Most importantly though, it's people 😊
Most importantly though, it's people 😊
Then I learned to stop caring.
"Too easy" is very solvable, just make challenges or encounters that are simply too hard or even impossible.
Then consider quick solutions speed up the game and make players happy!
Then I learned to stop caring.
"Too easy" is very solvable, just make challenges or encounters that are simply too hard or even impossible.
Then consider quick solutions speed up the game and make players happy!
I'm sat here imagining how my clients would feel if I added 30% to each invoice, because I "really got into gambling".
I'm sat here imagining how my clients would feel if I added 30% to each invoice, because I "really got into gambling".
- Social media shows highlights more than the process
- Sharing early and often is important
So I'm that interest we'll be sharing more about our process and ongoing #ttrpg hobby work starting 2026 in all its messy glory!
- Social media shows highlights more than the process
- Sharing early and often is important
So I'm that interest we'll be sharing more about our process and ongoing #ttrpg hobby work starting 2026 in all its messy glory!
Disabled people rock and the disabled community, particularly the East Bay disability justice tradition, is the reason I am the person I am and why I do the the work I do today.
Disabled people rock and the disabled community, particularly the East Bay disability justice tradition, is the reason I am the person I am and why I do the the work I do today.
Rest and recover! 💪
Rest and recover! 💪
An experience doesn't have to be fun, it can just be rewarding.
Same goes for games. Some people want pure fun out of a game but others want something else.
As a #ttrpg designer and GM, providing both, especially at the same time, is the hardest thing to do imo!
An experience doesn't have to be fun, it can just be rewarding.
Same goes for games. Some people want pure fun out of a game but others want something else.
As a #ttrpg designer and GM, providing both, especially at the same time, is the hardest thing to do imo!
But that was my goal! Campaign ending with difficulty of choice, paranoia and urgency!
I will adjust though
But that was my goal! Campaign ending with difficulty of choice, paranoia and urgency!
I will adjust though
Realized watching @mysteryquest.bsky.social, don't use tactical maps for combat, and I don't even think about it!
I'll never stop using maps, but going to lean more on ToM!
Realized watching @mysteryquest.bsky.social, don't use tactical maps for combat, and I don't even think about it!
I'll never stop using maps, but going to lean more on ToM!
Yes, stole it.
I do not get paid for your download there because YOU ARE STEALING FROM ME.
🖕
Yes, stole it.
I do not get paid for your download there because YOU ARE STEALING FROM ME.
🖕
Roll damage dice twice, but the minimum damage is half.
If your attack is 1d8
Roll 2d8
Any roll below a 5 (4.5, half a d8) is a 5
So if I get a 2 & 6
Damage is 11 (5 + 6)
If my roll is a 2 & 3
Damage is 10 (5+5)
If damage is 6 & 7
Damage is 13
Roll damage dice twice, but the minimum damage is half.
If your attack is 1d8
Roll 2d8
Any roll below a 5 (4.5, half a d8) is a 5
So if I get a 2 & 6
Damage is 11 (5 + 6)
If my roll is a 2 & 3
Damage is 10 (5+5)
If damage is 6 & 7
Damage is 13
I've only experienced players that, want to have an interesting arc, but express no interest in being a chosen one or being uniquely special.
I as a player also prefer that.
Do you?
I've only experienced players that, want to have an interesting arc, but express no interest in being a chosen one or being uniquely special.
I as a player also prefer that.
Do you?
Either grounded, focusing mostly on real world issues, perhaps with a twist of folklore...
...or batshit insane with dream logic and abstraction.
Very little of the in-between satisfies me, but that's ok!
How about you?
Either grounded, focusing mostly on real world issues, perhaps with a twist of folklore...
...or batshit insane with dream logic and abstraction.
Very little of the in-between satisfies me, but that's ok!
How about you?
Bard: Has reduced max HP due to the Incubus' draining kiss
Bard: Later finds the bloodied Incubus in a cell
Incubus: Is sharing valuable info to the party's interest
Bard: Casts Vicious Mockery as out of anger, only intending to hurt the Incubus
Incubus: Dies
The Bard:
Bard: Has reduced max HP due to the Incubus' draining kiss
Bard: Later finds the bloodied Incubus in a cell
Incubus: Is sharing valuable info to the party's interest
Bard: Casts Vicious Mockery as out of anger, only intending to hurt the Incubus
Incubus: Dies
The Bard:
Creates different potions based on what you give them to eat and drink.
Sorry had to share, enjoy it in your #worldbuilding or #ttrpg 😭
Creates different potions based on what you give them to eat and drink.
Sorry had to share, enjoy it in your #worldbuilding or #ttrpg 😭
Then the question opens up when you get into sci-fi and alien "species", but I'm glad it's being addressed plainly
Then the question opens up when you get into sci-fi and alien "species", but I'm glad it's being addressed plainly
Your level 20 characters aren't going to have to deal with goblins attacking a village anymore? Why not? Bigger stakes? But where were those stakes before?
It feels too...character power aware?
Your level 20 characters aren't going to have to deal with goblins attacking a village anymore? Why not? Bigger stakes? But where were those stakes before?
It feels too...character power aware?
I relayed information the party had gathered, clarifying the implications of each option
It could be considered nudging, but I was just being transparent about the options.
Some just had more urgency than others 🤔
I relayed information the party had gathered, clarifying the implications of each option
It could be considered nudging, but I was just being transparent about the options.
Some just had more urgency than others 🤔
I think it's more about the options presented to players for characters and as solutions. If everyone is a hammer, everything is a nail.
I think it's more about the options presented to players for characters and as solutions. If everyone is a hammer, everything is a nail.
Although I've used the game for inspiration for years, it's taken a while to find the time to kick it off!
Wish us luck 👀😰
#callofcthulhu #coc
Although I've used the game for inspiration for years, it's taken a while to find the time to kick it off!
Wish us luck 👀😰
#callofcthulhu #coc