activey
activey.bsky.social
activey
@activey.bsky.social
Code monkey 🐵
Mniamciu....
November 6, 2025 at 1:19 PM
Some time ago I built a standalone people counter: IRIS industrial sensor + Raspberry Pi + PoE in a custom metal enclosure with server and mobile app. Local tracking, no cameras, no cloud. I never productized it — if someone wants to turn it into a business, I’m open.

#iot #hardware #edge #privacy
October 20, 2025 at 10:59 AM
Normal map generator from regular Albedo texture :)
October 2, 2025 at 8:27 AM
✨ I revived an old project: a node-based, non-destructive raster editor (built on GEGL, same engine as GIMP). 250+ nodes available, so you can build all kinds of pipelines. Here it’s making a Unity HDRP mask map. Linux-only for now — should I port it to Windows?

#gamedev #indiedev #solodev
October 1, 2025 at 7:47 PM
"Sir, keep your mouth shut please..."

My first trial with CC4 character 😅

#gamedev #solodev #indiedev
August 22, 2025 at 8:15 PM
✨ Throwing overhaul:

Thrown items now leave a fading trail for extra flair.

While in the air, rigidbody influence is disabled → landing spots are now fully deterministic.

That last bit is key for turn-based strategy: no more RNG bounce ruining your plan 👌

#gamdev #solodev #indiedev #dnd
August 21, 2025 at 10:25 AM
A bit more detailed view ;)
August 18, 2025 at 7:12 PM
📦 UI upgrades!

Items now show their weight and detailed damage (dice icons, types, multi-element effects).

Effect range & AOE info added as well - it’s all coming together. 💥

Next up: surfaces! (burning, water, ice… you know the drill.) 🔥💧❄️

#gamedev #solodev #indiedev
August 18, 2025 at 6:45 PM
🛠️ Refactored world-space tooltips — now hovering an item shows if it costs an action or bonus action.

Tooltips everywhere got the same upgrade.

And… grenades are in! First humble implementation — no explosions yet, but they’re waiting. 💣

#gamedev #indiedev #solodev
August 9, 2025 at 6:39 PM
🔍 Just added the first version of the Examine Dialog!

Now you can dive into detailed item descriptions and check out a slick 3D visual — fully rotatable with smooth spin + inertia. Spin it, admire it 😉

More polish coming soon. 🚀

#gamedev #indiedev #solodev
August 3, 2025 at 11:13 PM
First pass at world-space item dropping is in! ✨ You can now drag items straight from your inventory and place them into the game world. Christopher was the first to test it out — now standing proudly at his new spot 🧸

#gamedev #solodev #indiedev
July 28, 2025 at 3:25 PM
✨ Inventory just got smarter — now with stacking and splitting!

Identical items auto-stack into neat piles, and you can right-click to split stacks using a smooth slider-based dialog.
Model and UI stay nicely in sync 😎

#gamedev #solodev #indiedev
July 25, 2025 at 7:53 PM
💼 First look at the inventory system!
Drag & drop is working smoothly, items picked up from the world show up instantly, and the ghost icon follows the cursor just right. 👻
It took some classic Unity UI pain, but it’s finally coming together 😅 More to come soon...

#gamedev #indiedev #solodev
July 24, 2025 at 7:13 PM
Early version of a dynamic item pickup system — using three different animations depending on object height (ground, table, shelf) with some light IK using Animation Rig for polish.
Still rough, but already adds a nice bit of weight to interactions 😊

#gamedev #solodev #indiedev
July 14, 2025 at 6:42 PM
The same portrait is used in any other place as well :)
July 8, 2025 at 7:09 PM
Built a proper Photo Booth in Unity for character portraits 🎥
Clones the visual mesh, applies a custom AnimatorController, poses it off-screen, and renders to a texture with full mipmaps + anti-aliasing.
No more live camera hacks — clean, isolated, deterministic.

#gamedev #soloved #indiedev
July 8, 2025 at 6:45 PM
🎯 Turn-based mode just got tactical:
The interaction budget is now fully wired into the UI — actions & bonus actions are correctly tracked, disabled, and pulsing like a dream.

#gamedev #solodev #indiedev
July 6, 2025 at 3:55 PM
Small update today: added follower repositioning to prevent characters from overlapping while following the leader.

#gamedev #solodev #indiedev #unity3d
June 29, 2025 at 4:59 PM
I implemented a basic leader-following system for party members. 👣
They now trail behind the controlled character and smoothly track them with their gaze when nearby. 👀

It’s a small step and still kinda janky, but the party is starting to feel alive. ✨

#gamedev #solodev #indiedev #unity3d
June 23, 2025 at 7:12 PM
Today is the day...

#gamedev #solodev #indiedev
June 23, 2025 at 9:00 AM
Tried some environmental design in Unity and, well… I failed 😅 Just couldn’t get it to look right lol. So I ran back to my safe space: mechanics dev 🛠️

Got building floor culling working! Here's a quick video of a 3-story building where each floor fades out as I move 👀👇

#gamedev #unity3d #indiedev
June 22, 2025 at 9:01 AM
Mines now work in turn-based mode! 💣
When triggered, they arm and detonate on their second round — giving the player a chance to react.
You’ll need to switch into turn-based to plan your escape, especially with two laser turrets covering the approach 💥

#gamedev #solodev #unity3d
June 11, 2025 at 6:41 PM
🔧 Added proximity mines!
They detect nearby players and trigger a short countdown before exploding.
Includes blinking warning light, damage radius, and realtime mode support.
Turn-based coming later 💀💥

#gamedev #solodev #indidev #unity3d
June 9, 2025 at 10:15 PM
New punch mechanic in! 👊
Crates now break apart on impact with dynamic physics. Kinda satisfying to watch.
Still iterating timing and feedback, but it's a start, I guess...

#gamedev #solodev #indiedev
June 8, 2025 at 3:27 PM
Gave my autonomous character some subtle polish — now when it stops to observe you, its head turns smoothly to follow you. No sudden snaps, just a quiet bit of attention. 👀

#gamedev #indiedev
June 2, 2025 at 6:38 PM