Joe, the Game Music Guy
zkassaiaudio.bsky.social
Joe, the Game Music Guy
@zkassaiaudio.bsky.social
41 followers 72 following 150 posts
🕹🔈| Game Composer & Audio Designer |🎹🎮 Making your game sound so good that the player's parents WON'T ask them to "turn that damn noise down". —— linktr.ee/zkassai.audio
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dirty
slow
bass

– a musical experiment made in 1 day
inspired by @darkwebstreamer.bsky.social
I guess one "advantage" of having ADHD is that it's pretty much impossible to lie to myself about this, so I learned it VERY quick.
"Tribal Knowledge"

This is one of the biggest pain points of my job. Game Preservation suffers massively when groups keep knowledge in their heads and don't write it down, or don't document *where* they wrote it down

Never trust what you think you will remember. Write it down
that's a VERY distinctive art style! It's 2D rigging, isn't it? but the high lvl of detail makes it look almost like a moving painting
oh I see!

Is there any particular reason you opted to go for a custom engine? What's your game engine, actually? That'd influence that choice...
Oh yeah, volume adjustment is always fiddly haha. Especially with 3D, because of the distance attenuation!

Are you using any middleware here?
That makes sense!

How many people are in the team?
That zoom out is INSANE. It must be so satisfying to see it slowly go from "green/brown 3D lumps on a blue thing" to "a world"!

...also, who's chewing?
Maybe give them a transparecy effect whenever the camera's height is next to or greater than the clouds?
Dang, the lighting on them is SMOOTH. That's awesome!
Oooh, I can see the Jet Jaguar in it!

What are its hurtboxes? Are you gonna give it various health bars for different parts, or going for a more classic "avoid the hands, hit the head" approach?
I'm really curious to see how you build on it!

Btw, how long has the project been going on? How many people's the team?

It looks pretty advanced, but I've got a bad track record of guessing project ages, since some devs just seem able to prototype insanely fast lmao
I get how it is 😅 marketing is tricky, right?

Anyways, gonna check out the discord, thank u!
"combat engineer" is always SUCH a fun character archetype tbh!
I always LOVE seeing people building on the turn-based model!

It's always bothered me how even big companies seem so settled on the most basic, boring version of it, giving the entire "genre" a bad rep as "boring", when games like MMBN and Chrono Trigger proved there's still a LOT to explore
Reposted by Joe, the Game Music Guy
A few revamps on the action system, especially how cover works.
This time, anyone (in this case, Beryl) can take cover behind Hazel who acts like a wall in this game

#ScarletRecord #緋色の記録 #indiedev #gamedev #indiegame
Love his design! It gives big Evangelion vibes, but there's a bit more old-school elements in there too, like Megaman or something!

What are your art inspirations?
those look incredibly soft!

What do they look like from below?
always love to see artists who can make 16x or 24x sprites expressive. There's something so neat about it
Eh. That stuff ain't even on my radar, I guess.
ooh, that makes sense!

Did you already know all of those skills before, or have you been learning them as you create it?
you started this project 12 DAYS AGO? That's crazy, dude!

Are you making everything – 3D models, texturing, sprites, character portraits?
outta curiosity – what is the process like, making music for the GBC?

I've used chiptune trackers before, but only exported the results as audio files

How do you integrate it into the rest of the game, and make it a format that the GBC hardware can read?
I getcha, I really do

But I like the idea of responding with an unambiguous "yes" regardless of the asker's intentions in asking.
If they're good faith, cool, maybe an interesting convo starts!
And if they're not, I can just ignore. It's social media, not someone in my house asking it to my face
Do you have somewhere you're more active than either of these, then? I'd like to keep track of the project more closely, since it looks fun