David Tisserand
@tisseranddavid.bsky.social
640 followers 50 following 39 posts
Director of #a11y @Ubisoft | Former #GamesUR on @AssassinsCreed and @PlayStation games & hardware | Trust the process | DMs open | Words are mine | He/Him
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Reposted by David Tisserand
Ubisoft released a color blind simulation tool today, called UbiChroma.

The free and open source tool enables developers to test for color blind accessibility issues in real-time. Fitting existing workflows, it can help catch color blind issues early.

caniplaythat.com/2025/04/14/u...
UbiChroma, a real-time color blind simulator released by Ubisoft - Can I Play That?
Ubisoft released a color blind simulation tool, UbiChroma, making it possible to test for color blind accessibility issues in real-time.
caniplaythat.com
Reposted by David Tisserand
Learn more about the Accessible Games Initiative, revealed at GDC 2025: gdconf.com/news/enterta...
Picture of Aubrey Quinn with the quote: "Those of us who are in a position to make the world more accessible should work together to do just that."
Reposted by David Tisserand
After combing through today's Direct, developer interviews, and dedicated accessibility page, we condensed everything accessibility about the Nintendo Switch 2 in one article.

It definitely looks like the Nintendo Switch 2 brings impressive improvements!

caniplaythat.com/2025/04/02/t...
The latest Nintendo Switch 2 accessibility details - Can I Play That?
Nintendo shared details about the Nintendo Switch 2 in a Direct, developer interviews, and a dedicated accessibility page.
caniplaythat.com
Reposted by David Tisserand
📢 Have you experienced barriers to games industry events? We want to hear your experience of:

🚧 accessibility issues
💸 financial barriers
🦺 safety concerns
💡 something else?

Complete our quick survey to share your story (you can remain anonymous). Deadline is Monday 7th April.

🔗 wkf.ms/3FRtr55
Barriers to Games Industry Events, have you experienced accessibility issues, financial barriers, safety concerns, or an impact on mental health? Complete our Safe In Our World survey.
Reposted by David Tisserand
Reposted by David Tisserand
Folks travelling to the UK for @gaconf.bsky.social in two weeks: don't forget to get an ETA. This not-a-visa is also mandatory for EU citizens.

From April 9th it'll cost £16 instead of £10, so grab it before then to save a few quid.

www.gov.uk/guidance/app...
Apply for an electronic travel authorisation (ETA)
What an ETA is, who can get one and how to apply before coming to the UK.
www.gov.uk
Reposted by David Tisserand
In two weeks I'm moderating a panel at #GAConf!

I'm joined by a group of brilliant gamedevs from indie to AAA, and we're discussing UX's unique role in delivering game accessibility
📢 Full lineup for GAconf Europe is now live, including previously unannounced talks!

www.gaconf.com/schedule

🎉 2 days of accessibility talks & networking
📍 Hybrid, London & Discord
📅 April 14th-15th
🎫 Registration & info at gaconf.com

#gamedev #indiedev
#GAconf, IGDA-GASIG. Advancing accessibility for disabled players. Hybrid online & Pullman St Pancras London, April 14th - 15th 2025
Reposted by David Tisserand
Dear English readers, here is our review of the #accessibility of Assassin's Creed Shadows for players with disabilities.

The whole team is hard at work giving you their feedback!

buff.ly/H8J4At0

@ubisoft.com #AssassinsCreedShadows    #AccessibleGaming #GamesAccessibility #a11y #gamedev
Capgame poster announcing the publication of the accessibility review for Assassin's Creed Shadows on www.game-lover.org/en
Reposted by David Tisserand
📣NEW VIDEO📣

All about the incredible announcement of the Accessible Games Initiative announced at GDC!

youtu.be/RrV39lID9aA
YouTube thumbnail featuring various coloured geometric and gaming icons round the edge. In the bottom-left is a photo of Radderss smiling. There is large text that reads "Brand New Way To See Accessibility in Games".
Reposted by David Tisserand
The award-winning title, Prince of Persia The Lost Crown, comes to mobile devices with new Accessibility features: Game Speed, Auto-Parry, Auto-Attack, Auto-Potion, Grab Walls, Controls customization... and more!

www.youtube.com/watch?v=El_G...

news.ubisoft.com/en-us/articl...

#accessibility
Prince of Persia: The Lost Crown Coming to Mobile Devices on April 14
The award-winning metroidvania action game will be playable at 60 FPS on the latest generation of Android and iOS devices.
news.ubisoft.com
Reposted by David Tisserand
📢 Surprise! One more speaker announcement!

Alexis Denancé on maintaining & upgrading accessibility in the just-announced mobile version of Prince Of Persia: The Lost Crown.

Trailer: www.youtube.com/watch?v=El_G...

April 14th - 15th, registration & line-up at gaconf.com
#gamedev #indiedev
#GAconf, IGDA-GASIG. Advancing accessibility for disabled players. Hybrid online & Pullman St Pancras London, April 14th - 15th 2025
Reposted by David Tisserand
Happy to announce that #a11yTOCamp is back on April 26 at League HQ! This is a more intimate setting than we’ve used in the past so get your ticket before it fills up! More info: camp.a11yto.com#a11y #a11yTO
#a11yTO Camp
Camp is about making friends, sharing ideas, and growing our community, and we're back for 2025!
camp.a11yto.com
Reposted by David Tisserand
I rushed to roll credits on Atomfall for the review, but now I can't wait to dive back in.

It is very immersive and can be overwhelming, but accessibility through design and options should help many enjoy it. Even though it misses some features, Rebellion did really well on this one.
Our review is in! Atomfall proves immersion and accessibility aren't exclusive, giving players a lot of freedom, but managing to keep them on track. It's a shame it misses some essential blind accessibility features but for the rest it receives top marks!

caniplaythat.com/2025/03/26/a...
Atomfall accessibility review - Can I Play That?
Atomfall proves immersion and accessibility aren't exclusive. It fails on essential blind accessibility, it receives top marks for the rest.
caniplaythat.com
Reposted by David Tisserand
This week's schedule! Again, only one stream this week, UK date format, times GMT:
26/03, 19-22:00: (Hopefully) #AssassinsCreedShadows W/DB, depending on gremlins
30/03: No stream, as it's Mother's Day in the UK
#A11Y #blind !#GamerWithoutSight
Reposted by David Tisserand
I am really excited to see this being launched! We are grateful for the opportunity to work behind the scenes and provide our insight. This is a huge step in the right direction in making knowledge about the games accessibility more universal across the industry.

Yay!
We're excited to see the launch of the Accessible Games Initiative, allowing gamers with disabilities to more easily find accessibility features available in video games. We were honoured to consult on this initiative and can't wait to see its impact.

Learn more: www.accessiblegames.com
Text: Discover ways to play. A new tagging system to help players easily identify the accessibility features in the games they want to play.
Reposted by David Tisserand
We spent a LOT of time hearing from gamers with disabilities before a single line of code was ever written – over 2,000 sessions in total!

How the *heck* does a small team even do that?

Co-founder of AbleToPlay @armannobari.bsky.social will pull back the curtain in this candid talk at GAconf!
I'm extremely excited and honored to be joining the stellar GAconf lineup!!

I'll be sharing a candid retrospective on how we rapidly built @abletoplay.com and scaled our inclusive and accessible R&D practice w/ limited resources, to an incredible end result. 🎉

www.gaconf.com/schedule/min...
Mind The Gap: the Agile and Accessible R&D behind AbleToPlay
CEO
www.gaconf.com
Reposted by David Tisserand
Early Access for Atomfall starts today, and the full game settings and accessibility breakdown can be found here:

rebellion.com/accessibilit...
Atomfall Accessibility | Rebellion
rebellion.com
Reposted by David Tisserand
Ubisoft @ubisoft.com · Mar 24
A big win for accessibility in gaming! 🎮 The Accessible Games Initiative unites the industry to create a shared language for discovering accessibility features. We're proud to support this effort, and of our teams' role in driving innovation.

👉 www.accessiblegames.com
Ubisoft logo and Accessible Games Initiative logo side by side, connected by an 'X' symbol, set against a scenic desert landscape with mountains and a colorful sunset sky.
Reposted by David Tisserand
📢 Full lineup for GAconf Europe is now live, including previously unannounced talks!

www.gaconf.com/schedule

🎉 2 days of accessibility talks & networking
📍 Hybrid, London & Discord
📅 April 14th-15th
🎫 Registration & info at gaconf.com

#gamedev #indiedev
#GAconf, IGDA-GASIG. Advancing accessibility for disabled players. Hybrid online & Pullman St Pancras London, April 14th - 15th 2025
Reposted by David Tisserand
We're excited to be aligned with the ESA's Accessible Games Initiative from day-1! 🎉

You can discover games using these original 24 tags, plus *dozens* more authored with the help of award winning game-devs and our community, on AbleToPlay.com
Reposted by David Tisserand
We joined Electronic Arts, Google, Nintendo of America, and Ubisoft on the Entertainment Software Association’s panel for the Accessible Games Initiative at #GDC2025. It's a joy to collaborate and make a progress together. 💚 When everybody plays, we all win 💫

news.xbox.com/2025/03/20/x...
Xbox Joins Partners Across the Industry to Unveil Accessible Games Initiative - Xbox Wire
Today at GDC, Xbox proudly joined forces with Electronic Arts, Google, Nintendo of America, Ubisoft and other gaming companies to announce that it is a member of the new Accessible Games Initiative.
news.xbox.com
Reposted by David Tisserand
- Shared terminology and criteria for what common accessibility considerations mean

- Tags based on them being added to storefronts of Xbox, EA, Google, Nintendo, Ubisoft, Amazon, Riot, Square Enix and Warner Bros

- Built by multiple companies collaborating in the name of accessibility ♥️

#gamedev
This is HUGE news. This isn't a ESRB system or a legal mandate to make standard accessibility guidelines. This is unified accessibility tags initiative on storefronts to make it much simpler to identify a game to a disabled player that has the type of accessibility they may need. LOVE IT!!
The ESA and industry partners announced the Accessible Games Initiative at GDC today.

This industry-wide initiative provides a unified collection of accessibility tags, intended to help players more easily find out if a game is accessible to them.

caniplaythat.com/2025/03/20/a...
Reposted by David Tisserand
This marks a milestone that has been requested for a long time. Having clear tags across more games will help players make better informed decisions. A huge step forward for the industry.

#Accessibility #gamedev #GDC2025
The ESA and industry partners announced the Accessible Games Initiative at GDC today.

This industry-wide initiative provides a unified collection of accessibility tags, intended to help players more easily find out if a game is accessible to them.

caniplaythat.com/2025/03/20/a...
Accessible Games Initiative announced by ESA and industry partners - Can I Play That?
The ESA and industry partners announced the Accessible Games Initiative, providing unified accessibility tags for websites and storefronts.
caniplaythat.com