Whilst there is still a lot to work on, I'm excited to see the result once I've added IBL to this renderer.
Whilst there is still a lot to work on, I'm excited to see the result once I've added IBL to this renderer.
The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.
The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.
gamefromscratch.com/defold-druid...
#gamedev #indiedev
gamefromscratch.com/defold-druid...
#gamedev #indiedev
Remotery is a single C file, real-time instrumenting profiler, supporting a wild variety of CPUs, OS's and GPU APIs. It can live render millions of samples at 60hz in a browser and watch threads jump across cores without elevation.
Simple. Fast. Pure C99.
github.com/Celtoys/Remo...
Remotery is a single C file, real-time instrumenting profiler, supporting a wild variety of CPUs, OS's and GPU APIs. It can live render millions of samples at 60hz in a browser and watch threads jump across cores without elevation.
Simple. Fast. Pure C99.
github.com/Celtoys/Remo...
Any Defold users here?
Any Defold users here?
here is one: outtake from Metal Hellsinger development with Mikael Stanne of Dark Tranquillity and Halo Effect fame. Playing a veeerrry early prototype of Metal from 2019.
here is one: outtake from Metal Hellsinger development with Mikael Stanne of Dark Tranquillity and Halo Effect fame. Playing a veeerrry early prototype of Metal from 2019.
Starting in next post:
Starting in next post:
go.bsky.app/UFcEcV6
go.bsky.app/UFcEcV6
I made a studio-tour in 2021 just around when i started to downscale: www.youtube.com/watch?v=Z37I...
Considering to make an updated studio tour soon, would you watch it?
I made a studio-tour in 2021 just around when i started to downscale: www.youtube.com/watch?v=Z37I...
Considering to make an updated studio tour soon, would you watch it?