But even this depends on editing and design, etc
But even this depends on editing and design, etc
Also I wonder if the tolerance is different between characters/items vs adventures/scenarios and tactical vs more narrative
Not defending it, just musing
Also I wonder if the tolerance is different between characters/items vs adventures/scenarios and tactical vs more narrative
Not defending it, just musing
If they are, holy sh!t
But then, does that mean one must use it in play to be able to share it? If others use it, is that testing?
If they are, holy sh!t
But then, does that mean one must use it in play to be able to share it? If others use it, is that testing?
similar but instead the mega dungeon is a game basement that has those wargaming tables the size of a room
that or a ttrpg convention with dozens of dungeons
similar but instead the mega dungeon is a game basement that has those wargaming tables the size of a room
that or a ttrpg convention with dozens of dungeons
This way you show the lethality and consequences as the NPC fails
it's a good way to SHOW DON'T TELL for lethality and consequences
This way you show the lethality and consequences as the NPC fails
it's a good way to SHOW DON'T TELL for lethality and consequences
Lightning BLOT sounds awesome 😅
Lightning BLOT sounds awesome 😅