- IDEs
- Linters
- Syntax highlighting
- Any use of LLMs
I might also just use plain C, not C++. But we'll see (no pun intended).
Wish me luck!
#gamedev
- IDEs
- Linters
- Syntax highlighting
- Any use of LLMs
I might also just use plain C, not C++. But we'll see (no pun intended).
Wish me luck!
#gamedev
#gamedev
www.fightersgeneration.com/fightersgen....
www.fightersgeneration.com/fightersgen....
Maybe it's just fond memories of Garry's mod and HL2, but anything I make that is physics-based always seems the most fun to me. It also helps I don't have to write the physics engine myself...
#gamedev
Maybe it's just fond memories of Garry's mod and HL2, but anything I make that is physics-based always seems the most fun to me. It also helps I don't have to write the physics engine myself...
#gamedev
quakatoo.com/logs/2025/ja...
#raylib #gamedev #tutorial #C
quakatoo.com/logs/2025/ja...
#raylib #gamedev #tutorial #C
#gamedev #indiedev