Sven Andersson
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andsve.xyz
Sven Andersson
@andsve.xyz
Engineer @ Figma - prev game and engine dev @ King and Defold
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Never introduced myself, see a bunch of new followers, so maybe it’s time. I’m an engineer currently at Figma working on Dev Mode, previously I worked on the Defold game engine at King, and also the Crash Bandicoot mobile game. I like realtime rendering, design and NES emu - screens from my emulator
Reposted by Sven Andersson
For quite a while I've been working on a Fast Fourier Transform based ocean simulation in my render engine.
Whilst there is still a lot to work on, I'm excited to see the result once I've added IBL to this renderer.
August 21, 2025 at 7:36 AM
I really should go all in on bluesky - just popped in here again and it is sooo refreshing seeing relevant and interesting posts instead of bait and spam posts.
June 3, 2025 at 4:39 PM
Reposted by Sven Andersson
Do people have any recommendations for imgui libraries for C++ that aren’t Dear Imgui? Undecided if I want to integrate anything but want to explore alternatives.
December 8, 2024 at 5:58 PM
Reposted by Sven Andersson
In our next Tiny Glade update we'll bump the light limit from 32 to 32k while keeping the cost more or less the same.

The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.
December 5, 2024 at 10:12 PM
Reposted by Sven Andersson
Today we check out the recently released 1.0 version of Defold Druid. DrUId is a robust, free and open source UI framework for the excellent free #Defold (@defold) game engine.
gamefromscratch.com/defold-druid...
#gamedev #indiedev
Defold Druid UI Framework – GameFromScratch.com
The free & open source Druid UI 1.0 framework for the excellent Defold Game Engine makes UI UX creation in Lua in defold easy.
gamefromscratch.com
October 28, 2024 at 2:18 PM
Reposted by Sven Andersson
For context 😀

Remotery is a single C file, real-time instrumenting profiler, supporting a wild variety of CPUs, OS's and GPU APIs. It can live render millions of samples at 60hz in a browser and watch threads jump across cores without elevation.

Simple. Fast. Pure C99.

github.com/Celtoys/Remo...
October 24, 2024 at 8:10 PM
Reposted by Sven Andersson
Who among you has written a job system and has strong opinions about good places to start
October 24, 2024 at 3:20 PM
Never introduced myself, see a bunch of new followers, so maybe it’s time. I’m an engineer currently at Figma working on Dev Mode, previously I worked on the Defold game engine at King, and also the Crash Bandicoot mobile game. I like realtime rendering, design and NES emu - screens from my emulator
October 24, 2024 at 9:15 AM
Reposted by Sven Andersson
Hi! hope this place is better. Here's something I made: www.youtube.com/watch?v=fM0l... and you can read how I made it here bitnenfer.com/blog/2020/05... <3
MERKÉN by Bitnenfer / Foco (Revision Online 2020 Oldskool Demo Compo)
YouTube video by Revision Captures
www.youtube.com
October 23, 2024 at 8:34 PM
Reposted by Sven Andersson
Hello, World!
Any Defold users here?
October 23, 2024 at 2:42 PM
Nice to see @defoldengine.bsky.social is also here now!
October 21, 2024 at 7:14 AM
Reposted by Sven Andersson
Am now going to migrate as much of my twitter content over to bluesky as possible. Time to post exclusive stuff!

here is one: outtake from Metal Hellsinger development with Mikael Stanne of Dark Tranquillity and Halo Effect fame. Playing a veeerrry early prototype of Metal from 2019.
October 21, 2024 at 6:57 AM
Reposted by Sven Andersson
Since I can't post about my Xbox work — and don't have any hobby projects on the go currently, I will do a thread about useful GPU tooling that's open access and/or open source.

Starting in next post:
October 20, 2024 at 6:29 PM
Reposted by Sven Andersson
I'm looking for gamedev and graphics peeps to follow. Who you got? Reposts appreciated!
October 10, 2023 at 2:23 PM
I have been on parental leave since April, and essentially AFK since then - I’m feeling very out of the loop on tech.
Is now the time that Bluesky takes off for real? (This skeet will either age quite good, or really bad (and are we still calling Bluesky posts as skeets?))
October 20, 2024 at 10:38 AM
Is now the time that Bluesky takes off for real? (This skeet will either age quite good, or really bad (and are we still calling Bluesky posts as skeets?))
October 20, 2024 at 10:37 AM
Reposted by Sven Andersson
I tried going through my following for anyone that seemed to mention graphics / engine dev / etc, and added them all to a starter pack. I might have missed people, or included people I shouldn't, but it's at least a start! Please let me know anyone else that should be included!

go.bsky.app/UFcEcV6
October 20, 2024 at 7:27 AM
Reposted by Sven Andersson
This was my collection in 2019, it grew to about three times that size before i realized that i had to focus on fewer system.

I made a studio-tour in 2021 just around when i started to downscale: www.youtube.com/watch?v=Z37I...

Considering to make an updated studio tour soon, would you watch it?
November 13, 2023 at 10:07 PM
Reposted by Sven Andersson
Seriously considering putting this on my car. But for now it’ll live on my fridge.
July 4, 2023 at 3:40 AM
“It’s called posts, not skeets”
So, what is the guy with the microphone saying?
May 4, 2023 at 6:45 PM
So, what is the guy with the microphone saying?
May 4, 2023 at 6:43 PM
Reposted by Sven Andersson
Blue skies, with a chance of skeets
May 2, 2023 at 9:19 AM
Reposted by Sven Andersson
While we wait for gif integration - Here’s a jpeg:
April 28, 2023 at 7:39 AM
The real question, who is gonna be the new @dril
April 25, 2023 at 10:15 PM