Steve
banner
stevegwh.bsky.social
Steve
@stevegwh.bsky.social
UK-based game designer (indie studio).

Also on mastodon/the fediverse: @[email protected]
Bit of progress! I got emissive textures working, as demoed by this fancy demo level (not made by me, just loaded into my game :p). Exposed a few flaws in how I'm loading maps/handling pathfinding which need fixing still.

#gamedev #raylib #indiedev
December 19, 2024 at 10:33 PM
Right. Regarding dialogue trees and all that, I decided to go the route of writing a simple markup language and a parser for it. I think having variables, conditionals and functions will powerful enough for the most part. /2

#raylib #gamedev #indiedev
December 3, 2024 at 2:35 PM
Another update on the RPG game I'm making in #raylib! I started adding in multiple controllable characters (just the one character duplicated, atm), improved the UI and added a particle system :). From now on, I'll focus on the combat system... gameplay! (Yay!)

#gamedev #solodev #indiedev
November 23, 2024 at 6:42 PM
Erm... I think I might have done something wrong here :D.

(the level is following the skeletal animation of the character model by mistake).

#gamedev #solodev #indiedev #raylib
November 21, 2024 at 4:57 PM
I think I'm done with UI for the moment; here's where I'm at. All respect to the UI programmers out there.

Credit to: opengameart.org/content/mode...

#gamedev #solodev #indiedev
November 18, 2024 at 4:43 PM
I'm progressing well on making my UI for the RPG I'm making in #raylib with C++. It's still very rough (text size, icons, etc, need work), but it's getting there...

It's starting to look like an actual game! Shock, horror.

#gamedev #indiedev
November 14, 2024 at 8:38 PM