SolarLune
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SolarLune
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Reposted by SolarLune
this one is different #minecraft #myart
January 16, 2026 at 11:37 PM
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SONIC THE HEDGEHOG CD #SONICTHEHEDGEHOG #SONIC
January 17, 2026 at 4:15 PM
@bsky.app The live indicator is very cool! I think it'd be nice if you could just link your streaming account to Bsky and it just put the badge up if you go live. But maybe that's the ideal and this is just how it currently works.

The indicator could also be a bit bigger here.

Love the feature!
January 17, 2026 at 1:16 AM
Doing #gamedev live on Twitch right now~! (Ah, they gave me the "Live" indicator here, which is cool)

#livestream #indie

www.twitch.tv/solarlunetwi...
January 17, 2026 at 1:12 AM
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January 7, 2026 at 2:30 AM
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Mega Man sprite animations
January 12, 2026 at 6:07 PM
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Started thinking about my old Megaman projects. I can't believe me and the team put this together 15 years ago now. Was mainly a quick test of some mockups, but man is there a lot I would fix these days.
#megaman #pixelart #ドット絵
January 13, 2026 at 9:26 PM
Sorry, no stream today - had something come up. I'll have to pick up Friday. Apologies!
January 15, 2026 at 2:51 AM
I WILL be streaming today this time!

www.twitch.tv/solarlunetwi...

#gamedev #indie
January 13, 2026 at 12:41 AM
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Me: How much purple do you want this week?
Also me: Yes.

The parts -are- floating, which makes an already questionable design well beyond the bounds of good reason.
December 13, 2025 at 11:55 PM
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Throwback to... 2020? I think.

The linework is so crunchy because I was using random pens on marker pad (but still scanning to colour digitally) at the time.

MTV dude for scale.
December 22, 2025 at 11:07 PM
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I'm making a game engine based on dynamic signed distance fields (SDFs)
YouTube video by Mike Turitzin
youtu.be
January 6, 2026 at 7:53 PM
Super Luigi
Slightly diminish a game
Tony Hawk's Regular Skater
Slightly diminish a game

Only A Few People's Golf
January 11, 2026 at 10:09 AM
No streaming again today - have some more stuff to do~

Next time~!
January 10, 2026 at 2:04 AM
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Stop making big (+1 years) games, please!!

Take two shots in that time instead of just one.

Yes, there's A LOT of luck. But also, hedge your bets. It's very hard out there. Don't add long and expensive to the risk factors at first.
January 9, 2026 at 12:37 PM
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My scheming vizier when I start to cough after taking a swig of wine from my goblet
January 9, 2026 at 3:44 PM
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January 9, 2026 at 4:42 PM
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I did flipbooks for all of the Animorphs covers I did, but they appeared in black and white and very small, so I am posting them here so you can see them large and in color. No AI here--just Elastic Reality and painting. You can buy a signed print of this cover here:
www.etsy.com/listing/798775628
January 9, 2026 at 5:08 PM
Reposted by SolarLune
In 2D Mario platformers, Mario can either crouch or slide, but is denied the ability to sit in place. However, with a specific setup in Super Mario Bros. 3, Mario will come to rest in a sliding animation, finally allowing him to simply sit.
January 9, 2026 at 3:54 PM
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Reference Pixel
November 14, 2024 at 1:48 PM
No stream today, either - I'm feeling pretty good, but my cough is kinda raw and I have something else to do at around 7. Next time!

#gamedev #indie
January 8, 2026 at 1:02 AM
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accidentally introduced a bug to the game where all the text got replaced with "you"
January 7, 2026 at 12:09 PM
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Last call
#pixelart
January 6, 2026 at 5:02 PM
Yo, no stream today either - still getting over being sick. I'll pick it up Wednesday~
January 6, 2026 at 12:44 AM
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The bald people have portraits now when you click on them 🧑‍🦲

Wishlist my game: store.steampowered.com/app/3031880/...

(P.S. Their heads follow your mouse movement)
January 4, 2026 at 3:27 PM