Steve
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stevegwh.bsky.social
Steve
@stevegwh.bsky.social
UK-based game designer (indie studio).

Also on mastodon/the fediverse: @[email protected]
I keep seeing friends' birthdays on Facebook and being surprised at their age ("omg so old"), then realise that I'm either the same age or not far off it :p.
May 25, 2025 at 10:03 AM
Remember when some (too many) game/software publishers back in the day used fonts that didn’t clearly distinguish between 0 and O for their CD keys? Probably absurdly long too. Fun times
May 14, 2025 at 9:53 PM
Sorry I’ve been completely silent for about a month. I’m now employed as a game developer working on quest/content design! Just finished my first week and am buzzing. Feels great to have people believe in you.
May 11, 2025 at 10:35 AM
At what age do people suddenly feel the urge to buy a display cabinet and fill it with plates to show off?
March 30, 2025 at 4:55 PM
I feel like I've become far too reliant on the things listed below, and I'm gonna experiment with dropping them from my workflow:
- IDEs
- Linters
- Syntax highlighting
- Any use of LLMs

I might also just use plain C, not C++. But we'll see (no pun intended).

Wish me luck!

#gamedev
March 25, 2025 at 8:44 PM
I somehow managed to get my submission for the #love2d-jam on time. It's a game about answering emails! I couldn't get a web build working, which is unfortunate, but if you'd like to have a go, here's the link: stevegwh.itch.io/dokidokioffice
DOKI DOKI OFFICE by stevegwh
A game about answering emails!
stevegwh.itch.io
March 24, 2025 at 3:27 PM
How my #love2d game jam entry is coming along!

#gamedev
March 20, 2025 at 2:11 PM
6 hours of play time later, and I can confirm this game is great. Hard as, but probably one of the best platformers I've played. The randomly spawning enemies can fuck off, though.
Getting round to playing some games in my library and settled on "Umihara Kawase". This game is kicking my ass. Reminds me of getting annoyed as hell playing Shinobi on the mega drive as a kid. Fun but highly irritating lol.
March 20, 2025 at 10:25 AM
Trying to finish my submission to the #love2d 2025 jam. For the theme of 'plan', I've made a game about answering timed emails (typing game style) where you have a calendar and a file browser to find the correct info to respond with. It's a bit flat rn, I need to add more jeopardy and sfx.

#gamedev
March 20, 2025 at 10:17 AM
Getting round to playing some games in my library and settled on "Umihara Kawase". This game is kicking my ass. Reminds me of getting annoyed as hell playing Shinobi on the mega drive as a kid. Fun but highly irritating lol.
March 10, 2025 at 9:11 PM
In other news, I really miss when all websites looked like this:
www.fightersgeneration.com/fightersgen....
The Fighters Generation - Fighting Game News, Art, Sprites, Videos, Streams
www.fightersgeneration.com
March 10, 2025 at 3:42 PM
I am just having a bit of fun prototyping things, and the main takeaway is: physics is fun.

Maybe it's just fond memories of Garry's mod and HL2, but anything I make that is physics-based always seems the most fun to me. It also helps I don't have to write the physics engine myself...

#gamedev
a man in a red shirt with the words i canna change the laws o ' physics
ALT: a man in a red shirt with the words i canna change the laws o ' physics
media.tenor.com
March 10, 2025 at 2:58 PM
Tempted to make games in s&box... I really just am trying to find a fast/easy platform (not roblox) where you can publish games/maps and have a hope of them being discovered by players. I was really hyped about UEFN at first but it seems everyone says it's rubbish, and the discoverability is awful.
March 6, 2025 at 10:41 PM
I started a new project in Unity, got inconvenienced, and then decided to try out Godot again for the first time since 2018 instead. Already quite impressed with how many templates there are out there nowadays.

#gamedev #godot
March 1, 2025 at 3:48 PM
Kinda feel like I want to go on a writing retreat but instead of a novel it would be making a game. Need to travel a bit. UK winter just isn’t it
February 24, 2025 at 8:34 PM
Looking at what to do next to boost my job portfolio/have some fun. I feel a UE project is needed, but one thing I dislike about that is the lack of a web player, which means nobody will ever play what I make. Maybe I could use UE for Fortnite despite never having played it? Good idea or bad?
February 22, 2025 at 10:16 AM
Quite funny that I spent 550 quid on a graphics card but am now primarily using it to play thirty year old games (minus bomb rush cyberfunk).
February 17, 2025 at 9:13 AM
Games I’ve completed in 2025 so far: bomb rush cyberfunk, jet set radio future, banjo kazooie and perfect dark. Working through a bit of Turok, Conker BFD and the OG tomb raider right now. Then, I’ll get back to work :p
February 17, 2025 at 9:11 AM
Well hello there. Been radio silent lately taking a break and actually playing some games rather than developing, something I don’t seem to get the chance to do a whole lot nowadays.
February 17, 2025 at 9:08 AM
Reading through N64 magazine circa 2001 and came across a Treasure game I've never heard of... Sin and Punishment? Time for a bit of Saturday night vidya then. Need a bit of brainless enemy zapping right now, tbh.
February 1, 2025 at 8:08 PM
Damn, just found out that Lycos and Angelfire still exist. Definitely a blast from the past.
January 20, 2025 at 2:59 PM
Reposted by Steve
New blogpost: Adding new tower types and mechanics to the game. Was a bit of a close call, I have to work a little more ahead again.
quakatoo.com/logs/2025/ja...

#raylib #gamedev #tutorial #C
Simple tower defense tutorial, part 10: Different towers
Part 10 in a series of writing a simple tower defense game in C and raylib: Different towers
quakatoo.com
January 17, 2025 at 5:15 PM
Big milestone! "Final" update on my RPG demo written in C++ and #raylib. It's all feature-complete now. So, minus some polish, this is it :). Made my own UI library, pathfinding system, asset pipeline, dialog/quest system with a markup language, + more. It's been tough but fun!

#gamedev #indiedev
'LeverQuest' - An RPG demo written in C++ and raylib.
YouTube video by Steve Makes Games
www.youtube.com
January 16, 2025 at 9:32 PM
I need to play this again somehow. Absolutely loved this game as a kid.
January 15, 2025 at 4:00 PM
I should probably make the name of this quest object a bit more aesthetically appealing :D.

#gamedev #raylib
January 13, 2025 at 3:05 PM