Appy Bear Studio
Wrapping up the week with another update. 🐻

This video shows the iterative steps of development. I can't promise that everything shown today will appear, but showing the "maybe" pile is part of the journey!

Here is a progress video on the prototype, now lazily dubbed: "Project Cozy"

#indiegamedev
January 21, 2026 at 11:34 PM
From high-octane action to a sombre pace. 🎨

While the heavy lifting for the backend cooks in the background, I’m testing a new prototype closer to the surface.

This is a pivot from the intense action of my debut title (and the IS0L8T3D prototype).

#indiegamedev #cozygame

(Video below 👇)
January 19, 2026 at 2:23 AM
I was planning a break, but the prototype called!

Spent the last few days adding "JUICE" to Project IS0L8T3D:

🔊 SFX on swings/hits
⚫️ B&W damage FX
🦸‍♂️ New character models
💨 Cape physics

Early days (and janky), but the "Game Feel" is coming together.

Here is to a prosperous 2026! 🐻🚀

#IndieGameDev
December 29, 2025 at 2:40 AM
2025: A Year in Review. 🚀

​It was a year of two halves: refining the old and discovering the new.

​Phase 1: The Release 📲

Focused on supporting SENTINEL 519. The goal: launch on mobile & ship the "Sentinel Invaders" update. A massive lesson in persistence.

#indiegamedev #retrospective
December 21, 2025 at 8:15 PM
The Enemy AI is now evolving:

See Player
Draw Weapon
Read Player State
React (with a % chance of success to keep it fair)

You can see the brain working in the debug text above their head.

#indiegamedev #ai #artstyle #progress
December 18, 2025 at 1:02 PM
I know the last video was leaning towards "Full Noir," but... who doesn't love a bit of colour? 🎨

I tweaked the Post Processing Asset again, and I think this "Coloured Comic" look hits the sweet spot.

But I didn't just procrastinate! There's more about the video in the next post! 👇

#indiegamedev
December 18, 2025 at 1:02 PM
I even grabbed some comic hit-effect assets to match the theme. Sometimes you just have to chase the "What If" and see where it goes.

Here is a vertical close-up for the mobile users!

Digging the style, or is it too much? 🐻

#indiegamedev #gamedev #unity #gameart #prototyping
December 16, 2025 at 8:15 PM
I failed to stick to the roadmap this weekend. 😅

I was meant to be working on the AI, but I got side-tracked testing a new Post Processing Effect Asset.

So, here is Project IS0L8T3D... as a Noir Comic Book? 🕵️‍♂️

#indiegamedev
December 16, 2025 at 8:15 PM
Behind the scenes on IS0L8T3D: Fixing the "Swarm."

Originally, enemies followed the player directly. The result? They bunched up or formed a line.

To fix this, I added invisible "Markers" around the player. Enemies hunt for an open marker rather than the player's centre point.

#indiegamedev
December 14, 2025 at 6:56 PM
I think I'm inching closer to that "Combat Feel" with every iteration.

Added hit effects, camera shake, and launching enemies into a Ragdoll state.

Love this. Even though the models are placeholders, this is easily my favourite part of the prototyping phase! 🐻

#IS0L8T3D #prototyping #indiegamedev
December 11, 2025 at 7:04 PM
Back in the prototyping lab for IS0L8T3D after the SENTINEL INVADERS launch!

My design goal is simple: Replace "Fast and floaty" with "Heavy and visceral".

Here is a test of a 7-hit combo chain. I want the player to feel the inertia of the weapon dragging the character forward.

#indiegamedev
December 7, 2025 at 11:22 PM
The SENTINEL INVADERS update is now LIVE!

So, let's have a look at the chaos.

* Shields up.
* Hydro-Cannons loaded.
* Leaderboards open.

This is a Free Content Update available now for owners of the game on Android (iOS version TBD).

📲 Play here: play.google.com/store/apps/d...

#indiegamedev
December 2, 2025 at 3:57 PM
Onboarding is always a tricky balance. 🤷‍♂️

Since SENTINEL INVADERS is much faster than the main story, I added a tutorial to highlight the new HUD, weapon decay, and Dashing logic.

Hopefully, this helps players master the mechanics before hitting the Leaderboards! 🚀

#gamedev #indiegamedev #solodev
November 30, 2025 at 11:30 AM