Player State
React (with a % chance of success to keep it fair)
You can see the brain working in the debug text above their head.
#indiegamedev #ai #artstyle #progress
See Player
Draw Weapon
Read Player State
React (with a % chance of success to keep it fair)
You can see the brain working in the debug text above their head.
#indiegamedev #ai #artstyle #progress
I tweaked the Post Processing Asset again, and I think this "Coloured Comic" look hits the sweet spot.
But I didn't just procrastinate! There's more about the video in the next post! 👇
#indiegamedev
I tweaked the Post Processing Asset again, and I think this "Coloured Comic" look hits the sweet spot.
But I didn't just procrastinate! There's more about the video in the next post! 👇
#indiegamedev
Here is a vertical close-up for the mobile users!
Digging the style, or is it too much? 🐻
#indiegamedev #gamedev #unity #gameart #prototyping
Here is a vertical close-up for the mobile users!
Digging the style, or is it too much? 🐻
#indiegamedev #gamedev #unity #gameart #prototyping
I was meant to be working on the AI, but I got side-tracked testing a new Post Processing Effect Asset.
So, here is Project IS0L8T3D... as a Noir Comic Book? 🕵️♂️
#indiegamedev
I was meant to be working on the AI, but I got side-tracked testing a new Post Processing Effect Asset.
So, here is Project IS0L8T3D... as a Noir Comic Book? 🕵️♂️
#indiegamedev
Originally, enemies followed the player directly. The result? They bunched up or formed a line.
To fix this, I added invisible "Markers" around the player. Enemies hunt for an open marker rather than the player's centre point.
#indiegamedev
Originally, enemies followed the player directly. The result? They bunched up or formed a line.
To fix this, I added invisible "Markers" around the player. Enemies hunt for an open marker rather than the player's centre point.
#indiegamedev
Added hit effects, camera shake, and launching enemies into a Ragdoll state.
Love this. Even though the models are placeholders, this is easily my favourite part of the prototyping phase! 🐻
#IS0L8T3D #prototyping #indiegamedev
Added hit effects, camera shake, and launching enemies into a Ragdoll state.
Love this. Even though the models are placeholders, this is easily my favourite part of the prototyping phase! 🐻
#IS0L8T3D #prototyping #indiegamedev
My design goal is simple: Replace "Fast and floaty" with "Heavy and visceral".
Here is a test of a 7-hit combo chain. I want the player to feel the inertia of the weapon dragging the character forward.
#indiegamedev
My design goal is simple: Replace "Fast and floaty" with "Heavy and visceral".
Here is a test of a 7-hit combo chain. I want the player to feel the inertia of the weapon dragging the character forward.
#indiegamedev
Simple: Complete the mini game!
Superhuman skill: Survive the mode without taking a single hit.
Current Completion Rate for 2nd achievement: ~0%.
Who is going to be the ONE to conquer that achievement? 🐻
#sentinel519 #indiegamedev
Simple: Complete the mini game!
Superhuman skill: Survive the mode without taking a single hit.
Current Completion Rate for 2nd achievement: ~0%.
Who is going to be the ONE to conquer that achievement? 🐻
#sentinel519 #indiegamedev
After analysing the Black Friday data, I had to decide: Was the sales spike due to the "Sale Badge" (Anchoring) or the lower price point (Threshold)?
I’m leaning towards the Threshold.
#indiegamedev #pricing
After analysing the Black Friday data, I had to decide: Was the sales spike due to the "Sale Badge" (Anchoring) or the lower price point (Threshold)?
I’m leaning towards the Threshold.
#indiegamedev #pricing
So, let's have a look at the chaos.
* Shields up.
* Hydro-Cannons loaded.
* Leaderboards open.
This is a Free Content Update available now for owners of the game on Android (iOS version TBD).
📲 Play here: play.google.com/store/apps/d...
#indiegamedev
So, let's have a look at the chaos.
* Shields up.
* Hydro-Cannons loaded.
* Leaderboards open.
This is a Free Content Update available now for owners of the game on Android (iOS version TBD).
📲 Play here: play.google.com/store/apps/d...
#indiegamedev
Since SENTINEL INVADERS is much faster than the main story, I added a tutorial to highlight the new HUD, weapon decay, and Dashing logic.
Hopefully, this helps players master the mechanics before hitting the Leaderboards! 🚀
#gamedev #indiegamedev #solodev
Since SENTINEL INVADERS is much faster than the main story, I added a tutorial to highlight the new HUD, weapon decay, and Dashing logic.
Hopefully, this helps players master the mechanics before hitting the Leaderboards! 🚀
#gamedev #indiegamedev #solodev
For the next 3 days, SENTINEL 519 is down to AUD $1.99 on Google Play!
🌌 Story-Driven Sci-Fi
🚫 No Ads / No IAP
📴 100% Offline
Waiting for a sign (or a sale), this is it. play.google.com/store/apps/d...
#blackfriday #indiegamedev
For the next 3 days, SENTINEL 519 is down to AUD $1.99 on Google Play!
🌌 Story-Driven Sci-Fi
🚫 No Ads / No IAP
📴 100% Offline
Waiting for a sign (or a sale), this is it. play.google.com/store/apps/d...
#blackfriday #indiegamedev