Steve
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stevegwh.bsky.social
Steve
@stevegwh.bsky.social
UK-based game designer (indie studio).

Also on mastodon/the fediverse: @[email protected]
How my #love2d game jam entry is coming along!

#gamedev
March 20, 2025 at 2:11 PM
Getting round to playing some games in my library and settled on "Umihara Kawase". This game is kicking my ass. Reminds me of getting annoyed as hell playing Shinobi on the mega drive as a kid. Fun but highly irritating lol.
March 10, 2025 at 9:11 PM
I need to play this again somehow. Absolutely loved this game as a kid.
January 15, 2025 at 4:00 PM
I should probably make the name of this quest object a bit more aesthetically appealing :D.

#gamedev #raylib
January 13, 2025 at 3:05 PM
Been trying to make my quest system scriptable rather than linking all the events in C++. I ended up defining functions in the backend that you can call with arguments from the quest file, and it seems to be working pretty well. I feel like I need to implement Lua, though :p

#gamedev #indiedev
January 5, 2025 at 3:15 PM
Choose 20 games that greatly influence you.

One game per day, for 20 days. No explanations, no reviews, no particular order.

#gamechallenge

Day 7:

Dark Souls!
December 25, 2024 at 10:16 PM
Woops. Forgot yesterday, so I'll dotwo today.

Day 5/6:

Nier Automata and Touhou (embodiment of the scarlet devil, if I had to pick).
December 23, 2024 at 10:22 PM
Choose 20 games that greatly influence you.

One game per day, for 20 days. No explanations, no reviews, no particular order.

#gamechallenge

Day 4:

YOU MUST GATHER YOUR PARTY BEFORE VENTURING FORTH. Baldur's Gate :).
December 21, 2024 at 5:34 PM
I just had a epiphany. I won't get a job in game development if I don't keep applying for game development jobs. Truly mindblowing, I know.
December 20, 2024 at 9:40 AM
Choose 20 games that greatly influence you.

One game per day, for 20 days. No explanations, no reviews, no particular order.

#gamechallenge

Day 3:

A whacky game full of weasels and wonky furniture that inspired the next generaton of horticulturalists...

Ittttttt's, Conker's Bad Fur Day!
December 20, 2024 at 9:11 AM
Bit of progress! I got emissive textures working, as demoed by this fancy demo level (not made by me, just loaded into my game :p). Exposed a few flaws in how I'm loading maps/handling pathfinding which need fixing still.

#gamedev #raylib #indiedev
December 19, 2024 at 10:33 PM
Day 2:

Hey! Listen!

Itttttt'ssss.... The Legend of Zelda: Ocarina of Time
December 19, 2024 at 10:11 PM
Choose 20 games that greatly influence you.

One game per day, for 20 days. No explanations, no reviews, no particular order.

#gamechallenge

Day 1:

UNDERSTAND, UNDERSTAND. UNDERSTAND, UNDERSTAND. THE CONCEPT OF LOVE. Oh wait, that was from the sequel...

Anyway, Jet Set Radio!
December 18, 2024 at 8:51 PM
Yep. Checks out.
December 18, 2024 at 8:37 PM
So my PhD defence is soon and I'm actually looking forward to it. I was nervous a few weeks ago but now it has turned into determination/excitement. I'm sure on the day I'll still be nervous, though.

Post-defence, Imma finish this RPG demo project. By February. Hold me to it >:p
December 13, 2024 at 4:54 PM
Beginning to feel a lot like Christmas :v
December 7, 2024 at 7:13 PM
This is how it looks.
December 3, 2024 at 2:36 PM
Right. Regarding dialogue trees and all that, I decided to go the route of writing a simple markup language and a parser for it. I think having variables, conditionals and functions will powerful enough for the most part. /2

#raylib #gamedev #indiedev
December 3, 2024 at 2:35 PM
Another update on the RPG game I'm making in #raylib! I started adding in multiple controllable characters (just the one character duplicated, atm), improved the UI and added a particle system :). From now on, I'll focus on the combat system... gameplay! (Yay!)

#gamedev #solodev #indiedev
November 23, 2024 at 6:42 PM
Erm... I think I might have done something wrong here :D.

(the level is following the skeletal animation of the character model by mistake).

#gamedev #solodev #indiedev #raylib
November 21, 2024 at 4:57 PM
I think I'm done with UI for the moment; here's where I'm at. All respect to the UI programmers out there.

Credit to: opengameart.org/content/mode...

#gamedev #solodev #indiedev
November 18, 2024 at 4:43 PM
I'm progressing well on making my UI for the RPG I'm making in #raylib with C++. It's still very rough (text size, icons, etc, need work), but it's getting there...

It's starting to look like an actual game! Shock, horror.

#gamedev #indiedev
November 14, 2024 at 8:38 PM
November 11, 2024 at 9:18 PM
Just wanted to share a cat (not mine)
November 11, 2024 at 5:00 PM
Onto my third week of giving up caffeine, and I kinda wish that there was a caffeine-free version of Monster Ultra. Or is that weird?
November 11, 2024 at 4:49 PM