activey
activey.bsky.social
activey
@activey.bsky.social
Code monkey 🐵
I'm looking for help in building proper DMG app image for MacOS ARM. Application is written in Vala and uses GTK4. I'm able to run it from compiled sources but MacOS refuses to run app from DMG itself :( I have a full pipeline written down but missing some important piece...

#linux #macos #arm
November 10, 2025 at 11:41 AM
Dziś dostałem obiad z restauracji "Mniamciu" za 47 zł! - był absoludtnie niejadalny (zepsuty zapach i smak). Sprawa została już zgłoszona do sanepidu.
Piszę, żeby ostrzec innych i zwrócić uwagę na jakość zamówień.

#food #jedzenie #recenzja #sanepid #lokalnasprawa #restauracja #kraków #krakow
November 6, 2025 at 12:59 PM
Some time ago I built a standalone people counter: IRIS industrial sensor + Raspberry Pi + PoE in a custom metal enclosure with server and mobile app. Local tracking, no cameras, no cloud. I never productized it — if someone wants to turn it into a business, I’m open.

#iot #hardware #edge #privacy
October 20, 2025 at 10:59 AM
Looking for a designer to make a free logo for RasterFlow — an open-source GTK app using GEGL and visual node graphs. Think “pixels in motion” or “data flow”. Credit in repo + about page 🙌 DM if interested!

#opensource #design #logo #GTK #GEGL #linux #foss #graphicdesign
October 6, 2025 at 11:32 AM
✨ I revived an old project: a node-based, non-destructive raster editor (built on GEGL, same engine as GIMP). 250+ nodes available, so you can build all kinds of pipelines. Here it’s making a Unity HDRP mask map. Linux-only for now — should I port it to Windows?

#gamedev #indiedev #solodev
October 1, 2025 at 7:47 PM
Reposted by activey
In need of a new job! I'm a Tech Artist who loves pushing visual side of things in real time, with 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a Houdini & Substance skillset

Avaliable mid Dec

#GameDev #VFX #FX #GameArt
October 1, 2025 at 1:27 AM
Reposted by activey
September 24, 2025 at 12:58 AM
I need a Blender tutor :p
September 19, 2025 at 8:54 AM
Refactoring, refactoring, refactoring...

#gamedev #solodev #indiedev
a close up of yoda with suffering written on the bottom
ALT: a close up of yoda with suffering written on the bottom
media.tenor.com
August 25, 2025 at 11:42 AM
"Sir, keep your mouth shut please..."

My first trial with CC4 character 😅

#gamedev #solodev #indiedev
August 22, 2025 at 8:15 PM
✨ Throwing overhaul:

Thrown items now leave a fading trail for extra flair.

While in the air, rigidbody influence is disabled → landing spots are now fully deterministic.

That last bit is key for turn-based strategy: no more RNG bounce ruining your plan 👌

#gamdev #solodev #indiedev #dnd
August 21, 2025 at 10:25 AM
📦 UI upgrades!

Items now show their weight and detailed damage (dice icons, types, multi-element effects).

Effect range & AOE info added as well - it’s all coming together. 💥

Next up: surfaces! (burning, water, ice… you know the drill.) 🔥💧❄️

#gamedev #solodev #indiedev
August 18, 2025 at 6:45 PM
Reposted by activey
In case you like Animations, I got some for you! 🥰
#cozygames #animations #gamedevelopment #indiegame #gameart #tinyleaves
August 14, 2025 at 11:56 AM
Reposted by activey
Saneject - Unity editor-time DI for serialized fields and serialized interfaces - now supports Unity 2022.3.12f1 and up. 225 automated tests on six Unity versions run on every git push. Zero manual testing before 1.0.0 release. I’ll sleep better now.
#Unity #Unity3D #GameDev #IndieDev #OpenSource
August 14, 2025 at 10:45 AM
Reposted by activey
Updated ManualRotator interaction type in Interactor v1.0 can reset the hand after each set object angle, letting you choose the speed and direction of hand movement during reset, resulting in infinite rotation.

#madewithunity #gamedev #indiedev #unity3d
August 11, 2025 at 9:11 PM
🛠️ Refactored world-space tooltips — now hovering an item shows if it costs an action or bonus action.

Tooltips everywhere got the same upgrade.

And… grenades are in! First humble implementation — no explosions yet, but they’re waiting. 💣

#gamedev #indiedev #solodev
August 9, 2025 at 6:39 PM
Reposted by activey
Looking for someone who can design unusual weapons?

I'm open for work as a concept artist or 3D artist — happy to collaborate!

#conceptart #3dart #weapondesign #gameart #gamedev #hiringartists
August 4, 2025 at 9:03 AM
🔍 Just added the first version of the Examine Dialog!

Now you can dive into detailed item descriptions and check out a slick 3D visual — fully rotatable with smooth spin + inertia. Spin it, admire it 😉

More polish coming soon. 🚀

#gamedev #indiedev #solodev
August 3, 2025 at 11:13 PM
First pass at world-space item dropping is in! ✨ You can now drag items straight from your inventory and place them into the game world. Christopher was the first to test it out — now standing proudly at his new spot 🧸

#gamedev #solodev #indiedev
July 28, 2025 at 3:25 PM
✨ Inventory just got smarter — now with stacking and splitting!

Identical items auto-stack into neat piles, and you can right-click to split stacks using a smooth slider-based dialog.
Model and UI stay nicely in sync 😎

#gamedev #solodev #indiedev
July 25, 2025 at 7:53 PM
💼 First look at the inventory system!
Drag & drop is working smoothly, items picked up from the world show up instantly, and the ghost icon follows the cursor just right. 👻
It took some classic Unity UI pain, but it’s finally coming together 😅 More to come soon...

#gamedev #indiedev #solodev
July 24, 2025 at 7:13 PM
Furries! Furries everywhere! :D

#gamedev #indiedev
July 23, 2025 at 7:51 AM
Looking for a CC4 artist to help create 1–2 custom characters for a Reallusion Enterprise License pitch. I’ve got a clear concept, just need someone to build it in CC4. Quick paid gig. DM if interested.
#gamedev #cc4 #3Dart #charactercreator #indiedev
July 22, 2025 at 8:43 AM
Early version of a dynamic item pickup system — using three different animations depending on object height (ground, table, shelf) with some light IK using Animation Rig for polish.
Still rough, but already adds a nice bit of weight to interactions 😊

#gamedev #solodev #indiedev
July 14, 2025 at 6:42 PM