🐁 bitnenfer
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bitnenfer.com
🐁 bitnenfer
@bitnenfer.com
Engine Programmer - I don’t want to be smart, I only want to make pretty pixels - https://bitnenfer.com - Demoscene - https://lia.rebelion.digital - el/he/him - 🇨🇱
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A couple of months ago I released my small C++ 2D rendering lib. It's made for 2D games, specifically if you're doing something for game jams and with sprites. The main idea is to have a very easy to use, imm mode rendering API. Current targets are D3D12, WebGL and WebGPU.
github.com/bitnenfer/libnk
GitHub - bitnenfer/libnk: NK is a simple C++ 2D rendering library with input and app control handling.
NK is a simple C++ 2D rendering library with input and app control handling. - bitnenfer/libnk
github.com
I ported my flash party demo to my render graph editor and it works nicely. I can start prototyping quite easily now :D. I might need to add some helper node cleanup stuff because it gets spaguetti quickly, but it works! #gamedev #demoscene
November 12, 2025 at 11:41 PM
More progress on my render graph editor for my demo tool. It now works :D. I can preview my graph live. I can create compute and raster passes and chain them together easily. I can also load external resources. This is connected to my timeline tool and also my music generation tool.
November 7, 2025 at 2:37 AM
So this render graph editor for my demo tool is taking form, I need to add a couple of extra features and I can start using it as a tool for my demos. It's not as complete as Gigi, but it's perfect for what I need :D
October 29, 2025 at 2:09 AM
For my latest demo RADIO I implemented a render graph to handle all the passes and resource management. This weekend I added a little render graph viewer to visualize how resources are read and how the graph is generated
October 27, 2025 at 1:54 AM
quick painting of my little old cat
August 13, 2025 at 2:47 PM
Made a little quick oil painting after work
July 24, 2025 at 10:27 PM
July 15, 2025 at 12:07 AM
Quick one hour practice during lunchtime
July 11, 2025 at 7:59 PM
Little lunch time oil painting practice
July 10, 2025 at 9:30 PM
Quick mini value practice oil painting on cardboard
July 4, 2025 at 3:32 AM
Reposted by 🐁 bitnenfer
All REAC 2025 content is LIVE! Enjoy enginearchitecture.org/2025.htm
July 3, 2025 at 6:45 PM
More oil painting practice. A tiny Kropotkin portrait and a small coffee pot material test.
July 1, 2025 at 9:14 PM
another little oil painting study
June 23, 2025 at 2:44 AM
HSV makes so much sense now that I am painting. I never really cared for it before, but now is the foundation of all the drawings and paintings I try to make
June 22, 2025 at 7:24 PM
Another little oil painting practice while watching full metal jacket
June 22, 2025 at 5:12 AM
Another quick freehand oil painting sketch
June 18, 2025 at 1:17 AM
Quick freehand self portrait oil painting
June 17, 2025 at 3:15 AM
more quick oil painting practice :D
June 13, 2025 at 9:38 PM
Another little oil painting practice after work
June 12, 2025 at 11:00 PM
another quick oil painting practice after work
June 10, 2025 at 10:19 PM
i got some gesso and started playing around with oil painting on cardboard :D
June 10, 2025 at 3:01 AM
Finally what we've been working on for a while was just shown in Unreal Fest, Physics in UEFN! Networked physics is such a hard, but interesting topic <3
June 4, 2025 at 1:37 PM
It's crazy the amount of companies I interviewed a year ago that are closing down or doing mass layoffs. I feel glad I chose to stay at Nimble. I am also happy working on Epic's stuff and doing some really cool stuff for UEFN and Fortnite Creative. I also like having my name in the credits of UE5 :3
March 15, 2025 at 3:02 AM
When I say: "Could you please review my changes?", I mean: "Just approve it without looking, please. We need to ship it."
March 7, 2025 at 2:41 PM
I've been watching some of the latest CppCon presentations and I feel like they are missing more "industry experience" talks. To many are about the features of the language, which is not very useful for me. I also miss the good old videogame presentations.
February 7, 2025 at 12:24 PM